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FINAL BOARD (if u can play Ahri 3)
HOW TO PLAY
Star Guardian – Simple, Scalable, and Safe (Set 15)
A very straightforward and easy-to-remember composition thanks to its clear trait synergies. Your goal is to stack Star Guardians and Bastions, with a special emphasis on Spatula on Braum, which makes him incredibly powerful.
Early Game: Transition and Item Planning
- Start with AD items on early carries like Xayah, transitioning to Jinx later.
- Place AP items on Ahri, then transfer them to your final AP carry – Seraphine.
- The most important part of this comp is to preserve HP through the mid game, as your Level 9 power spike is essential to secure the win.
Mid Game: Key Units and Stabilization
💡 You want to roll at level 8 first, before committing to 9.
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Look to hit:
- Poppy 2★ (your main tank)
- Jinx 2★ (massive power spike)
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This gives you enough strength to stabilize and win streak, buying time to safely go Level 9.
Late Game: Roll & Cap at Level 9
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At Level 9, you want to roll for core 2★ units:
- Braum (especially if you have the Star Guardian Spatula)
- Seraphine (main AP carry)
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After stabilizing your comp, adapt flexibly depending on what the game gives you:
- Add more Star Guardians
- Flex in Legendary units
- Add utility or defensive options like Bastions or Controllers
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#