10-02-2024
- Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
- Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
Ivy:
- Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
- Kudzu Bomb T3 damage reduced from +60 to +50
- Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
- Air Drop explosion now respects line of sight
Mirage:
- Bullet radius reduced from 8 to 6
- Tornado time for victims to reach max height reduced from 0.3s to 0.2s
- Tornado lift duration reduced from 1.2s to 1.1s
- Fixed Tornado being castable while busy (such as while channeling Traveler)
- Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
- Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
- Fixed Djinn's Mark applying bullet procs with Return Fire
Pocket:
- Fixed Mystic Reverb causing Affliction damage to be lethal
- Fixed certain player name lengths not being reportable
09-29-2024
- Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
- Initial respawn reduced from 12s to 8s
- Urn now drops when teleporting with Mirage's Traveler
- Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop
09-27-2024
Mirage:
- Tornado lift duration reduced from 1.5s to 1.2s
- Tornado T1 bonus lift duration reduced from +0.5s to +0.4s
- Tornado base bullet evasion reduced from 30% to 25%
- Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s
New Hero: Mirage
New Anti-Cheat detection system
When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
General Changes
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Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
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Hero specific keybinds now say the ability name instead of ability 1-4.
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Added Zipline hotkey that can be independently bound from space/jump.
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Fixed per-hero keys not inheriting user-defined default keys properly.
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Added keybind indicator for hero-specific binds showing which keys have been bound for that hero.
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Added Custom Match play mode.
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Private lobbies now have an option to turn on cheats.
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Private lobbies now let you select the specific servers to use.
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Private lobbies now have an option to make the match publicly visible or private to only the players.
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Private lobbies now support post-game and replays properly.
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Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed).
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Added a cheat report option in-game and post-game.
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Can now mute and report enemy players using ESC while in-game.
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Updated the game access invite UI to make it clear when users have been accepted. (In most cases, when we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side.)
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Added voice indicators for when players are speaking in party and team chat (green for party, white for team).
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Updated Player Card and action menu when clicking on a player in the friend list or ESC menu.
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Fixed Rich Presence for Steam and in-game friend lists.
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Party Code is now hidden when you enable Streamer Mode.
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Added Region indicator to the matches on the watch tab.
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Fixed search by MatchID not working for games that are live.
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Added Spectator Fog of War toggle (hotkeys available in settings).
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Added South Africa servers.
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Added Italian localization.
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Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find.
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Builds that haven't been updated in 30 days now have a distinct visual.
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General rendering performance improvements.
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Shadow quality improvements for higher shadow settings.
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Fixed issues with player outline rendering in FSR2.
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Fixed regression with saturation volumes outline not showing up.
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Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts).
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Lighting improvements in map.
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Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'.
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Spirit scaling is now always shown on the tooltips without needing to hold alt/tab.
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Updated Viscous icon to look more different from Dynamo.
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Added frosted shell effect on the rejuv crystal when Frozen Shelter is active.
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Music and Sound effects will now pause during game pause.
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Fixed Guardian trying to shoot people unsuccessfully behind cover.
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Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog.
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Added timer sound to the last couple seconds of Flying Cloak.
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Wall Jumps now use better animations to communicate directionality.
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Fixed jumping between ziplines consuming stamina.
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Fixed Magic Reverb not getting increased bonus damage from damage amps.
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Improved preloading during queue time.
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Updated Killing Blow effects.
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Updated Lightning Ball effects to reduce some visual noise.
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Fixed some issues with Crimson Slash effect not appearing reliably.
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Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
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Fixed Ricochet not respecting LOS when picking the targets.
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No longer play low ammo sounds when firing while sliding.
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Fixed not being able to bind Reload to Mouse Wheel Up/Down.
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Minimap line colors now match the color of the hero drawing them.
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Fixed spectator keybinds not showing correctly.
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Updated Flying Strike effects to reduce some visual noise.
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Fixed Flex Slot unlock order not matching the usual order of unlocks.
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Updated Sleep Dagger projectile, impact and sleeping debuff visuals.
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Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel.
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Fixed Dynamo not playing an animation during the cast delay on Singularity.
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Updated bullet shield break effects.
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Updated Unstoppable effects to be clearer at cast time.
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Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead.
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Warp Stone: Fixed cases of Warp Stone getting caught on geometry.
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Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc).
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Fixed Dash not always breaking breakables.
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Breakables will now wait to spawn if a player is in the way.
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Abrams now has a new custom heavy melee animation.
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Updated Haze VO.
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Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped.
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Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so.
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Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).
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Replaced a Grey Talon select line to make his intentions more clear.
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Infernus will no longer appear in every bot match.
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Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden.
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Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip.
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Updated Rejuvenator buff effect.
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Updated wall bounce effects for Viscous in ball form.
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Added citadel_give_gold cheat command.
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Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash.
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Music bug fixes for replay and spectating.
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Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter.
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Timing critical music and sfx will pause and resume in response to game pause.
Misc Gameplay
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Side lanes are now a little further apart from the middle lanes.
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Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
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Lane setup is now always 1-2-2-1.
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Zipline Boost now starts on cooldown again.
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Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now).
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Trooper share radius reduced (from allied hero to allied hero 50m -> 40m, from orb to allied hero 40m -> 35m).
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Reverted recent creep sharing duplication changes (back to how it was over a week ago, to see if it's still an issue with the other changes in this patch).
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Some latency-related calculation improvements that help orbs be a little less deny favored.
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Orbs now appear a little smaller to the enemy that is trying to deny them.
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Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (Primary purpose for this is for cases when you are very close to an item purchase.)
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Fire Rate slows now stack diminishingly.
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Rejuv bonus creep HP increased from 50% to 70%.
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Rejuv bonus is no longer consumed for dead players, they have it on their next life now.
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Troopers no longer give half bounty when base guardians are destroyed for that lane.
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Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists).
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Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min).
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Teleporter delay reduced from 5s to 4s.
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Guardians now deal 10% more damage to players.
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Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed.
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Fixed Sinner's Sacrifice sharing bounty to nearby allies.
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Added indicator on the HUD to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc).
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Boon count increased from 11 to 14 (added to 16/18/20k).
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Non-Health boon bonuses rescaled over the 14 levels (same total as before).
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Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower.
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Added Rejuv drop on a loop in the sandbox mode.
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Added infinite ammo option to sandbox ("No Reload").
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Fixed dashing downwards not destroying breakables.
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Silence now deselects your ability if you had it open when silenced.
Weapon Items
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Monster Rounds: Bullet Resist vs NPCs reduced from 35% to 30%.
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High-Velocity Mag: Bullet Velocity reduced from +30% to +25%.
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Restorative Shot: Cooldown reduced from 6.2s to 5.5s.
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Hollow Point Ward: Spirit Shield increased from +85 to +95.
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Headshot Booster: Fire Rate reduced from +5% to +4%.
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Kinetic Dash: Fire Rate reduced from 25% to 20%.
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Kinetic Dash: Fire Rate max duration reduced from 8s to 7s.
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Berserker: Damage required per stack reduced from 110 to 100.
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Mystic Shot: Damage spirit scaling increased from 0.6 to 0.8.
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Melee Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
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Melee Charge: Cooldown increased from 8.5s to 10s.
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Intensifying Magazine: Max Weapon Damage reduced from 75% to 60%.
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Escalating Resilience: Fire Rate reduced from 14% to 12%.
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Headhunter: Now requires Headshot Booster.
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Headhunter: No longer grants +50% Bullet Velocity.
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Headhunter: Now grants +5% Fire Rate.
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Headhunter: Fixed not being affected by cooldown reduction.
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Pristine Emblem: Now requires High-Velocity Mag.
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Pristine Emblem: Now grants +35% Bullet Velocity.
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Titanic Magazine: Ammo increased from 100% to 120%.
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Sharpshooter: Fixed falloff reduction not working properly.
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Frenzy: Low HP Spirit Resist changed to Bullet Resist.
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Spiritual Overflow: Now grants +250 Bullet Shield.
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Silencer: Now grants +12 Spirit.
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Ricochet: Fire Rate reduced from 12% to 10%.
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Vampiric Burst: Fixed casting it interrupting sliding.
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Siphon Bullets: Moved to T4 Vitality.
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Shadow Weave: Now a T4 Weapon Item.
Vitality Items
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Melee Lifesteal: Melee Damage reduced from 13% to 12%.
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Melee Lifesteal: Heal vs non-heroes reduced from 40% to 30%.
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Extra Stamina: Stamina Recovery increased from 10% to 14%.
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Restorative Locket: No longer requires max stacks to restore a stamina point.
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Divine Barrier: Bonus Health reduced from 75 to 50.
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Combat Barrier: Fire Rate while shielded reduced from 8% to 6%.
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Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%.
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Combat Barrier: Bullet Shield increased from +300 to +325.
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Health Nova: Weapon Damage increased from 10% to 12%.
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Return Fire: While active grants +25% Bullet Resistance.
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Return Fire: Bullet Damage Returned reduced from 70% to 60%.
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Return Fire: No longer grants +7% Fire Rate.
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Return Fire: Spirit Power increased from +7 to +9.
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Return Fire: Fixed Ricochet'd bullets not returning the right amount of damage.
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Bullet Armor: Bullet Resist increased from 20% to 25%.
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Veil Walker: No longer grants +20% Fire Rate.
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Improved Bullet Armor: Bullet Resist increased from 45% to 50%.
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Fortitude: Bonus Health increased from 275 to 300.
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Lifestrike: Cooldown reduced from 5.25s to 5s.
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Lifestrike: Fixed proccing heal more than once when hitting multiple targets.
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Shadow Weave: Moved to T4 Weapon.
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Siphon Bullets: Now a T4 Vitality Item.
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Siphon Bullets: No longer grants +28% Weapon Damage.
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Siphon Bullets: Now grants +18% Bullet Resistance.
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Colossus: Slow radius increased from 12m to 14m.
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Soul Rebirth: Increases base respawn rate by +15s.
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Unstoppable: Can no longer be cast during channels.
Spirit items
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Ammo Scavenger:
- Ammo reduced from 15% to 10%.
- Health reduced from 60 to 40.
- Duration reduced from 35s to 30s.
- Max stacks reduced from 12 to 10.
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Spirit Strike: No longer grants +0.8 Health Regen.
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Mystic Reach:
- Ability Range increased from 16% to 18%.
- Now provides 6% Bullet Resist instead of 6% Spirit Resist.
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Withering Whip:
- No longer grants +8% Fire Rate.
- Spirit Power increased from +4 to +6.
- Now grants +1 Sprint.
- Cast range increased from 24m to 30m.
- Fire Rate slow increased from 40% to 45%.
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Quicksilver Reload: No longer triggers if your ammo is at max value already.
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Decay:
- Cooldown increased from 32s to 45s.
- Cast range scaling reduced from 0.2 to 0.16.
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Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist.
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Improved Spirit: Spirit Power increased from +21 to +23.
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Knockdown: Now causes enemies to fall down faster.
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Torment Pulse:
- Health Bonus increased from 140 to 160.
- Spirit Power damage scaling increased from 0.25 to 0.33.
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Rapid Recharge:
- Faster Time Between Charges increased from +55% to +65%.
- Cooldown Reduction For Charged Abilities increased from +25% to 30%.
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Magic Carpet: Fixed it consuming stamina when jumping off.
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Escalating Exposure: Fixed the bonus damage being reduced twice by resistance.
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Refresher:
- Bullet Resist increased from 8% to 16%.
- Spirit Resist reduced from 16% to 8%.
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Echo Shard: Now has a 0.3s cast delay (like Refresher).
Hero Changes
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Abrams:
- Infernal Resilience reduced from 16% to 15%.
- Infernal Resilience T3 reduced from 9% to 8%.
- Siphon Life spirit scaling increased from 0.2 to 0.3.
- Fixed cases where Shoulder Charge was unexpectedly 'slamming' into walls and stairs.
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Bebop:
- Hook range reduced from 30m to 25m.
- Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.
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Dynamo: Singularity radius reduced from 8m to 7m.
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Grey Talon:
- Arrow cycle time reduced from 0.4s to 0.45s (overall DPS unchanged).
- Rain of Arrows can be alternate-casted to remain near the ground.
- Fixed air dash during Rain of Arrows going half the distance.
- Guided Owl bonus spirit on death now has a 3s buffer window.
- Guided Owl: very slight turn rate improvements.
- Guided Owl radius increased from 12m to 13m.
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Haze:
- Sleep Dagger hitbox reduced by 10%.
- Fixed Refresher not working properly with Smoke Bomb.
- Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot.
- Bullet Dance now more accurately shows who it is shooting.
- Fixed Bullet Dance sometimes not obeying line of sight accurately.
- Bullet Dance bullets are now affected by Time Wall.
- Bullet Dance evasion reduced from 50% to 25%.
- Bullet Dance fire rate reduced from 25% to 15%.
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Ivy:
- Stone Form now works against airborne targets.
- Kudzu Bomb T3 now also grants +2m Radius.
- Kudzu Bomb spirit power scaling increased from 0.6 to 0.7.
- Fixed clicking noise when flying while disarmed.
- Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period.
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Kelvin:
- Headshot bonus damage reduced by 20%.
- Bullet damage growth reduced from 1.2 to 0.9.
- Arctic Beam movement slow reduced from 70% to 50%.
- Moving through breakables while on Ice Path now destroys them.
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Lady Geist:
- Life Drain cooldown reduced from 42s to 30s.
- Malice cooldown reduced from 6.25s to 6s.
- Malice T1 improved from -2.75s Cooldown to -3s.
- Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks).
- Sprint increased from 1 to 1.5.
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McGinnis:
- Fixed looking up circumventing the min range on Wall and Barrage.
- Can now cast parry to cancel your ult.
- Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.
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Mo & Krill:
- Combo duration reduced from 2.75s to 2.5s.
- Combo damage spirit scaling increased from 0.8 to 1.1.
- Combo kill trigger now has a 3s buffer window to get credit.
- Sand Blast T1 reduced from +1.5s to +1s.
- Sand Blast range increased from 30m to 35m.
- Burrow base speed increased from 3 to 4.
- Burrow T3 speed reduced from +3 to +2.
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Paradox:
- Pulse Grenade T3 now also grants +2% Damage Amp.
- Fixed being unable to be damaged by multiple Time Walls.
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Pocket:
- Affliction no longer goes through walls, now respects line of sight.
- Barrage T3 reduced from +5% to +4%.
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Seven:
- Static Charge stun duration reduced from 1.1 to 0.9.
- Static Charge T3 reduced from 1.1 to 0.9.
- Static Charge radius reduced from 6m to 5m.
- Static Charge can now be alternate-casted on self (does not stun you).
- Static Charge now respects line of sight.
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Seven:
- Lightning Ball T3 now also gives +1m Radius.
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Shiv:
- Slice and Dice T2 reduced from +85 to +75.
- Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013.
- Killing Blow Rage drain rate increased from 0.3 to 0.35.
- Killing Blow Full Rage Bonus Damage reduced from 20% to 15%.
- Killing Blow T2 increased from 5% to 10%.
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Vindicta:
- Gun cycle time increased from 0.19s to 0.22s (same overall DPS).
- Stake: distance enemies are allowed to move increased from 6m to 8m.
- Max Falloff reduced from 58m to 45m.
- Fixed Flight ending if you touch the ground.
- Low HP indication now also shows up while unscoped.
- Assassinate Base damage reduced from 160 to 140.
- Assassinate zoom level reduced a little bit.
- Flight duration spirit scaling reduced from 0.2 to 0.15.
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Viscous:
- The Cube cleanse is now part of the T2.
- Puddle Punch enemy warning time increased from 0.35s to 0.45s.
- Bullet Damage reduced from 13 to 12.
- Can now use down dash during Goo Ball.
- Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
- Splatter post cast delay reduced from 0.5s to 0.2s.
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Warden:
- Binding Word escape range and escape time increased by 15%.
- Last Stand spirit scaling increased from 0.9 to 1.2.
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Yamato:
- Bullet damage growth reduced from 0.5 to 0.45.
- Crimson Slash fire rate slow reduced from 30% to 20%.
- Fixed various issues with Flying Strike pathing.
- Shadow Transformation duration reduced from 5s to 4.5s.
- Shadow Transformation T3 duration increased from +1.5s to +2s.
- Shadow Transformation no longer provides unlimited ammo.
Map Changes
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Outer Lanes:
- Middle of the map's outer lanes have been pushed further away from the inner lanes.
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New Connection:
- Added a new path from the canal near the urn platforms through the Radio Station and Apartment buildings.
- Fish Market/Nursery Adjustments:
- Reworked interior corridors to exit to the buildings sooner.
- Added an interior room partition connecting Fish Market/Nursery to the Shops.
- Moved the rope to the Fish Market/Nursery rooftop to the back of the building.
- Removed the upper interior hallway connecting the rope to the rooftops.
- Moved the truck from in front of the archway with the cosmic veil to the back of the Fish Market/Nursery.
- Redesigned Outer Lane Path:
- Redesigned ziplines and trooper nodes for the path from Walker to Guardian on Amber Yellow and Sapphire Purple.
- New Interior Passage:
- Added a new passage beside the Subway Entrance leading to the outer lanes.