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How to Play K/DA in TFT Set 10 Revival: Remix Rumble

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How to Play K/DA

Welcome to another in the series of our How to Play TFT trait guides.

K/DA has been a fan favorite in the League of Legends universe since their release back in 2018. With Remix Rumble, the music based TFT set will be releasing them in game with a unique positioning effect.

Let’s get right into the guide.

If you’re new to Set 10 and want to check out all the information, check out out TFT Set 10 Revival: Remix Rumble.

How K/DA Works

K/DA is similar to the Elemental Hexes from Ixtal in Set 9. Every game, the K/DA trait will light up hexes on the board. Placing units on these hexes will give them bonuses, and more so for K/DA units.

There are about 10 unique different board lights for the K/DA trait, so even if you play them every game, you’ll have a little more variety in your positioning.

☑️ K/DA Trait Bonus

Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!

✔️ (3) +9% max Health, +9 AP & AD

✔️ (5) +15% max Health, +15 AP & AD

✔️ (7) +27% max Health, +27 AP & AD

✔️ (10) +45% max Health, +45 AP & AD, 10 mana per second

Your lighted hex pattern changes each game.

☑️ K/DA Synergy

Here’s a quick list of all of the traits that branch from the K/DA units.

✔️ Crowd Diver

✔️ Superfan (2x)

✔️ Sentinel

✔️ Big Shot

✔️ Spellweaver (2x)

✔️ Guardian

✔️ Executioner

As you can see, there are two traits that overlap between units, Superfan, and Spellweaver. Because of this, it’s very likely that K/DA is a trait that is incentivized to go vertical. However, that doesn’t mean you won’t be able to just run 3 K/DA and buff up your main carry.

Even still, I expect most K/DA team comps to be vertical unless a strong combination is figured out with only 3 K/DA.

K/DA Champions

Let’s briefly go over each Champion in the K/DA trait and what you can do with them. As patches come out, the ability descriptions and stats may become outdated. Be sure to check the individual champion pages for an updated look at their kit.

☑️ Evelynn – K/DA + Crowd Diver

Evelynn is the first entry of the K/DA trait and is a Crowd Diver. Crowd Divers can be a tad awkward to use early as they can struggle with survivability, but an early 2 star can definitely put in work.

Evelynn has built in healing through her ability, but she needs to survive long enough to get enough value from her healing.

☑️ Lillia – K/DA + Superfan + Sentinel

Lillia is another 1-cost K/DA unit who will provide the early game frontline for K/DA. Sentinel is a simple but effective frontline trait. Her Superfan trait can also come in handy, and you can get the Superfan (3) trait bonus up quite early with other units like Kennen and Neeko.

Looking at Lillia and some of the other units, it appears that the K/DA team almost builds itself.

☑️ Kai’Sa – K/DA + Big Shot

Kai’Sa is the 2-cost K/DA unit that will scale off Attack Damage. This will be great for slamming early AD items to get off to a strong start if you don’t have AP items.

Her ability is quite simple, but is still a solid damage skill.

☑️ Seraphine – K/DA + Spellweaver

Seraphine is the other 2-cost unit for K/DA, and she will be able to hold your AP items. Unfortunately, these first four K/DA units don’t synergize super well together. You’ll likely want to play Lillia + one other Sentinel, along with Seraphine and Kai’Sa for damage if you find both of them.

☑️ Neeko – K/DA + Superfan + Guardian

Neeko is the only 3-cost K/DA unit and is the unit that will really put the team together. At level 6, you can play all 5 K/DA units up to this point, with one extra unit. This extra unit will likely be Kennen. Kennen is both a Guardian and a Superfan, meaning you will be able to activate the Guardian trait along with the Superfan trait.

This Superfan trait will buff your Headliner, and ideally you can find either Kai’Sa, Seraphine, or Neeko as your Headliner. Neeko will likely become the main tank of the team, so feel free to slam defensive items on her.

☑️ Ahri – K/DA + Spellweaver

Ahri is one of two 4-cost units from the K/DA trait. She will be your late game AP damage dealer, so items you put on Seraphine early you can transfer over to Ahri. Her spell is single target, so she may lack hyper carry potential, but the K/DA trait looks to buff up your entire team, so she’s simply there to provide some damage and CC.

☑️ Akali – K/DA + Breakout + Executioner

Akali is the other K/DA 4-cost unit that you will look to add to your team. She scales well with AD items and can take items you originally put on Kai’Sa. Unfortunately, the other Executioner units don’t synergize extremely well with K/DA, but there is some potential. If you’re lucky, you can try to get a Headliner Akali with double Executioner trait to activate it, but you can’t always be so lucky.

K/DA Best Augments

For this section, I’ll be covering some Augments that particularly synergize with the trait. Lots of Augments are universal, like economy based Augments or item Augments, but I’ll try to cover particular synergies to look out for.

☑️ Difficult Augments

✔️ Idealism: Gain a Hand of Justice. Champions with a Hand of Justice deal 25% increased damage.

✔️ Little Buddies: Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

☑️ K/DA Augment

✔️ Mesmerizing Performance: K/DA champions gain Bonus Ability Power. 10 seconds into combat, all enemies and non-K/DA units are forced to dance for 2 seconds. Gain a Lillia and a Kai’Sa.

☑️ Combat Augments

✔️ Infusion: Your team restores 15 Mana every 5 seconds.

✔️ Jeweled Lotus: Magic and true damage from your units’ Abilities can critically strike. Your units additionally gain 40% Critical Strike Chance.

✔️ Magic Wand: Gain a Needlessly Large Rod. Your units gain 20% Ability Power.

✔️ Learning to Spell (New): Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

✔️ Harmacist II: Your units heal for 15% of the damage they deal, and they convert 75% of excess healing to magic damage on their next attack.

K/DA Team Comps

Team comps are very fickle, but we’ll try to keep this section updated with the best team comps you can play around.

☑️ K/DA Seraphine Team Comp

👉 Link to Builder

☑️ K/DA Ahri Akali Team Comp

👉 Link to Builder

This is what I would consider a simple framework for the K/DA comp. You have a lot of strong traits active, and reaching 7 K/DA is a much needed power spike for the comp.

The main weakness of this comp is the lack of frontline as you’re using three 1-cost units in the frontline. Even still, Ekko and Neeko can still carry the frontline as long as they have strong tank items.

For this comp you can make do with Akali, Ahri, or Neeko as your Headliner, you just want to make sure you have a K/DA Headliner. Without it, you’ll need to settle for 5 K/DA and flex Evelynn for another unit. This can still work, it just won’t be ideal.

Conclusion

Overall, K/DA is looking to be one of the easier comps to play this set. A lot of the units synergize with each other, making the path simple to follow.

There will likely be more innovation with the trait, but the basics are quite easy to follow. The units are also fan favorites, so expect to see it in your games a lot.

We hope you enjoyed this guide, and hopefully it helps you climb some ranks. Good luck and have fun!

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How to Play K/DA in TFT Set 10 Revival: Remix Rumble

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