PATCH NOTES - PHOTOS
PATCH NOTES - TEXT
POWER UPS
Viego and Volibear have been wrecking havoc through your lobbies and mine. We’re disabling Blink Attack from their Power Up arsenal to ensure they are in line with other attack carries of their caliber.
We’re changing Fairy Tale’s damage to prevent unhealthy interactions with Blighting Jewel.
● Blink Attack:
Removed from Viego
Removed from Volibear
● Fairy Tale
Damage no longer counts as Spell damage
Damage: 80/100/140/200 → 80/110/150/220
Heart of Gold: will appear less, equal to other gold generating Power Ups
Kahunahuna (True Damage): 215% AD → 150% AD AUGMENTS
Perfect Form, Zac’s Hero Augment isn’t quite hitting its mark. We’re increasing the health ratio to make sure his bounces pack a punch.
● Perfect Form (Zac):
% Max Health Damage Base: 6% → 6.5%
% Max Health Damage Empowered: 10% → 12%
● Power Upload: Temporarily disabled due to a bug
ITEMS
With Mana Regen introduced to items, we’re changing numbers around to make sure they are delivering the right amount.
Morellonomicon: Mana Regen per second: 2 → 1
Radiant Morellonomicon: Mana Regen per second: 4 → 3
Void Staff: Mana Regen per second: 2 → 1
Radiant Void Staff: Mana Regen per second: 4 → 3
TRAITS
„Compared to Juggernaut or Protectors, Bastions have not been as sturdy as we had hoped. Crystal Gambit have had a rough go of it. We’re giving these diamonds in the rough a quick polish to increase their gems, cashouts, and stats at (7).”
Bastion Resists: 18/36/70 ⇒ 18/40/75
Prodigy (5) Mana Regen: 9 ⇒ 8
Crystal Gambit (3): Gems per Loss: 15 ⇒ 18
Crystal Gambit (3): Stage 4 Multiplier: 175% ⇒ 150%
Crystal Gambit (5): Loot Increased at all cashout levels
Crystal Gambit (7): Health: 300 ⇒ 500
Crystal Gambit (7): Damage Amp: 25% ⇒ 35%
Soul Fighter (8) Health: 750 ⇒ 650
Soul Fighter (8) True Damage: 30% ⇒ 28%
Wraith (4) Damage: 33% ⇒ 36%
2-COST UNITS
„Gangplank and Katarina are both overperforming in the damage department. These changes should tone them down.”
Gangplank Ability Damage: 350/525/875 ⇒ 320/480/875
Katarina Ability Damage: 150/225/350 AP ⇒ 140/210/325
3-COST UNITS
„Smolder has been a better choice than Kog’maw when it comes to picking a damage carry. We’re buffing our favorite zap monster so he too can shine in the spotlight—maybe as a shiny too?”
Ahri Ability Damage: 465/700/1125 AP ⇒ 430/650/1100 AP
Kog’maw On-Hit Damage: 30/45/70 ⇒ 33/50/80
Malzahar Ability Damage: 520/780/1300 ⇒ 545/820/1390
Rammus Shield: 400/500/600 ⇒ 425/550/625
Swain HP Gain AP Ratio: 300/325/350 ⇒ 320/360/400
Swain Heal AP Ratio: 250/275/300 ⇒ 260/290/325
Udyr Mentor Burn Duration: 4s ⇒ 1s
4-COST UNITS
Karma Ability Damage: 1050/1575 AP ⇒ 1125/1700 AP
Ryze Mentor Splash Damage: 60/90/300 AP ⇒ 50/75/250 AP
Ryze Healing: 40/60/280 AP per splash ⇒ 30/40/250 AP per splash
K’Sante Bugfix: Fixed a bug that caused K’Sante to sometimes become untargetable or revive himself when grabbed by Braum or other displacements.
5 COST UNITS
Gwen and Yone are a scary combo together, especially in a vertical Soul Fighter comp. We’re adjusting both to give their opponents a chance to catch their breath.
Gwen Attack Speed: 0.9 > 0.85
Yone AS Per Attack: 5% ⇒ 4%
Yone Ability Damage: 150/225 AD ⇒ 120/180 AD
Zyra Ability Damage: 70/105 AP ⇒ 80/120 AP