DivineCorp Vex
Gameplan ->
The Vertical DivineCorp Trait recieved buffs in 14.4 while Gragas, Cho and Urgot recieved buffs in 14.3. Vex got nerfed in 14.4 but inside DivineCorp the nerf isnt that strong. The DivineCorp Trait provides Global Bonus stats which are increased on DCorp Units. This Comp spikes on Level 9 but it can do well enough in stage4 on level 8 to get to level9. You carrys are Vex, Urgot, Renekton, Cho who is your Tank before hitting Zac2 with Blobs. The Comp lacks frontline but has great damageoutput. Comp needs alot resources to work but is very strong.
Your best openers are Morgana, Senna, Mundo and Gragas or... Senna, Rhaast, Jarvan and Morgana. Morgana Itemholds for Vex and Senna Itemholds for Urgot while Gragas or Jarvan itemhold for Cho. On Level 5, 6 and 7 you add more Divinecorp Units. On level 8 you can add any Legendary you hit Zac, Garen, Kobuko, Aurora, Renekton are all great to additions after your rolldown at 4-1 or 4-2 . Keep in mind Vex is contested by Exotech and some BoomBot Variations same as Cho. You want to roll earlier with more money than your opponents. To be stable you want to have as many upgrades as possible to be able to push to Level 9. Gragas2, Jarvan2 Cho2 and Vex1 can be enough to get to 9. Since Cho wants to scale up to build HP you do not want him to take aggro early. He can 1vX late into the fight this makes having Zac really strong. He benefits very well from the global divinecorp Buff since he likes HP, AP and Resistances. On Level 9 your board gets alot stronger when your able to add 5 Cost Units. If your able to upgrade Renekton, Zac and Urgot with items your able to win the Lobby. Urgot will help you farm components. Garen provides Mods which are good but remember that the divinecorp buff is already global. Divinecorp Urgot, Divinecorp Zac, Divinecorp Garen. BoomBot Vex.
Vex needs very specific Items. She always wants to have Blue Buff as a manaregenerating Item and Hextech Gunblade because she converts overhealing into true damage. Her 3rd best Item can be either Gueardbreaker, Giant-Slayer or Rabadons. Urgot can hold many Items well which means you dont need to rush his items especially when you hit him on Level 8. Urgot holds the Strikers Flail, Giant-Slayer with Deathblade well. Cho his best Item is Spirit Visage, second best is Warmogs and his 3rd depends on the Lobby if its ap heavy its Dragonclaw, if its ad heavy its Thornmail and if it is mixed your building Steadfast. Renekton wants Bloodthirster for lifesteal, Quicksilver for Attackspeed, CC immunity against Sejuani or Zac and Steraks since its broken in 14.5. Edge of NIght is also good.
For positioning you want Vex to be placed 3 hexes away from bottom left or right since she has aoedamage. Urgot can be placed inside a corner next to Vex but he will walk up at some point in the fight. Gragas, Rhaast, Jarvan or Zac want to take aggro before Cho can take fully over because he needs to scale to build HP. He 1vX late into the fight. Renekton eats Senna to get HP & AD. Do not eat Vex she loses damage when not fullhp.
Component Prio: Tear, BF, Belt.
Encounter -> High resource Portals where you get extra Gold & Items. On Level 9 you have many Units which are able to carry with Items. Golem Encounter!
Augments -> Since Divinecorp lacks frontline which Urgot needs to be effective farming resources you want Combat survivability Augments like Bulky Buddies. Extra Unit Augments are also good since they benefit from Divinecorp like Im The Carry or Void Swarm. Having a +1 from Wandering Trainer is also very strong. Since your Board is alot stronger at Level 9 with the additon of Urgot, Zac/Garen and Renekton you can take 1 Gold/XP Augment. Item Augments ar also great. Quality Over Quantity is very strong.
Preferable 1 Eco-, Item-, 1 Combat-Augment. If you know your earlygame is strong and you might winstreak you skip the Eco Augment for an Item- with 2 Combat-Augments. Taking 2 Eco Augments like Upward Mobility and Lategamespecialists is also fine if your 3rd Augment is a good Combat Augment. Getting to 9 to have upgraded 5 Cost Units is a huge spike for this comp.
DivineCorp Augments
DivineCorp Level 9
DivineCorp Level 8 + Urgot/Zac/Aurora/Garen/Renekton
Quality over Quantity DivineCorp Level 9
DivineCorp Opener
BUILDS
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Patch 14.5
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