
Season 2 has officially begun, and Riot Games does not disappoint with a vibrant and impactful patch. With the Spirit Blossom Festival theme set in Ionia, Patch 25.09 introduces a fresh visual experience with the new Spirit Blossom map, along with a series of notable updates across systems and gameplay. Personally, I’m excited about the quality-of-life improvements, such as enhanced soft inting detection, more flexible role-swapping in champ select, and balance changes targeting overly dominant items like Rod of Ages and Boots of Swiftness. This is definitely a meta-shaping patch that welcomes new players while still satisfying long-time veterans.
Patch Highlights

Spirit Blossom Rift

Season 2 Act 1 Battle Pass
- Level 1: Cherished Spirit Icon
- Level 2: Blossoming Orbs
- Level 3: Hextech Chest + Key
- Level 4: Baffled Branches Emote
- Level 5: Ancient Spark
- Level 6: 2000 Blue Essence
- Level 7: Blossoming Orbs
- Level 8: Mystery Icon
- Level 9: Mystery Emote
- Level 10: Spirit Blossom Ivern
- Level 11: Spirit Blossom Ivern Border Icon
- Level 12: Champion Capsule
- Level 13: Blossoming Orbs
- Level 14: Mystery Icon
- Level 15: Hextech Chest + Key
- Level 16: 3000 Blue Essence
- Level 17: With a Flourish Emote
- Level 18: Mystery Emote
- Level 19: Ancient Spark
- Level 20: Hextech Chest + Key
- Level 21: Mystery Emote
- Level 22: Champion Capsule
- Level 23: Hextech Chest + Key
- Level 24: Blooming Light Icon
- Level 25: Blossom Buddy Emote
- Level 26: 4000 Blue Essence
- Level 27: Blossoming Orbs
- Level 28: 250 Orange Essence
- Level 29: Champion Capsule
- Level 30: 25 Mythic Essence
- Level 31: Hextech Chest + Key
- Level 32: Glorious Champion Capsule
- Level 33: Mystery Icon
- Level 34: Blossoming Orbs
- Level 35: Mystery Icon
- Level 36: Hextech Chest + Key
- Level 37: Spirit Blossom Lobby Banner Regalia
- Level 38: Guiding Light Title
- Level 39: 350 Orange Essence
- Level 40: Pool Party Twitch
- Level 41: Pool Party Twitch Border Icon
- Level 42: Hextech Chest + Key
- Level 43: 400 Orange Essence
- Level 44: Blossoming Orbs
- Level 45: Hextech Chest + Key
- Level 46: Blooming Darkness Icon
- Level 47: Blossoming Orbs
- Level 48: Ancient Spark
- Level 49: Slipped Through My Fingers Emote
- Level 50: Prestige Spirit Blossom Lux
- Level 51: 750 Blue Essence
- Level 52: 750 Blue Essence
- Level 53: 750 Blue Essence
- Level 54: 750 Blue Essence
- Level 55: 25 Orange Essence

Thornbound Atakhan

Encounter
- Voracious and Ruinous Atakhan are replaced with a singular form: Thornbound
Rewards
Spirit Petals
- Cleansed Bloody Petals, which grant 25% increased XP and Adaptive Force
Spiritual Purification
- On Takedown, bless the area around the target, slowing and damaging any other nearby enemies as well as granting your team a Spirit Petal
Bounties
Objective Bounties
Payment
- No longer pays up to 60% more gold (300g) based upon the calculated lead
- Now pays up to 10% of the gold difference on top of the base bounty payment, capped at 1000g total
- Lesser objectives (such as Outer Turrets) that have lower base bounty also have lower payouts from the gold lead
Calculation
- Adjusted Objective Bounty calculation for accuracy: Gold leads are more important; other objectives are less important.
Champion Bounties
Suppression
- Still waits until 6 minutes in the game until champion bounty suppression is active
- No longer suppresses bounties when a team is moderately behind
- Now suppresses bounties unless a team is moderately ahead
Tuning
- Base kill gold now scales up by 10g per level from level 7-18 (Maximum: 420g)
- Positive bounty accrued from kills and assists has been increased by 17%
- Positive bounty accrued from farming has been increased by 14%
Void Epic Monsters
Encounter
- Spawn timer: 6:00 ⇒ 8:00 minutes
- No longer respawns
Rewards
- Now grants Hunger of the Void (single Void Mite buff) when you kill 3 Grubs, rather than 4
- Now grants Feats credit to whichever team took 2/3 Grubs, rather than requiring 3/3 (broadcast when the encounter is over)
- DoT from Touch of the Void now deals more damage at stacks 2 and 3
Rift Herald
Encounter
Encounter damage should be less avoidable, but the encounter should go faster.
- Now spawns at 15:00 minutes
- Removed Herald's Gaze (single-target damage debuff)
- Target Current HP Bonus Damage: 4% ⇒ 20%
- Swipe Attack AD ratio: 3.0 ⇒ 1.25
- Fixed non-champion attacks reducing the eyeball cooldown
Summoned Pet
Making QoL changes to increase value consistency.
- Base turret charge damage increased, but turret charge damage goes down for each tower it hits
- Driving turn speed should be smoother and more responsive, especially early in the driving sequence
- When driving, if you crash near an enemy turret without hitting it, the Rift Herald will attempt to perform the non-driven turret charge attack, if able
Position Binding & Role Swapping
Lane Swap Detection
- Detection still requires there to be a jungler on the team
- Detection is still active from 1:30 to 3:00 in top, and 1:30 to 2:15 in mid
- Defending champion still receives all gold/xp from the lane, receives 50% less damage while under their tower in top lane, and the defending tower still receives 95% less damage while any two non-junglers are in their lane
- Non-supports no longer receive reduced gold and XP from lane minions during lane swap detection
- Supports in mid and top lane, when accompanied by another champion, now receive no gold or XP from lane minions and cannot consume World Atlas charges
- 1000% increased turret damage in the top lane is now locked behind seeing two non-junglers including a support in the lane
Death Screen
Another small but welcome change is the update to the death screen. While dying will never be fun, Riot is trying to make those moments a bit more bearable. The new version adds some subtle color and a mini spectate UI, letting you freely click around the map and see what’s happening with your teammates. It's a nice quality-of-life touch that helps you stay more engaged while you're down, and your usual camera controls and hotkeys still work as expected.
Kill Streak SFX
As for the Kill Streak sound effects mentioned in the last dev update, they’re still cooking and won’t be making it into Patch 25.09. While it’s a bit disappointing not to see them this time around, it’s good to know Riot is taking the extra time to polish them before release. We can expect to hear more about this feature in one of the upcoming patches, so stay tuned!
Player Behavior Updates
Griefing Detection Upgrades
One of the most important updates in Patch 25.09 is the significant improvement to griefing detection in ranked queues. Riot is stepping up its efforts to identify more subtle forms of disruptive behavior—things that go beyond just running it down mid. This is a big step forward in improving the overall player experience, especially in competitive games where one bad actor can ruin the match.
Feedback Specificity
In addition, the feedback system is becoming more transparent: now, when a player you reported gets penalized, you'll see their name in the notification. Even if you didn’t report the player yourself, you’ll still be informed if someone from your match was punished. It’s a promising sign that Riot is not only listening to the community but also taking real action to close the feedback loop.
Misc Changes
- Chat restrictions now apply to champion select and post-game chat, in addition to in-game.
SR Ranked Season 2
Season 2 of ranked kicks off on April 30 at noon (local server time), and it comes with some welcome continuity: as announced in Patch 25.08, there will be no ranked reset or placement games this time around. Players can jump straight into the grind without having to start from scratch. However, the Victorious Missions will reset—so if you want those rewards, you’ll need to win 15 ranked games this season. Take note that both solo/duo and Flex queues will be disabled during the cooldown window from midnight April 29 to noon April 30. Season 1 rewards will be distributed during the 25.09 patch cycle, and shard transfer services will be temporarily disabled before the season ends, returning after rewards are granted. Overall, Riot seems to be prioritizing a smoother transition between ranked seasons, and that’s a great move for players looking to keep their momentum going.
Champions
Annie
Q - Disintegrate
- Damage: 70 / 105 / 140 / 175 / 210 (+ 80% AP) ⇒ 80 / 120 / 160 / 200 / 240 (+ 80% AP)
W - Incinerate
- Mana Cost: 90 / 95 / 100 / 105 / 110 ⇒ 70 / 75 / 80 / 85 / 90
R - Summon: Tibbers
- Passive Magic Penetration: 10 / 12.5 / 15% ⇒ 15 / 17.5 / 20%
Ashe
Q - Ranger’s Focus
- AD Ratio: 111 / 117 / 123 / 129 / 135% ⇒ 110 / 117.5 / 125 / 132.5 / 140%
- Bonus Attack Speed: 25 / 35 / 45 / 55 / 65% ⇒ 25 / 37.5 / 50 / 67.5 / 75%
Gwen
Base Stats
- Armor Growth: 5.2 ⇒ 4.9
Passive - A Thousand Cuts
- Monster Damage Cap: 5 (+ 15% AP) ⇒ 5 (+ 10% AP)
Q - Snip Snip!
- Damage per Snip: 10 / 15 / 20 / 25 / 30 (+ 5% AP) ⇒ 10 / 15 / 20 / 25 / 30 (+ 2% AP)
- Maximum Damage: 110 / 160 / 210 / 260 / 310 (+ 60% AP) (+ 6x Passive) ⇒ 110 / 160 / 210 / 260 / 310 (+ 45% AP) (+ 6x Passive)
K’Sante
Item Shop
- K’Sante’s default shop page has been updated to display tank items instead of fighter items.
W - Path Maker
- Base Damage: 40 / 60 / 80 / 100 / 120 ⇒ 45 / 75 / 105 / 135 / 165
Kalista
Base Stats
- Base Health: 600 ⇒ 580
- Base AD: 59 ⇒ 57
- AD Growth: 3.25 ⇒ 4
E - Rend
- Damage: 10 / 20 / 30 / 40 / 50 (+ 70% AD) (+ 20% AP) ⇒ 5 / 15 / 25 / 35 / 45 (+ 70% AD) (+ 20% AP)
Leona
Passive - Sunlight
- Duration: 1.5 ⇒ 2.5 seconds
Q - Shield of Daybreak
- Mana Cost: 35 / 40 / 45 / 50 / 55 ⇒ 30 / 35 / 40 / 45 / 50
E - Zenith Blade
- Mana Cost: 60 ⇒ 40 / 45 / 50 / 55 / 60
Morgana
E - Black Shield
- Shield Strength: 80 / 135 / 190 / 245 / 300 (+70% AP) ⇒ 100 / 155 / 210 / 265 / 320 (+70% AP)
R - Soul Shackles
- Damage: 175 / 250 / 325 (+ 80% AP) ⇒ 200 / 275 / 350 (+ 80% AP)
- Bonus Movement Speed: 10 / 35 / 60% ⇒ 20 / 40 / 60%
Naafiri
W - The Call of the Pack
- Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 26 / 24 / 22 / 20 / 18 seconds
E - Eviscerate
- Dash Damage: 15 / 25 / 35 / 45 / 55 (+ 50% bonus AD) ⇒ 15 / 25 / 35 / 45 / 55 (+ 40% bonus AD)
Orianna
Q - Command: Attack
- Mana Cost: 30 / 35 / 40 / 45 / 50 ⇒ 35 at all ranks
Rengar
Recommended Items
- Rengar’s recommended items have been updated to display items better for Top and Jungle.
Shen
Q - Twilight Assault
- Empowered Bonus Magic Damage: 10-40 (based on level) (+ 4 / 4.5 / 5 / 5.5 / 6% target’s max HP) ⇒ 10-40 (based on level) (+ 5 / 5.5 / 6 / 6.5 / 7% target’s max HP)
Yorick
Passive - Shepard of Souls
- Mist Walker Damage to Monsters: 70% ⇒ 60%
Pinged Abilities
Cho’Gath and Nunu & Willump can ping their Smite-like abilities to display their damage to teammates.
R - Feast and Q - Consume
- May be pinged to display the total damage to monsters when off of cooldown
Items
Boots of Swiftness
- Movement Speed: 60 ⇒ 55
Symbiotic Soles
- NEW: Now grants 10 out of combat Movement Speed
- REMOVED: No longer grants Empowered Recall
Rod of Ages
- Initial Health: 400 ⇒ 350
- Maximum Health: 500 ⇒ 450
- Initial Ability Power: 50 ⇒ 45
- Maximum Ability Power: 80 ⇒ 75
Tier 3 Boot Upgrades
Armored Advance
- Cost: 750 ⇒ 500 gold
Chainlaced Crushers
- Cost: 750 ⇒ 500 gold
Crimson Lucidity
- Cost: 750 ⇒ 500 gold
Forever Forward
- Cost: 750 ⇒ 500 gold
- Total Bonus Movespeed Out of Combat: 10% ⇒ 8%
Gunmetal Greaves
- Cost: 750 ⇒ 500 gold
Spellslinger’s Shoes
- Cost: 750 ⇒ 500 gold
- Magic Penetration: 8% ⇒ 7%
Swiftmarch
- Cost: 750 ⇒ 500 gold
- Movement Speed: 70 ⇒ 65
- REMOVED: No longer grants 4% increased total Movement Speed
- NEW: Now grants Adaptive Force equal to 5% of total Movement Speed
Summoner Spells
Ignite
- Damage: 70-410 ⇒ 70-475 (diverges at level 7)
Runes
Biscuit of Everlasting Will
- Health Restoration: 12% of missing health over 5 seconds ⇒ 20 (+ 2% maximum health, increased by up to 100% based on user’s missing health) (Note: this maxes out at 70% missing health)
Unflinching
- Bonus Armor and MR: 6-12 (based on level) ⇒ 10 at all levels
ARAM
Buffs
Aurora
- Ability Haste: 0 ⇒ 10
Irelia
- Damage Dealt: 100% ⇒ 105%
Ivern
- Shielding Done: 80% ⇒ 90%
Jhin
- Damage Dealt: 90% ⇒ 93%
Karthus
- Damage Dealt: 90% ⇒ 93%
Renata
- Shielding Done: 80% ⇒ 100%
Samira
- Damage Taken: 105% ⇒ 100%
Seraphine
- Damage Dealt: 90% ⇒ 95%
Vladimir
- Damage Dealt: 95% ⇒ 100%
Veigar
- Damage Dealt: 90% ⇒ 93%
Yorick
- Q Healing Ratio: 3-5% ⇒ 4-8% missing health
Adjustments
Kog’Maw
- Damage Dealt: 88% ⇒ 92%
- Q Armor and Magic Resistance Shred Amount: 16-32% ⇒ 15-27%
- W Target Max Health On-Hit Damage: 3-6% ⇒ 2.5-4.5%
Maokai
- Healing Done: 90% ⇒ 100%
- Damage Dealt: 80% ⇒ 85%
- E Base AP Ratio: 25% ⇒ 20%
- E Enhanced AP Ratio: 50% ⇒ 40%
Nerfs
Soraka
- Healing Done: 105% ⇒ 100%
Rotating Game Modes & Arena Changes
Champions
Bel’Veth
- E Bonus Lifesteal: 30% ⇒ 20%
- R On-Hit Damage: 8 / 10 / 12 ⇒ 6 / 8 / 10
- R Out of Combat Movement Speed: 10-80 ⇒ 5-45
Ezreal
- R Base Damage: 390 / 540 / 690 ⇒ 350 / 550 / 750
Kalista
- Base Health: 600 ⇒ 550
- Health Growth: 114 ⇒ 94
- Additional Spear AD Ratio: 20-40% ⇒ 15-35%
Katarina
- Passive Cooldown Reset: 20 ⇒ 30
- Passive Bonus AD Ratio: 80% ⇒ 100%
- Q AP Ratio: 50% ⇒ 60%
Lux
- R Cooldown: 30 ⇒ 45 / 40 / 35 seconds
Naafiri
- Q Healing: 60 / 82.5 / 105 / 127.5 / 150 ⇒ 80 / 102.5 / 125 / 147.5 / 170
- E 1st Slash Damage: 15 / 25 / 35 / 45 / 55 (+ 50% bonus AD) ⇒ 30 / 40 / 50 / 60 / 70 (+ 50% bonus AD)
- E 2nd Slash Damage: 60 / 85 / 110 / 135 / 160 (+ 80% bonus AD) ⇒ 70 / 95 / 120 / 145 / 170 (+ 80% bonus AD)
Qiyana
- W Bonus Movement Speed: 3 / 5 / 7 / 9 / 11% ⇒ 12 / 14 / 16 / 18 / 20%
- W Bonus Attack Speed: 5 / 10 / 15 / 20 / 25% ⇒ 30 / 35 / 40 / 45 / 50
- W Bonus Magic Damage: 8 / 16 / 24 / 32 / 40 (+ 20% bonus AD) (+ 45% AP) ⇒ 8 / 16 / 24 / 32 / 40 (+ 20% bonus AD) (+ 55% AP)
Ryze
- Q - Bonus Movement Speed: 28 / 33 / 38 / 23 / 48% ⇒ 24 / 28 / 32 / 36 / 40%
Skarner
- Q Final Hit Damage: 8% ⇒ 12% of target’s maximum health
- E Damage: 30 / 60 / 90 / 120 / 150 (+ 6% of his maximum health) ⇒ 50 / 80 / 110 / 140 / 170 (+ 6% of his maximum health)
- E Cooldown: 18 / 17 / 16 / 15 / 14 ⇒ 14 / 13 / 12 / 11 / 10 seconds
- R Damage: 150 / 250 / 350 (+ 100% AP) ⇒ 250 / 350 / 450 (+ 100% AP)
Warwick
- Q - Jaws of the Beast: 5 / 6 / 7 / 8 / 9% of target's maximum health (+ 100% AD) (+ 100% AP) ⇒ 6 / 7 / 8 / 9 / 10% of target's maximum health (+ 120% AD) (+ 100% AP)
- R Damage: 100 / 200 / 300 (+ 167% bonus AD) ⇒ 175 / 300 / 425 (+ 167% bonus AD)
Zilean
- NEW PASSIVE: Every 2 rounds, Zilean stores enough experience to grant his ally 1 additional level. Zilean still gains a level when leveling his partner.
Augments
Dark Blessing
- Curses per Heal/Shield: 4 ⇒ 5
Overflow
- Let it Go: Now also increases healing and shielding from your abilities.
Spellwake
- Damage: 80-200 ⇒ 100-250
Trueshot Prodigy
- Cooldown: Every 5 seconds ⇒ 5 second per Target Cooldown
- Cast Me if You Can: No longer uses the "Autocast" Keyword.
Items
Edge of Night
- Cooldown: 40 ⇒ 20
Hellfire Hatchet
- Cooldown: 20 ⇒ 15
Kinkou Jitte
- Bonus Movement Speed: 15-60% ⇒ 30-75%
Lucky Dice
- Just High Roll: Lucky Dice can no longer be sold and must be consumed.
Maw of Malmortius
- Cooldown: 45 ⇒ 30
Rite of Ruin
- AP Ratio: 20% ⇒ 15%
- Bonus AD: 30% ⇒ 25%
Sterak’s Gage
- Lifeline Cooldown: 45 ⇒ 30
Bugfixes
- Fixed a bug where players were not respawing with as much health, invulnerability, etc when breaking out of the cocoon during the Elise Guest of Honor.
- Reenabled ADAPt and EscAPADe
- Fixed a bug where True Shot Prodigy’s tooltip was showing more damage than the augment actually did.
- Many augments now show your stat conversions, and have updated text colorations in their tooltip.
- Overlord's Bloodmail now sells for the correct value when you get it from an anvil.
- Fixed a bug where the Fog of War was not showing properly on the Reckoner's Arena.
- Hitting level 30 with Wisdom of Ages no longer jumps you to level 40
- Viego can no longer gain extra rerolls by holding onto his lucky dice or copying other players who still have it.
- Death Touch now only stacks on enemy champions.
- Staff of Flowing Waters now correctly grants AP to your target when shielding them.
- Fixed a bug where Bel’Veth would continue to gain Attack speed if she took Slow and Steady as her 1st augment.
Bugfixes & QoL Changes
QoL Changes
- The setting to change relative team colors has been restricted to minions only.
Bugfixes
- Fixed an issue where Diana’s Q distance could be slightly affected by flashing during the cast.
- SFX when Vi’s passive comes off cooldown have been restored for her base, and all skins.
- Fixed a Practice Tool bug where timers for Magical Footwear, Gathering Storm, and Conditioning runes would not reset after using the Reset Game function.
- Fixed an issue where Elise’s E would reveal nearby wards.
- Fixed an issue where Briar would stop moving or attacking enemies in range after being feared while in Blood Frenzy.
- Fixed an issue where if Warwick would die while his W passive was active on an enemy, a turret could continue attacking his corpse (even after Warwick respawned apparently).
- Fixed an issue where when using the Final Boss Veigar skin, killing a minion would sometimes cause the gold amount to appear above Veigar’s head.
- Fixed an issue that caused Bard’s R VFX to sometimes not fully appear due to terrain elevation changes.
- Fixed an issue where Atakahn’s unique voice line from killing Sahn-Uzal Mordekaiser wouldn’t play.
- Fixed an issue where Mordekaiser’s Passive aura duration was only 4 seconds instead of the correct 5 seconds.
- Fixed an issue that caused Vex’s Homeguard animation to not correctly play.
- Fixed an issue where killing Voidmites could trigger unit kill effects such as Garen’s W or Yorick’s Passive. They should no longer trigger them.
- Fixed an issue that caused the SFX of champions spawning to not play.
- Fixed an issue where takedowns with Axiom Arcanist while an ultimate was ready would cause an ultimate to trigger a brief cooldown.
- Fixed an issue where Poppy’s W could trigger on targets landing after using teleport.
- Fixed an issue where Bloodsong could increase the damage taken from Death’s Dance bleed effect.
- Fixed an issue where if Yone uses his W while he’s being hit with a Quinn E it would fire in the incorrect direction. (Our best guess here was he was trying to surprise 360 no-scope a W, he should just fire the W in your desired direction now, or you can choose to imagine he’s doing the 360 correctly, just really fast).
- Fixed an issue where Yun Tal Wildarrow’s Practice Makes Lethal effect would not stack from certain on-attack abilities.
- Fixed an issue where Illoai’s Passive or R tentacle slam damage could travel through different realms.
- Fixed a bug where Dunkmaster Ivern’s shadow was missing after exiting base in ARAM and SR river.
- Fixed a bug where Base Ivern, Old God, and Candy King’s Friend of the Forest (P) ability clipped through certain walls and did not render above the walls as intended.
- Fixed a bug where Shan Hai Scrolls Bard’s Traveler's Call (P) ability slow VFX (present on targets) disappears abruptly.
- Fixed a bug where chime move speed buff SFX persisted on Viego in certain circumstances.
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