[FURINA💧] THE COMPLETE GUIDE

Megu
Megu
3 jun 24
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FURINA OVERVIEW

✔️ Off-field damage and Support

✔️ Fanfare mechanic provides Damage and Healing bonus based on accumulated stacks

✔️HP scaling

✔️ Synergyzes with healing

✔️ Low field time

✔️ Can fit many team compositions

✔️ Great constellations

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TALENT PRIORITY AND SKILL OVERVIEW

🤝 Both SKILL and BURST should be leveled equally

Normal attacks can be ignored until C6, and even then, the damage will scale regardless of talent levels.

BASIC USAGE

✔️Basic pre C6 combo: EQ

✔️Charged attack will change between Ousia and Pneuma alignment

✔️Skill effects depend on alignment

✔️Skill [Ousia] - recommended during combat

1. Summon 3 entities that deal damage

2. They try to focus your active target

3. They drain your team members HP while above 50% Max HP, to boost their damage 

4. They apply hydro and generate energy particles

✔️Skill [Pneuma] - recommended for out of combat healing

1. Summon 1 singer that heals active character

2. Healing scales with Furina's Max HP

3. Doesn't apply hydro or generate energy particles

✔️Burst

1. Deals AoE hydro damage on activation

2. Gain [Universal Revelry] state

3. When HP increases or decreases, accumulate [Fanfare] stacks

4. Increase DMG dealt and Healing Bonus based on Fanfare stacks [Teamwide buff]

WEAPONS

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CONSTELLATION STOPPING POINTS

C2 - Around 60% more DPS over C0

C4 - Lowers ER requirements by 15-20% allowing for more damage focused builds

C6 - Elemental skill also grants Center of Attention

✔️While Center of Attention is active:

1. Furina's normal attacks gain Hydro infusion

2. Damage increased by 18% of Furina's Max HP

3. Different effects when hitting based on alignment:

    3.1. [Ousia] Team members are healed by 4% of Furina's Max HP for 2.9s

    3.2. [Ousia] Can trigger every 1s, and duration can be extended
    
    3.3. [Pneuma] Normal attacks damage is further increased by 25% of Furina max HP

    3.4. [Pneuma] Upon hitting an opponent, teammembers current HP decreases by 1%

4. Center of Attention expires after these effects are triggered 6 times or 10s pass

BEST ARTIFACT SETS

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STAT PRIORITY

MAIN STATS

SANDS - HP / ER

GOBLET - HP / HYDRO DAMAGE (Outperforms HP goblet when Furina reaches 40k Max HP)

CIRCLET - CRIT RATE / CRIT DAMAGE

SUB STATS

1️⃣ ENERGY RECHARGE- HIGHEST PRIORITY Meet the required ER threshold then go down this list

✔️140-170% ER in double Hydro teams
✔️180-200% ER in solo Hydro teams

2️⃣ CRIT RATE / CRIT DAMAGE / HP% - HIGH PRIORITY Improves her performance, try to follow a 1:2 ratio

3️⃣ Flat HP - MEDIUM PRIORITY

EXAMPLE TEAMS

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[FURINA💧] THE COMPLETE GUIDE
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