How to start early game in Set 12 🔥🔥 by Challenger EUW/EUNE🤯

TFTtomus
TFTtomus
29 jul 24
•
PL
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GENERAL INFORMATION

I'm from Poland my name is Tomasz I've been playing TFT from the very beginning the 2nd set on the "highest" level of the EUW/EUNE server, and since then I have been making meta in TFT!

Description at the bottom 3/4 cost is my subjective opinion on how to go about these compositions, so if you have other motives, you can write in the comments, it is only to "help" and i didn't take characters for 2 gold into account because we had a chance to get them from the very beginning, and I took into account the situation that you would get a character from a drop for 3 gold.

All Comps here:

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit?gid=1710692462#gid=1710692462

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TIER LIST ITEMS

TRAITS

What I mean is what traits you can use in most compositions and you will never lose on it (it is very flexible) and sometimes to add some traits you will need level 9, but in this set it is not a big problem.

ARCANA

And here, without any surprise, you can always add 2/3/4 to a given composition when rolling, it is worth Ahri because with a larger number of characters in threes we have additional AP. If you have a lot of active traits, you can use Tahm Kench to have a lot of extra health. Hecarim is very optimal for AD compositions. And you know, Xerath is perfect everywhere, really, because it strengthens Charmy and therefore the main mechanics of the set, and is also not such a weak second carry.

ELDRITCH

Here it's all about 3x, it's always an additional front

VANGUARDS/BASTIONS

As we already know from the history of TFT, this is a front trait, so adding 2x sometimes gives a lot in some compositions, even more than two, but it all depends on the spot.

SHAPESHIFTER

Very similar to the situation above, so adding 2 to strengthen our main tank, for example Nasus, will never be wrong, or maxing this feature by playing an Augment specially designed for it. Probably four are too weak to activate anywhere.

MAGE

Many people are surprised here, but it's true that it's more about activating three and using Nami as a second carry so that she activates her waves faster and this is not a big problem in practically every composition

PYRO

Here, a lot of people probably think about Varus, but that's not true. In every composition, 2 or more Pyro is great, so if you have the opportunity to add it, do it.

PRESERVER

The best feature to add in literally every composition + very strong units such as Morgana or Rakan.

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VEIGAR & VEX

EARLY GAME #1

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EARLY GAME #2

WUKONG

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EARLY GAME

JINX & BARD

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EARLY GAME #1

EARLY GAME #2

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HECARIM

EARLY GAME

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KATARINA

EARLY GAME

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HWEI & EZREAL

EARLY GAME

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4 COST

Here I did not take into account the fact that some compositions have several versions, and if you are curious how to play more flexibly, I invite you to read my document which contains everything!

link here:

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit?gid=1710692462#gid=1710692462

KALISTA

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EARLY GAME #1

EARLY GAME #2

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KARMA

EARLY GAME

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FIORA

EARLY GAME

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VARUS

EARLY GAME

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RYZE

EARLY GAME #1

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EARLY GAME #2

OLAF

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EARLY GAME

GWEN

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EARLY GAME

NAMI

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EARLY GAME

LEGENDARY BOARD

Here I will focus more on MID GAME, how to get relatively well to level 9, which is required here, and I will give more information about this style of game at the bottom!

At the beginning you need to know to lose as little health as possible, it is possible, i.e. very helpful, is item slam!
Listed here are the items that will always be available under "LEGENDARY COMP":
  • Evenshroud
  • Last Whisper
  • Crownguard
  • Warmog's Armor
  • Gargoyle Stoneplate
  • Dragon's Claw
  • Guinsoo's Rageblade
  • Infinity Edge
  • Redemption
  • Bloodthrister
  • Titan's Resolve
  • Hand Of Justice
  • Spear Of Shojin
  • Rabadon Deathcap
  • Jeweled Gauntled
  • Nashor Tooth's

I would think about the rest for a moment because they work in the right spot!

Behind it is a large tutorial for a short one from lvl 8, you play depending on what elements you have, which you can find here!

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit#gid=1789436743

How to reach level 8

This knowledge is quite important to play around what works for us and what augments we have

if we win all the time and everything works for us, it's good, but there are situations in which we are forced to think so that our health does not decline, what then? It's worth sacrificing 20 economics at level 6 to strengthen your table. If you choose mid game #1, which can be found e.g. at the bottom, do not skip units from mid game #2/3, because of this you may lose power spike. I'm talking about the fact that you're rolling for Shen 2, which it is currently quite popular, but you will get two Swain or Mordekaiser in the store, which is very strong to reach level 8 easily, this is a serious mistake. I gave an example, but you do the same thing, e.g. with Veigar or Hwei two.

If you start with Ashe, i.e. strong characters such as Nilah at the front Shyvana and Elise, thanks to this, you have an additional front using the Volibear summoner

If the game goes as we want and we win until stage 3.1, we rather want to go straight to stage 7 and evaluate the opponents' table. If you still (which is rare) win the lobby by 80%, then fast 8 is a perfect idea here. And if not, we do the same as with level 6, we roll 3/4/5 times to get a character for upgrade or a 4th one to which we can transfer the items.

How to reach level 9

As I described above, if we have a very strong table, then we click the level to 50 economy and at level nine we roll up to 50 gold (we always leave 10 rather) to hit the legends that are useful, I am talking about a given patch because it will be valid until the end of set 11

It is always the case that in a given patch there are weaker and stronger characters

that's why you have as many as 6 versions of playing the legendary board!

Final entry in the 9

In the simple meaning of TFT, it means entering by force without improving your table enough to win 50% and roll and roll to 0 to hit at least strong units such as legends and characters that hold our items well, characters for 4 gold.

Then come back to 15-20 hp, returning to 30/40 economy and then roll again to get two legends

Is this bad?

No, but there is a much greater risk of not winning and in TFT you want to reduce the risk as much as in Poker

Also remember that if you enter so quickly, you need to have the skills to turn your table in 28 seconds, i.e. 1 round. If you make one mistake or too much pressure, it may be a problem, I'm talking about ELO below Master, as you can see from the pro streams, people often do this, especially when the meta revolves around lvl 9 as it is now on PBE

The last tactic is that if you have 100-90 hp on level 7 and 70 economy, you can say that it's good, I'm losing to everyone now, but if you say 50-60 hp, then at 40 I'll have 60 economy to roll to level 9 and I'll go back to the game, you can also do that!

When are we ready for level 10?

Of course, when we finish at least our carry to the second level, e.g. Irelia, and our front (on at least two characters), i.e. Diana & Morgana, or some four with items such as Rakan & Tahm Kench, so that it is so durable that our Carry has the potential

If you have Augments that increase EXP, such as:
  • EXP (We try to put at least two characters on level 3 to lose as little HP as possible)
  • Cutting Corners (spending less gold on lvl, i.e. a roll to strengthen the table, definitely brings us to lvl 7/8)
  • Lategame Specialist (here we have to take into account that if we have 70 economy and we enter lvl insta when we are missing 50, we have as much as 60 to roll, we also have quite a strong augment if we are desperate, and if we enter calmly, having a strong table at lvl 8, we simply have more potential to spend economics)
  • Reach The Summit (Here the situation is that we must know that we want to skip lvl 9 and go straight to lvl 10, so you need to reach 50 economy without losing your economy until you get 75% of level 8 and then, having 85 gold, go straight to level 10)
  • Tiny Titans (There is a small possibility here if we do not want to strengthen the table when we are lvl 7 and we are low on health, we can take it and force it, e.g. level 9)
  • Epoch+ (Now, and at the start of every stage, gain 6 XP and 4 free rerolls for that round only.)
  • Cluttered Mind & Clear Mind (we must can play this playstyle)
  • Explosive Growth

All Comps here:

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit#gid=1789436743

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MID GAME #1

MID GAME #2

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MID GAME #3

MID GAME #4

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TFTtomus
How to start early game in Set 12 🔥🔥 by Challenger EUW/EUNE🤯
TFTtomusActualizada hace 10 m
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