Techies Mundo Reroll
Gameplan:
you commit to Techies Mundo Reroll when you have copies of Zyra, Mundo, Alistar and Seraphine or you have a Reroll Augment like Starry Night, Shop Glitch, Pandoras Bench, No Scout No Pivot or One for All. You do not push Levels. You roll after PVE Round at 3-1 on Level 4 to 32g to be stable and afterwards you slowroll for Mundo3 + Zyra3 + Seraphine3 > Alistar3. Brand2 will hold Zyra3 Items when you can equip Seraphine3 too because both work well together targeting backline. If you only hit Mundo3 and Zyra3 you can also drop Seraphine and play into 5 or 7 Street Demon If Brand and Neeko are uncontested. Mundo3 > Neeko2 with Warmogs. After upgrading ur 1 Costs to 3* you go for 6 Techies and 4 Bruisers with Brand, Viego, Veigar and Kobuko.
Mundo scales with HP same as Bruisers and Street Demon. This makes Warmogs his best Item, Triple Warmogs is his best Build (Belt Overflow Augment). Zyra or Seraphine want the same Items as Brand Shojin for Mana, Jeweled Gauntlet for Abilitycrit and Strikers Flail for more crit chance and damageamp. Techies and Street Demon alone provide enough AP. Seraphine holds your Utility Items like Void Staff and Morello or Red Buff. Adaptive is a good replacement for Shojin.
Seraphine can hit the Enemy Backline. She fires a Soundwave through the first Target she hits. This means you want the first Target she hits to be in line with the Enemy Carry. You also want to drag Enemy Units onto Mundo and Alistar3 next to eachother so she can hit as many Units as possible. You dont want to spread your Frontline Units if you still can get Street Demon-Hex value.
Your winoutpotential depends alot on how fast you 3* your 1 Costs to be able to get to 6 Techies and 4 Bruisers with Kobuko and Viego. This comp has also very strong Augments like Spirit Link, No Scout No Pivot, Investment Strat, Immovable Object for example which help you to winout.
Morgana is a good Unit if you have an open Slot early- or midgame since her DivineCorpTrait boosts % Ability Power when you have 4 Techies, 3 Street Demon and 3* Zyra- or Seraphine equipped.
Item prio belt = tear > gloves. (Warmogs, Shojin, Shivv, Redemption, Jeweled Gauntlet, Guardbreaker, TG = Viego or Kobuko lategame if to many gloves)
Augments:
1x Reroll-, 1-2 Item, 0-1 Combat- Augment. Starry Night, Pandoras Bench, Shop Glitch, One for All, Preparations, Buried Treasures, Belt Overflow. Having no reroll augment but another combat makes this comp alot stronger. Take reroll combat augment when you already have upgraded units or lots of pairs at 2-1. Piercing Lotus is great because you do not need to build Jeweled Gauntlet and Mundo does AD damage!
Encounters:
Component Anvil, Two Star Shop, Reroll Subscription.
Support Item Virtue of the Matyr is very strong in this Comp.
Techie Mundo Augments
Techies Mundo Reroll Level 9
Techies Mundo Reroll Level 9, 2 (Weaker Version)
Techies Mundo Reroll Level 8
Techies Mundo Reroll Level 7 (Brand > Fiddle)
Techies Mundo Level 5 (Brand or any Street Demon/Morg)
Techies Mundo 5 Street Demon (no Seraphine Level 9)
BUILDS
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Mundorilla
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