Little Furina Guide

4 jul 24
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Furina is an excellent 5* hydro support and off-field DPS. With her first rerun coming up in the second half of 4.7, I wanted to make a simple guide for her! The things in this guide are for meta/abyss purposes. Of course, you can play any character just about however you want but this is just to maximize Furina’s damage and utility.

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Pros:

  • Does great off-field damage
  • Gives a massive damage buff
  • Has great F2P weapon options
  • Has great early constellations (C1 and C2)
  • Can be slotted into many teams
  • Can enable anyone to use Marechausse
  • Off-field hydro application
  • Has some AOE
  • 100% uptime on skill
  • HP drain doesn't count as taking damage so you can use Serpent Spine
  • Can walk on water indefinetly
  • Pretty

Cons:

  • Most teams reliant on having a healer for Fanfare stacking
  • Can have high ER requirements
  • HP drain can make team more squishy
  • Slow hydro application
  • HP drain doesn't count as taking damage so it cannot enable passives such as Vourukasha’s Glow

Furina Artifact Options

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Artifact Stats

Furina should use an HP or Energy Recharge sands, an HP or Hydro DMG Bonus goblet, and a Crit Rate or Crit Damage circlet. Aim for ER, crit, and HP substats.

Because Furina gets a lot of damage bonus through her burst and Golden Troupe, an HP goblet will usually be better at C0-C1. HP and Hydro goblets perform similarly at C2 so it usually comes down to whichever has better substats.

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ER Requirements

Depending on the team and constellation, Furina can need anywhere from 100% to over 250% ER. Her burst is the most important part of her kit so it is important to have the amount of ER you need to burst every rotation.

  • Solo Hydro - 200% - 240%+
  • Solo Hydro with Raiden - 140% - 160%
  • Double Hydro - 180% - 210% (reduced to about 150% - 170% with 2 skills per burst)
  • Double Hydro with Raiden - 110% - 120%
  • Triple Hydro - 100% - 130%
  • Mono Hydro - 100% - 110%

The Energy Recharge calculator is a great tool to figure out how much ER you need. These are only guidelines and estimations and actual ER reqs can differ based on teammates, fav weapons, particle RNG, if she is C4, etc.

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Furina Weapons

Talents and Constellations Explained

Talent Priority: Burst => Skill >>> Normal Attack

  • There is no need to level up her Normal Attack

  • Skill

  • Furina’s skill has two states that are switched using her charged attack, the damage state and the healing state. Furina’s damage state (Ousia, black outfit) summons 3 Salon Members who periodically attack the enemies based on Furina’s max HP. They drain the HP of party members which makes stacking Fanfare easy. When party members are above 50% HP they also gain up to a 40% damage bonus. Her healing state (Pneuma, white outfit) summons one hydro guy that heals the on field character. She can also walk on water!

  • Burst

  • Furina’s burst is the buffing part of her kit. When her burst is active everyone gets a damage bonus based on how much party members’ HP changes. This is called Fanfare. At C0 you can get a maximum of 300 Fanfare which, at talent level 9, gives a 69% damage bonus and at talent level 10 gives a 75% damage bonus. It also gives everyone incoming healing bonus up to 30%.

  • Ascension 1 Passive

  • When the active character is healed and the healing overflows (if they're healed for more than their max HP), Furina heals the party every 2 seconds for 4 seconds.

  • Ascension 4 Passive

  • For every 1000 points of Furina’s max HP, her Ousia hydro guys do more damage, up to 28% and her Pneuma hydro guy heals faster, up to 16%. These buffs are maximized at 40,000 HP.

  • Constellation 1

  • Increases max Fanfare to 400 and gives 150 Fanfare immediately upon using her burst. This increases her burst damage bonus to 100% at level 10.

  • Constellation 2

  • When you use Furina’s burst, she gains Fanfare 250% faster. She also increases her max HP by up to 140% when Fanfare goes above its limit. This is, in my opinion, her best constellation as it gives the largest damage increase from C0 and is an early constellation.

  • Constellation 3

  • 3 burst levels. This increases her buff to 124% at level 13.

  • Constellation 4

  • When her skill does damage or heals party members Furina regenerates 4 energy every 5 seconds. In a 20 second rotation that's 16 free energy. This is nice to decrease her ER needs.

  • Constellation 5

  • 3 skill levels

  • Constellation 6

  • When you use her skill Furina gets a hydro conversion for her normal, charged, and plunging attacks, and damage is increased by 18% of her max HP. When you do normal, charged, or plunging attacks you get effects based on her state. These effects are the opposite of her normal skill states. When you are in the Ousia state, she heals party members with her attacks. When you are in the Pneuma state, she drains the HP of party members and gets a normal, charged, and plunging attack damage bonus of 25% of her max HP. This lasts 10 seconds or for 6 triggers.

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Example Teams

Furina can be slotted into just about any team so feel free to use your imagination! Some characters benefit more from using an HP/Atk/DEF goblet rather than a dmg bonus one but just use whatever is best for you. Generally Furina's teams will want a healer to quickly stack Fanfare so I made a healer tier list for some options. A character being in a low tier does not mean they are bad in general or unusable with Furina. Healers who only heal the on-field character are lower than team healers. Bennett only heals the on-field character but is a great buffer. Chevreuse heals the entire party at C6 which makes her much better.

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loveinbloom
Little Furina Guide
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