Intro
This is a very strong composition because it stabilizes at level 8, allowing you to comfortably reach level 9. If you get the upgrades, you easily win the game.
EARLY COMP
EARLY COMP
Play around Mighty Mech for a stable early-to-mid game.
Lucian can hold the items for Ryze. [Archangel's Staff, Striker's Flail, Void Staff].
GP and Yasuo can hold the items for Yone. [Edge of Night, Sterak's Gage, Bloodthirster].
STAGE 4
STAGE 4
At level 8, roll for Ryze and Jarvan.
Add 4 Mentor.
The 8th slot is flexible based on your synergies and itemization.
Best Power Ups: Ryze - Ice Vendor, Shadow Clone, Annihilation. Yasuo - Final Boss, Tiny Terror, Unflinching, Blood Brothers.
Note: 4 Mentor upgrades the mentor units abilities, so you often don’t need to equip an anti-healing item, as Udyr's upgraded ability applies anti-healing.
4 MENTOR CAPPED VERSION LVL 9
4 MENTOR CAPPED VERSION LVL 9
Transfer AD items to Yone.
Zyra works as a utility unit since she grants Attack Speed to the team.
Best Power Ups: Ryze - Ice Vendor, Shadow Clone, Annihilation. Yone - Blood Brothers, Unflinching, Crimson Veil.
AUGMENTS
TIPS
You want to play this comp with a fighter item start, as they're much more flexible than AP items and make the transition easier.
As for positioning, Kobuko’s upgraded ability can briefly stun the enemy backline which you can use to your advantage. Jarvan jumps to the largest clump of enemies, so giving him a tear tank item like Protector's Vow can make him cast twice. Akali is another unit you can add at level 8, try positioning her opposite the enemy backline carries.