Skirk Animations
Havoc: Sunder
Normal Attack
Performs up to 5 consecutive attacks.
Charged Attack
Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Havoc: Warp [Skill]
Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold.
Tap
Skirk gains 45 Serpent's Subtlety and switches to the Seven-Phase Flash mode.
Hold
Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state. During this time, Skirk can control her movement direction. She can also use this Skill again to end rapid movement prematurely.
Havoc: Ruin [Burst]
Skirk's Elemental Burst is not reliant on Elemental Energy but instead on Serpent's Subtlety. When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst can be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose.
When Skirk is in the Seven-Phase Slash mode, Havoc: Ruin will be replaced by Havoc: Extinction.
Havoc: Extinction
A special Elemental Burst that can be used even without consuming Serpent's Subtlety. After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Passive Talent Reason Beyond Reason, she can also absorb nearby Void Rifts. While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed. This effect will be canceled when it has triggered 10 times.
Reason Beyond Reason
When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
Skirk can use the following methods to absorb nearby Void Rifts:
· When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode.
· When she uses the special Elemental Burst Havoc: Extinction while in the Seven-Phase Flash mode.
· When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.
Each Rift absorbed will grant her 8 Serpent's Subtlety points.
Return to Oblivion
When nearby Hydro party members deal Hydro DMG, or when nearby Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the "Death's Crossing" effect for 20s.
Max 3 stacks, each stack's duration is counted independently.
Each character can grant Skirk at most 1 "Death's Crossing" stack by this means.
Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 110%/120%/170% of its original DMG and increases the DMG dealt when using her Elemental Burst Havoc: Ruin by 105%/115%/160% of its original DMG.
Mutual Weapons Mentorship
When all party members are either Hydro or Cryo, and if there is at least 1 Hydro and 1 Cryo character, party members' Elemental Skill Level is increased by 1.
White Mountain's Bounty

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