Patch Highlights
Swiftplay Champ Select Improvement
- Players are able to sort champions by "mastery" and "favourite".
- Players are now able to view premade teammates' keystone runes.
Kill & Takedown SFX
- Added Kill & Takedown SFX.
- Misc. adjustments to sound option sliders. The volume of the new SFX can be adjusted with the “Notifications & UI” slider.
Champions
- Aatrox
Passive - Deathbringer Stance
- Damage: 4-12% max HP (based on level) ⇒ 4-8% max HP (based on level)
Q - The Darkin Blade
- Sweet Spot Damage: 160% ⇒ 170%
W - Infernal Chains
- Damage Type: Magic ⇒ Physical
- Annie
Base Stats
- Base Armor (level 1): 19 ⇒ 23
- Armor Growth: 4.7 ⇒ 4
W - Incinerate
- Damage: 70 / 120 / 170 / 220 / 270 (+ 85% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+ 80% AP)
- Ashe
Q - Ranger's Focus
- Can now build stacks when attacking structures.
- Cho'Gath
Base Stats
- Armor Growth: 5 ⇒ 4.5
- Diana
Passive - Moonsilver Blade
- Monster Damage: 225% ⇒ 260%
- Elise
Passive - Spider Queen
- Spider Form Basic Attack Bonus Damage: 12/ 22 / 32 / 42 (based on Spider From's Rank) (+ 20% AP) ⇒ 12/ 22 / 32 / 42 (based on Spider From's Rank) (+ 15% AP)
- Garen
W - Courage
- Cooldown: 23 / 21 / 19 / 17 / 15 ⇒ 22 / 19.5 / 17 / 14.5 / 12
- Damage Reduction: 30% ⇒ 25 / 29 / 33 / 37 / 41%
- Removed: 10% bonus resistances after quest completion.
- Fixed a bug where particles weren't playing when successfully mitigating crowd control with the tenacity.
- Tooltip updated for clarity.
E - Judgment
- Cooldown: 9 ⇒ 9 / 8.25 / 7.5 / 6.75 / 6 (cooldown still starts after the end of the spin)
- Damage: 4 / 8 / 12 / 16 / 20 (+ 0 - 8.2 (based on level)) (+ 36 / 37 / 38 / 39 / 40% AD) ⇒ 4 / 8 / 12 / 16 / 20 (+ 36 / 38 / 40 / 42 / 44% AD)
- Crit Damage Modifier: 150% (190% with Infinity Edge) ⇒ 140% (172% with Infinity Edge)
- Removed: 150% damage to monsters.
- Removed: Partial cooldown refund based on remaining duration.
- Fixed a bug where fully channeled Judgment could leave the cooldown slightly higher than intended.
- Tooltip updated for clarity.
R - Demacian Justice
- Damage: 150 / 300 / 450 (+ 25 / 30 / 35% missing HP) ⇒ 150 / 250 / 350 (+ 25 / 30 / 35% missing HP)
- Kassadin
Base Stats
- Base Armor (Level 1): 19 ⇒ 21
E - Force Pulse
- Damage: 60 / 90 / 120 / 150 / 180 (+ 65% AP) ⇒ 70 / 100 / 130 / 160 / 190 (+ 65% AP)
R - Riftwalk
- Bonus Damage per stack: 35 / 45 / 55 (+ 10% AP) (+ 1% maximum mana) ⇒ 35 / 45 / 55 (+ 7% AP) (+ 1% maximum mana)
- Maximum Damage: 210 / 270 / 330 (+ 90% AP) (+ 6% maximum mana) ⇒ 210 / 270 / 330 (+ 78% AP) (+ 6% maximum mana)
- Lucian
E - Relentless Pursuit
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 ⇒ 18 / 17 / 16 / 15 / 14
- Rengar
R - Thrill of the Hunt
- Cooldown: 110 / 100 / 90 ⇒ 100 / 90 / 80
- Ryze
W - Rune Prison
- Damage: 80 / 110 / 140 / 170 / 200 (+ 70% AP) (+ 4% bonus mana) ⇒ 70 / 100 / 130 / 160 / 190 (+ 70% AP) (+ 4% bonus mana)
R - Realm Warp
- Passive Overload Flux Damage: 40 / 70 / 100% ⇒ 50 / 75 / 100%
- Sivir
W - Ricochet
- Bounce Damage: 30 / 35 / 40 / 45 / 50% AD ⇒ 40 / 42.5 / 45 / 47.5 / 50% AD
- Samira
Q - Flair
- Lifesteal Effectiveness: 66.66% ⇒ 80%
W - Blade Whirl
- Damage per hit: 20 / 35 / 50 / 65 / 80 (+ 60% bonus AD) ⇒ 20 / 35 / 50 / 65 / 80 (+ 50% bonus AD)
R - Inferno Trigger
- Lifesteal Effectiveness: 50% ⇒ 80%
- Smolder
Base Stats
- Base Armor (Level 1): 26 ⇒ 24
- Base Health Regen (Level 1): 4.5 ⇒ 3.75
- Twisted Fate
Q - Wild Cards
- Base Damage: 60 / 105 / 150 / 195 / 240 (+ 50% Bonus AD) (+ 85% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+ 50% bonus AD) (+ 85% AP)
- Twitch
E - Contaminate
- AP Ratio Per Stack: 30% ⇒ 35%
- Udyr
R - Wingborne Storm
- Storm Stance Empowered Basic Attack Damage: 10 - 30 (based on level) (+ 30% AP) ⇒ 10 - 40 (based on level) (+ 35% AP)
- Storm Damage per Second: 20 / 34 / 48 / 62 / 76 / 90 (+ 35% AP) ⇒ 20 / 36 / 52 / 68 / 84 / 100 (+ 35% AP)
Items
Horizon Focus
- Total Gold Cost: 2900 ⇒ 2800
- Ability Power: 110 ⇒ 115
ARAM
- Champions
Caitlyn
- Damage Taken: 105% ⇒ 100%
Janna
- Shielding: 95% ⇒ 100%
Jhin
- Damage Dealt: 93% ⇒ 95%
Lux
- Shielding: 80% ⇒ 90%
Miss Fortune
- Damage Dealt: 93% ⇒ 95%
Nilah
- Damage Dealt: 97% ⇒ 100%
Seraphine
- Damage Dealt: 95% ⇒ 100%
Sett
- W Stored Health: 40% ⇒ 35%
Singed
- Damage Dealt: 90% ⇒ 95%
Varus
- Damage Taken: 105% ⇒ 100%
- ARAM Bugfixes
- Fixed a bug where Garen's W tooltip was displaying incorrect numbers.
- Fixed a bug where Shaco's R clone was spawned with an extra VFX.
- Fixed a bug where Snowball was unusable after using Aurora's R to kill a target.
Brawl
- Surrender Timer: 60:00 ⇒ 15:00
- You now deal greatly reduced damage to minions if you've spent too long in your base. This debuff can be easily removed by leaving your base, but will be reapplied more quickly afterward to prevent abuse.
Champions
Aatrox
- Damage Taken: 100% ⇒ 95%
Akali
- R Cooldown: 120 / 90 / 60 ⇒ 90 / 70 / 50
Bard
- Chimes per Upgrade: 5 ⇒ 2
- Meep AP Ratio: 40% ⇒ 50%
Camille
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 140 / 115 / 90 ⇒ 120 / 100 / 80
Corki
- Damage Dealt: 100% ⇒ 105%
Evelynn
- R Cooldown: 120 / 100 / 80 ⇒ 100 / 80 / 60
Fiora
- Damage Taken: 100% ⇒ 95%
Galio
- Damage Dealt: 100% ⇒ 95%
- Ability Haste: 0 ⇒ -10
- R Cooldown: 180 / 160 / 140 ⇒ 120 / 110 / 100
Gangplank
- R Cooldown: 170 / 150 / 130 ⇒ 140 / 120 / 100
Gwen
- Damage Taken: 100% ⇒ 95%
Hecarim
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
- W Cooldown: 14 ⇒ 10
- R Cooldown: 140 / 120 / 100 ⇒ 120 / 105 / 90
Irelia
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 125 / 105 / 85 ⇒ 100 / 90 / 80
Jayce
- Damage Taken: 100% ⇒ 95%
K'Sante
- Damage Taken: 100% ⇒ 95%
Kalista
- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 160 / 140 / 120 ⇒ 100 / 80 / 60
Karthus
- Damage Dealt: 100% ⇒ 95%
- R Cooldown: 200 / 180 / 160 ⇒ 160 / 140 / 120
Kindred
- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 180 / 150 / 120 ⇒ 120 / 110 / 100
Lux
- R Cooldown: 60 / 50 / 40 ⇒ 80 / 70 / 60
Milio
- R Cooldown: 160 / 145 / 130 ⇒ 130 / 115 / 100
Nidalee
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
Nocturne
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 140 / 115 / 90 ⇒ 120 / 100 / 80
Nunu & Willump
- Damage Taken: 100% ⇒ 95%
Pantheon
- R Cooldown: 180 / 165 / 150 ⇒ 120 / 100 / 80
Qiyana
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
- R Cooldown: 120 ⇒ 100 / 85 / 70
Quinn
- Damage Dealt: 100% ⇒ 105%
Rek'Sai
- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 100 / 90 / 80 ⇒ 60 / 50 / 40
Renekton
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
- R Cooldown: 120 / 100 / 80 ⇒ 100 / 80 / 60
Rengar
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 110 / 100 / 90 ⇒ 90 / 75 / 60
Rumble
- Damage Taken: 100% ⇒ 95%
Ryze
- R Cooldown: 180 / 160 / 140 ⇒ 120 / 100 / 80
Senna
- AD per Soul: 0.75 ⇒ 1
- Range per 20 Souls: 20 ⇒ 25
- Crit Chance per 20 Souls: 10% ⇒ 12%
- R Cooldown: 140 / 120 / 100 ⇒ 120 / 105 /90
Shen
- R Cooldown: 200 / 180 / 160 ⇒ 140 / 120 / 100
Shyvana
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
- Bonus Resists per Passive Stack: 2 ⇒ 4
- Dragon Fury Gain per Passive Stack: 0.05 ⇒ 0.1
Singed
- Damage Dealt: 100% ⇒ 95%
- Ability Haste: 0 ⇒ -10
Soraka
- R Cooldown: 150 / 135 / 120 ⇒ 120 / 110 / 100
Taliyah
- R Cooldown: 180 / 150 / 120 ⇒ 100 / 80 / 60
Talon
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
- E Cooldown: 160 / 135 / 110 / 85 / 60 ⇒ 10 / 9 / 8 / 7 / 6
Taric
- R Cooldown: 180 / 150 / 120 ⇒ 140 / 120 / 100
Tristana
- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%
Tryndamere
- E Cooldown: 12 / 11 / 10 / 9 / 8 ⇒ 8
- R Cooldown: 120 / 100 / 80 ⇒ 60 / 50 / 40
Twisted Fate
- R Cooldown: 180 / 150 / 120 ⇒ 120 / 100 / 80
Veigar
- E Cooldown: 20 / 18.5 / 17 / 15.5 / 14 ⇒ 23 / 21.5 / 20 / 18.5 / 17
Volibear
- Damage Taken: 100% ⇒ 95%
- R Cooldown: 160 / 135 / 110 ⇒ 120 / 100 / 80
Warwick
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
- E Cooldown: 15 / 14 / 13 / 12 / 11 ⇒ 13 / 12 / 11 / 10 / 9
Yorick
- R Cooldown: 160 / 130 / 100 ⇒ 80 / 60 / 40
Zac
- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10
Zeri
- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%
Bugfixes & QoL Changes
- QoL Changes
- Pyke's E Phantom charge up and dash sound effects now follow the positioning of the phantom.
- Pyke now has a new passive heal loop sound effect.
- Made Akali's Q more consistent when aiming in different directions.
- Bugfixes
- Fixed self only Pyke R cast audio positioning for several Pyke skins.
- Fixed an issue where Fiddlesticks's Q could not be applied again to the same target as soon as it came off cooldown.
- Fixed an issue where Naafiri's Passive dogs could run around the map globally. This did prompt us to ask “What da dawgs doin?”
- Fixed an issue where Naafiri's R would not be blocked by Azir's R.
- Fixed an issue where champions under… weird… circumstances could gain an infinite amount of XP. (Yes we saw the video too)
- Fixed an issue where the Death Spectate feature was not available in Practice Tool, Swiftplay, and certain game modes.
- Fixed an issue where the Rift Herald would sometimes walk to the closest enemy structure and charge at it after failing to hit anything from the controlled charge.
- Fixed an issue where Sixth Sense could trigger while dead. We didn't see this twist coming either.
- Fixed an issue where Nimbus Cloak wouldn't activate after a long teleport.
- Fixed an issue where chat pings could show an incorrect bounty instead of the actual bounty on the scoreboard.
- Fixed an issue where some champions' Critical Strikes could go through Blind.
- Fixed an issue where the Rift Herald could auto charge through terrain but not damage the tower. Rift Herald will now respect all walls, even ones you make.
- Fixed an issue where Kraken Slayer would create a redundant debuff icon.
- Fixed an issue where if a dead player disconnected and reconnected the Death Screen UI would be invisible.
- Fixed an issue where Yasuo would do excessive damage to K'Sante when he is in his R and has Aftershock.
- Fixed an issue where if Vi had Guardian Angel and was killed during her R the R would not be interrupted.
- Fixed an issue where Sion's Q and Briar's E could be cancelled by attack moves.
- Fixed an issue where you could ignore the ARAM Low Priority Queue after AFKing and remaking the game.
- Fixed an issue where the ghostly outline of Pyke's W would fail to appear when damage was taken while camouflaged.
- Fixed an issue where Kled could be executed by Collector while mounted if the killing blow would exceed his total combined HP.
- Fixed an issue where Zilean's second Q timer on the same target wouldn't have a countdown SFX.
- Fixed an issue where Mordekaiser's Q would cast toward the mouse location and not the direction he's facing if he's displaced.
Skin Updates
This Module Directly Supports LatestReplays
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