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Suscríbete a Tacter Boost1. General Announcement
Xbox Login Issues
- The team is aware some players on Xbox may be experiencing login problems.
- The Titan Forge crew is actively investigating a fix.
Recent Nerf to Yoo's Aspect
- Damage on subsequent bounces was reduced to address overperformance and frustration points.
- The first hit retains full damage, but follow-up bounces are now reduced.
2. Overarching Balance Vision for OB7
A Three-Patch Plan
- OB7: Reset the overall power level of items by roughly 10-12%, setting a more balanced "baseline."
- OB8: Sharpen item specialization. Items meant for tank shredding or specific counter-play will have stronger, more specialized identities.
- OB9: Clean up leftover issues and fine-tune items based on community feedback from the previous two patches.
Why the Across-the-Board Nerfs?
- SMITE 2's seventh item slot increases total item power compared to SMITE 1.
- Over time, balance patches led to higher and higher power "creep."
- Reducing most items by ~10-12% keeps their relative relationships the same (e.g., your favorite item is still your favorite) but lowers the game-wide power curve.
- Goal: More meaningful counter-play between tanks and carries, slightly lower burst among damage dealers, and a bit more difficulty (and risk) when tackling jungle bosses or diving towers.
3. Item Adjustments: Highlights
Most items get that 10-12% stat reduction. However, a few see targeted changes (additional buffs or nerfs) to address larger balance needs.
Items Kept at Full Strength (i.e., "No Nerf" Is Effectively a Buff)
- Titan's Bane & Obsidian Shard: Premier percent-penetration items for physical and magical damage dealers remain intact.
- Shifter's Shield: Underperforming bruiser item; no further nerfs to encourage more usage.
- Totem of Death: Intended for specific mage builds and was underused; left intact (or slightly buffed) so it stands out more.
Bruiser Items (Extra Changes)
Gladiator Shield
- Loses physical protection, making it less effective if rushed too early.
- Passive damage slightly stronger if you fully commit to tank items in the rest of your build.
Glorious Pridwen
- Reduced protections and cooldown reduction.
- Slightly stronger shield explosion if you have multiple tank items.
Mystical Mail
- Reduced health and physical protection.
- Passive remains the same (it still punishes enemies near you in-lane), but it's no longer your all-in-one best defensive rush item.
Runeforged Hammer
- Increased cost, decreased strength, health, and health regen.
- Still grants big payoff on hard crowd-control hits, but less lane sustain out of the gate.
Shield of the Phoenix
- Lower defenses overall, but synergy with high-health builds is enhanced.
- Retains strong scaling when you stack more HP items.
Void Stone
- Health lowered significantly to line up better with its physical counterpart, Void Shield.
Carry Items (Extra Changes)
Qin's Blade & Sunbeam Bow
- Additional nerfs beyond the 10-12% baseline to curb how early these high-DPS items come online.
- These should feel better later in the game, especially if you combine them with other on-hit or offensive items.
4. Relic Changes: Blink
Blink's Cooldown
- Lowered from 210 seconds to 180 seconds.
- Further 30-second reduction if you successfully damage a god or secure a kill within four seconds of blinking.
Goal: Encourage using Blink aggressively rather than purely to flee. Overall feel is that the healthier, out-of-combat restrictions remain, but it's now more rewarding to initiate fights.
5. God Balance Highlights
Below are standout god adjustments. (Many receive the standard 10-12% item power shift, but these are direct kit changes.)
Merlin
- Buffs to several stances (Arcane 1 & 2, Fire 1) for underperformance.
- Blizzard range corrected to match intended design.
Aladdin (Major Shift)
- Base versions of abilities deal more reliable damage for poke/clear.
- Genie forms (ultimate-enhanced versions) have reduced top-end burst.
- Lamp (Ultimate): Deals damage on throw (cannot kill from full if you raise the enemy's health), but no longer puts enemies at a larger health disadvantage when entering the lamp realm.
Hecate
- Several damage buffs (Triplicate Form, Radiate, Open the Gates).
- Boosts overall damage consistency without overdo
Bacchus
- Chug: Lower cooldown, enhanced protections.
- Belly Flop: Increased damage and slow duration matches official knock-up timing.
Vulcan
- Various passive mod tweaks to strengthen underused mod choices.
- **Backfire: **Minor damage increase for better poke.
Cabrakan
- Tank builds improved: Gains additional mitigation scaling based on item protections.
- Refraction Shield (Enhanced): Slight health restore scales with maximum HP.
Rom
- More damage on Rolling Assault bonus attack and Astral Barrage.
- Aiming to raise his performance in laning and late-game.
Pele (Shift)
- Dash mechanic on Eruption (when Magma Rush is active) removed.
- Eruption now always grants a big burst of movement speed during its pre-fire, letting you juke or reposition more smoothly.
Morrigan
- Dot damage from passive is now "ability damage" (no longer triggers minion executes).
- Some wave-clear toned down, but Deadly Aspects and Dark Omen scaling increased to compensate in direct fights.
Princess Bari
- Overall nerfs: Decreased attack speed from Mystic Surge, lowered damage/scaling on Reverent Steps.
- Fixed a bug causing Sacred Bell to over-benefit from Intelligence.
Awilix
- Reverted to previous nerfs: Lower scaling on Suku and Moonlight Charge, after bug fixes didn't reduce her performance as much as expected.
Mordrid
- Aspect of Rage: Lower CDR gained while Blood Rage is active.
- Cruel Strikes: Increased cooldown.
Odin
- Gungnir's Might: Now pierces multiple gods, but only stuns the first hit.
- **Ring of Spears: **Grants Odin a passive stack on cast, and each kill inside the ring increases both Strength and Intelligence.
6. New Feature: Consumable Swapping
Pick Up Wards or Potions, Drop Them on the Ground
- No longer need to waste a consumable to pick up a Cyclops Ward or other special item drops.
- If your inventory is full but you still want to pick up a new consumable drop, you can "swap" on the ground.
- Dropped items last 120 seconds on the ground and are only available to allies.
Why This Change?
- Frees up inventory pressure, especially for junglers who collect many free consumables.
- Allows more strategic resource-sharing with teammates.
7. Looking Ahead: OB8 and OB9
OB8: Deeper Item Specialization
- Items meant for countering high-health foes or dealing with heavy crowd control will get stronger, more unique passives.
- Goal: Build paths that require more strategic forethought (e.g., anti-tank vs. raw DPS vs. high-sustain).
OB9: Finalizing & Fine-Tuning
- Based on community and data feedback, the dev team will spend OB9 polishing any over/underperforming items or gods.
8. Wrap-Up and How to Get Involved
Try the OB7 Changes
- Hop into the upcoming flash tests. Details will be announced on SMITE 2's official channels.
- Provide feedback in official forums, Discord, and social media.
Ranked Reset & Other Future Topics
- The dev team acknowledges the need for a ranked refresh. More details soon once final tech pieces are in place.
- Further UI/UX improvements for console players and the upcoming God Builder tool are on the horizon.