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FINAL BOARD
HOW TO PLAY
Annie & Samira Carry – How to Play
🔹 Early Game Strategy
- Depending on your board strength, upgrades, and items, you have two main approaches:
- If you have a strong board, push Level 4/5 early and try to win streak.
- If your board is weak, consider losing the first 5 rounds intentionally to maintain economy—sometimes, forcing a win is not worth it.
🔹 Mid to Late Game Power Spikes
- This comp relies heavily on reaching Level 9, but that doesn’t mean we avoid rolling at Level 8 to stabilize.
- At Level 8, your goal is to 2-star two key frontline units:
- Annie & Neeko (Neeko will hold your tank items temporarily, usually from Kobuko).
- Don’t rely on hitting Kobuko or Samira at this stage—it can happen, but it’s not a consistent strategy.
- Once you’ve stabilized at Level 8, focus on pushing to higher levels.
🔹 Itemization & Final Units
- Your second carry is Samira, and she will hold AD items (these can be temporarily placed on Rengar, who also helps activate Street Demon in the mid-game).
- Utility Items:
- Morellonomicon is great on Ziggs.
- Thief’s Gloves (TG) is a strong flexible option.
- At Level 10, the ideal final units are Zac and Garen for extra frontline strength.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
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