FINAL BOARD (if u can play 6 Golden with Emblem on Senna/Vex and take Annie)
Graves Goldox Reroll Guide – Patch Buff Edition
Graves 3 got a +17% buff this patch, but the comp remains misunderstood and underoptimized. This guide walks through the correct way to pilot Graves reroll with Goldox scaling.
⚠️ TL;DR Summary
- Graves is viable, but not a comp you should hardforce every game.
- The comp is strong when optimized but not broken — it's a fun reroll line to master.
- Goldox stacking is the key to power. Rerolling properly and playing around tempo and itemization is what separates griefing from dominating.
📈 Power Curve – Understanding Goldox Intervals
Goldox gives damage amp scaling based on stack count. Every roll or level gives stacks, but rolling gives 2x the amount of leveling. Your goal is to:
- Proc Goldox every time it’s efficient, not waste gold between intervals.
- Reach 4 Goldox (very achievable with reroll) — the dmg amp is almost equal to 6 Goldox.
- End most games with 50+ stacks (~50%+ bonus damage).
🔮 Augments Priority
Item > Econ > Combat
- Take Item Augs: Best way to fix bad components.
- Econ Augs: Take on 2-1 if not win-streaking, 3-2 if poor.
- Combat Augs: Only take on 3-2 if you’re rich or already have items; 4-2 if you’re strong and stabilized.
🧱 Stage 2 – Early Game Setup
Ideal Openers on 2-1:
- 2x Goldox (especially with Graves + components).
- Giga Artifact (e.g., Radiant Sterak’s or similar).
- Radiant Sterak’s > Everything if offered.
Leveling/Goldox Timing:
-
NEVER LEVEL to 4 on 2-1 — the first Goldox proc = 8g.
-
Either:
- Stay Level 3 for economy.
- Or level to 5 using the 8g interval.
-
Always have a Goldox unit before leveling or you’ll waste the proc.
If Loss Streaking:
- Delay leveling to 2-7 (Krugs) to use the 8g proc.
- Then 3-1: pump 12g, and hit level 6 pre-leveled.
- 3-2: Roll 4x to proc the 16g interval and stabilize.
If Win Streaking:
- Just play strongest board.
- Level normally at 3-2, but don’t roll yet unless needed.
🎯 Stage 3 – Rolling for Graves 3
Rolling Strategy:
-
Roll every turn if you can afford it, but ONLY until the Goldox interval is hit.
-
Prioritize:
- 3-2
- 3-3
- 3-5
- Either 3-6 or 3-7 (not both if poor)
Don’t worry about not making 50g — winning fights and hitting intervals is more important.
When to Roll Hard:
- If loss-streaked and rich on 3-2, roll deep for Graves 2.
- Otherwise, stay efficient and don’t send it until you're close to Graves 3.
Key Units to Hold:
- Jarvan (especially extras)
- Rhaast, Executioner
- Gox 4-cost (Annie / Aphelios depending on items)
🧭 Stage 4 – Stabilizing & Graves 3 Timing
Stabilization Plan:
-
If not close to Graves 3 by 4-1, econ up a few turns.
-
Send it early on 4-1 or 4-2 if:
- You saved HP
- You’re close to Graves 3
- You can still hit a Goldox interval during the roll
After Graves 3:
- Level to 7 mid-combat to complete interval and get value.
- Prioritize items on Graves, utility/tank on Jarvan, excess carry items to Annie or Aphelios — not both.
🏁 Stage 5+ – Lategame & Capout
Level 8 Standard Setup:
- 4 Goldox / 4 Divinicorp
- One 4-cost carry (Annie or Aphelios)
- Consider Gragas/Senna if nearing Graves 3
Rolling vs. Leveling:
-
Roll on 8 if:
- You’re still missing Graves 3 or Jarvan 3
- You need to hit Gox 4-cost
-
Go 9 if:
- You’re healthy and capped
- You're done with 3-star rolls
💡 Only roll if you can still proc Goldox — no wasting gold.
🧩 Capout Options
- Jarvan 3 – Move tank/utility items to Gragas or 5-cost if needed
- Zac, Viego, Renekton, Garen – slot as needed
- Garen Slayer Graves mod = BiS
- Executioner mods on Annie/Aphelios
- Bruiser Jarvan = good; Divinicorp mod is bad without emblem
🛠️ Itemization – The Most Common Mistake
Graves is not like other melee carries – he has NO mana and gains no value from cast-based healing.
Good Items:
-
Sterak’s Gage (Best)
-
QSS – high DPS + anti-CC
-
1x Healing Item – BT / Gunblade / HoJ (not two)
-
Artifacts:
- Broken Sword
- Radiant Steraks
- Spectral Cutlass
- Gargoyle Stoneplate
- Titanic (OK)
- RFC (OK)
Bad Items:
- Double healing (Graves dies to burst before healing)
- Titans Resolve – bad scaling
- EON – low value on Graves
Prioritize: Glove > Sword > Belt > Cloak > Bow = Tear/Chain/Rod
Use early game to slam tempo/util items (can go on Graves temporarily). Use Aphelios items on Senna 2 until he’s found.
📌 Positioning – High Impact, Often Ignored
- Never frontrow Graves. He has 2 range and no mana scaling.
- Default: Second row corner, with 3 frontline units in front of him.
- Put Jarvan in the corner to take aggro first.
- Clump units in front of Graves so he jumps over, not beside.
- Wrap to backline to “scam” fights midgame; late game Graves can win front-to-back.
Many popular comps (e.g. Street Demons) have exploitable positioning. Learn wrap patterns.
🧠 Advanced: Why Roll on 6?
- Maximizes Goldox value before you hit 4 Ox on 6
- Stays ahead of tempo and lets you spike Graves 3 early
- Better Jarvan odds (3-cost) on 6
- If you're healthy or highroll, consider 7 instead
🌟 Playing 6 Goldox (Emblem Path)
- Only worth it if found early (Stage 4 or before)
- 6 Goldox ≈ small amp increase, better to cap with real units
- If healthy and find Goldox+1 Augment on 2-1, consider this line
- Highroll Potential: Fast 6 Goldox -> Infinite gold/components
- Watch out: Getting stuck on Graves 2 = still punishable
🏁 Best Pivot Alternatives
If Graves is contested or you're pivoting out:
- 6 Goldox Fast 9
- Rengar Reroll
- Zed Slayers
Do not contest Graves unless you’re early-spiked — it's not worth it.
all information from Pro Player http://twitch.tv/wigwugg
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
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