Smite 2 Achilles Build Guide Open Beta 3

RubyEnemy
RubyEnemy
20 feb 25
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AD

Jungle Build

AD

Solo Build

Passive - Gift of the Gods

AD

Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed. • Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.

Protections Base - 5

Protections Scaling - 2

Health Base - 25

Health Scaling - 15

Strength Base - 3

Strength Scaling - 1.5

Movement Speed Base - 1

Movement Speed Scaling - 0.25

Ability 1 - Shield of Achilles

AD

Punch forward with your shield, dealing Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.

• The radiated force deals reduced Physical Damage.

• Non-God targets take increased Physical Damage.

• Increased Stun duration when Armored, increased Scaling when forgoing your Armor.

Cooldown - 14 / 14 / 14 / 14 / 14

Cost - 60 / 65 / 70 / 75 / 80

Damage Base - 100 / 155 / 210 / 265 / 320

Damage Scaling - 80 / 80 / 80 / 80 / 80

FarAway Multiplier - 70 / 70 / 70 / 70 / 70

Minion Multiplier - 115 / 115 / 115 / 115 / 115

Stun Duration - 0.8 / 0.8 / 0.8 / 0.8 / 0.8

Cone Angle - 80

Small Radius - 3.2

Large Radius - 8

Bonus Stun Duration - 0.2 / 0.2 / 0.2 / 0.2 / 0.2

Bonus Str Scaling - 15 / 15 / 15 / 15 / 15

Ability 2 - Radiant Glory

AD

You are blessed by the Gods, gaining bonus Strength for a short duration. Damaging enemies with abilities during this time Heals you.

• When Armored, the Gods’ blessings also grant you a Physical Shield.

• When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.

Cooldown - 9 / 9 / 9 / 9 / 9

Cost - 40 / 45 / 50 / 55 / 60

Strength - 6 / 7 / 8 / 9 / 10

Protections - 10 / 12.5 / 15 / 17.5 / 20

CCR - 20 / 20 / 20 / 20 / 20

Buff Duration - 6.1 / 6.1 / 6.1 / 6.1 / 6.1

Physical Shield Base - 50 / 50 / 50 / 50 / 50

Physica lShield Scaling - 10 / 10 / 10 / 10 / 10

Heal - 18 / 21 / 24 / 27 / 30

ProtReduction Per Level - 1 / 1 / 1 / 1 / 1

Debuff Duration - 3 / 3 / 3 / 3 / 3

Ability 3 - Combat Dodge

AD

Dodge in your current direction and ready your spear to strike enemies for Physical Damage. Hitting a God or Jungle Monster with the strike allows you to recast the ability once before it goes on cooldown.

• When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.

• When forgoing your Armor, the speed of your dodge is doubled, and Spear Strike has increased Scaling.

Cooldown - 12 / 11.5 / 11 / 10.5 / 10

Cost - 22 / 24 / 26 / 28 / 30

Damage - 65 / 100 / 135 / 170 / 205

Range - -0.01 / -0.01 / -0.01 / -0.01 / -0.01

Range - 3.2

Slow - 7.5 / 7.5 / 7.5 / 7.5 / 7.5

Slow Duration - 3 / 3 / 3 / 3 / 3

Spear Strike Range - 5.6

Spear Strike Radius - 0.96

Talent Scaling - 15 / 15 / 15 / 15 / 15

Ability 4 - Fatal Strike

AD

Prepare briefly, then Dash forward, dealing Physical Damage to enemies and Executing gods that are low health. Killing a god allows you to recast this ability up to five times.

• Each kill exposes your heel, increasing your damage taken.

Cooldown - 90 / 90 / 90 / 90 / 90

Cost - 60 / 65 / 70 / 75 / 80

Damage - 180 / 270 / 360 / 450 / 540

DebuffDuration - 10 / 10 / 10 / 10 / 10

Debuff - 5 / 5 / 5 / 5 / 5

ExecuteThreshold - 35 / 35 / 35 / 35 / 35

Range - 5.6

Radius - 0.96

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SMITE 2
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Achilles
RubyEnemy
Smite 2 Achilles Build Guide Open Beta 3
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