Comentarios0
PATCH NOTES - TEXT
Champion Changes
Naafiri
- Shield: 100/120/150 → 90/110/150 (Nerf)
Syndra
- Damage: 230/345/520 → 215/325/485 (Nerf)
Dr. Mundo
- Heal: 300/350/420 → 240/280/350 (Nerf)
Gangplank
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AD: 50/75/113 → 45/68/101 (Nerf)
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AS: 0.8 → 0.75 (Nerf)
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Mana: 0/40 → 0/50 (Nerf)
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Golden Giga Gun:
- Damage: 285/430/775 → 305/460/815 (Buff)
- Gold Chance: 40% → 30% (Nerf)
Xayah
- Damage: 40/60/95 → 50/75/115 (Buff)
Ahri
- Damage: 430/650/1100 → 430/650/1175 (Buff)
Caitlyn
- Primary Damage: 350/525/840 → 330/495/790 (Nerf)
- Secondary Damage: 95/145/240 → 85/130/205 (Nerf)
Senna
- Beam Damage: 350/525/870 → 385/580/960 (Buff)
- First Target Damage: 385/580/955 → 425/640/1055 (Buff)
- After Target Damage: 85/128/210 → 94/141/232 (Buff)
- Passive Damage: 35/55/85 → 40/60/95 (Buff)
Smolder
- Damage: 225/340/540 → 215/325/515 (Nerf)
Viego
- Passive Damage: 30/45/70 → 30/45/80 (Buff)
- Combo Damage: 100/150/250 → 100/150/270 (Buff)
- Final Combo Damage: 210/315/530 → 210/315/560 (Buff)
Yasuo
- First Hit Damage: 40/60/100 → 30/45/70 (Nerf)
- Main Damage: 135/200/330 → 150/225/360 (Buff)
Akali
- AS: 0.85 → 0.8 (Nerf)
- Mana: 0/30 → 0/40 (Nerf)
Jarvan IV
- Shield: 400/450/2000 → 400/450/1500 (Nerf)
- Damage: 100/150/2000 → 100/150/3000 (Buff)
Jinx
- Split Damage: 520/750/3600 → 575/875/4000 (Buff)
K’Sante
- Damage: 12000%/18000%/80000% → 12000%/18000%/120000% (Buff)
Karma
- Damage: 1125/1700/6500 → 1050/1575/6500 (Nerf)
Leona
- Damage: 5000%/7500%/50000% → 5000%/7500%/80000% (Buff)
Poppy
- Primary Damage: 200/300/2000 → 200/300/3000 (Buff)
- Secondary Damage: 60/90/600 → 60/90/1000 (Buff)
Ryze
- Primary Damage: 720/1080/6000 → 770/1155/6000 (Buff)
- Additional Damage: 110/165/550 → 110/165/1200 (Buff)
Samira
- Soul Shot Damage: 90/135/650 → 80/120/650 (Nerf)
- Arsenal Damage: 280/420/2200 → 230/345/2200 (Nerf)
Volibear
- Passive Slam Damage: 110/165/650 → 125/190/750 (Buff)
- Target Change Slam: 120% → 70% (Nerf)
Yuumi
- Bonus Page Damage: 32% → 30% (Nerf)
Lee Sin
- Target Damage: 450/675/50000 → 525/800/50000 (Buff)
- Primary Target Damage: 295/445/8000 → 325/500/8000 (Buff)
Seraphine
- Damage: 135/205/2468 → 150/225/2468 (Buff)
Yone
- Attack Speed Buff: 4/4/25% → 4.5/4.5/25% (Buff)
- Magic Damage: 90/135/999 → 100/160/999 (Buff)
Trait Changes
Battle Academia
- Prismatic Requirement: 175 points (using items) → 160 points (equipping items) (Adjust)
Crystal Gambit
- (7) Bonus: 500 HP & 30% Damage Amp → 500 HP & 20% Damage Amp (Nerf)
Luchador
- (2) Heal: 20% → 15% (Nerf)
- (4) Heal: 50% → 35% (Nerf)
Mighty Mech
- Self-Heal: 10% → 12.1% (Buff)
Star Guardian
- Prismatic Requirement: 20000 mana → 18500 mana (Buff)
Wraith
- (2) Damage: 18% → 20% (Buff)
- (4) Damage: 36% → 40% (Buff)
- (6) Damage: 50% → 60% (Buff)
Item Changes
Edge of Night
- Tooltip Cleanup (no balance change)
Guinsoo’s Rageblade
- AS per second: 7% → 6% (Nerf)
Protector’s Vow
- Tooltip Cleanup (no balance change)
Spear of Shojin
- AD: +18% → +15% (Nerf)
Flickerblades
- AS per attack: 7% → 6% (Nerf)
Seeker’s Armguard
- AP: +30 → +40 (Buff)
Silvermere Dawn
- Removed Mana conversion (Nerf)
- Armor: +50 → +60 (Buff)
- MR: +50 → +60 (Buff)
Radiant Adaptive Helm
- Tank Bonus: 60 → 75 Armor & MR (Buff)
- Carry Bonus: 30 → 45 AD & AP (Buff)
Radiant Blue Buff
- AD: +60% → +45% (Nerf)
- AP: +60 → +45 (Nerf)
Radiant Edge of Night
- Effect: Now fully heals missing HP (Buff)
- AP: 30 → 20 (Nerf)
- AD: 25% → 20% (Nerf)
- AS: 40% → 30% (Nerf)
Radiant Guinsoo’s Rageblade
- AS per sec: 14% → 12% (Nerf)
- Bonus AS: 30% → 25% (Nerf)
Radiant Infinity Edge
- AD: 70% → 65% (Nerf)
Radiant Protector’s Vow
- Tooltip Cleanup (no balance change)
Radiant Spear of Shojin
- AD: 35% → 30% (Nerf)
- AP: 30 → 25 (Nerf)
Augment Changes
- And I’ll Be The Head: 400 HP → 250 HP (Nerf)
- Dazzling Display: 25% dmg reduction → 20% (Nerf)
- Deepening Shadows: 5% AD/AP → 6% (Buff)
- Game Plan: 200 HP → 150 HP (Nerf)
- Howling Gale: 600 Mana → 550 Mana (Buff)
- I’ll Be The Arms: 60% AS → 45% (Nerf)
- I’ll Be The Legs: 15 Armor/MR → 10 Armor/MR (Nerf)
- Sunfire Board: 12% over 12s → 15% over 15s (Buff)
- Tiny Team: 175% → 200% (Buff)
- Diamond Hands: Removed
- And I’ll Be The Head (variant): 800 HP & 25% dmg amp → 350 HP & 15% dmg amp (Nerf)
- Bastion Crown: Typo fix (no balance change)
- Isekai: Now spawns without Hand of Justice (Nerf)
- Juggernaut Crown: Anima Visage → Spirit Visage (Adjust)
Power-Up Changes
I’ll keep this compact but complete:
- Adaptive Skin: Cap 55 → 60 (Buff)
- Artistic KO: 40% → 35% dmg (Nerf)
- Best Defense: 150% → 175% dmg (Buff)
- Bludgeoner: 35% → 40% armor ignore (Buff)
- Caretaker: 120 → 135 shield (Buff)
- Colossal: (1) 1000 → 900 HP; (2) 1400 → 1250 HP; also weaker DR (Nerf)
- Efficient: -20 Mana → -15 Mana (Nerf)
- Essence Share: 25% → 35% Mana (Buff)
- Fairy Tail: 220 → 250 dmg scaling (Buff)
- Frost Touch: Clarified text (no change)
- Hat Trick: 20% → 16% base AD/AP (Nerf)
- Ice Bender: Bonus dmg 20% → 30% (Buff)
- Max Arcana: 20% → 22% AP (Buff)
- Max Speed: 8% → 10% AS; 1% → 1.5% stacking (Buff)
- Max Vitality: 35 → 40 HP start; +10 → +12 per 10s (Buff)
- Mech Pilot: 50% → 60% stats; eject at 50% → 60% (Buff)
- Needlework: 50% → 45% dmg (Nerf)
- Not Done Yet: 25% HP → 18% HP (Nerf)
- Ordinary: Health 800 → 1000; AS 65% → 85% (Buff)
- Precision: Mana gain 10 → 5 (Nerf)
- Pursuit: 5 → 8 AP gain (Buff)
- Resistant: -30 dmg → -25 dmg (Nerf)
- Robo Ranger: 35% → 50% stats (Buff)
- Round Two: Dummy HP 85% → 60% (Nerf)
- Shadow Clone: 25% dmg / 75% HP → 22% dmg / 50% HP (Nerf)
- Singularity: 8 → 10 HP per kill (Buff)
- Socialite: Duration 3 → 5 rounds (Buff), HP 200 → 150 (Nerf)
- Spiky Shell: Scaling +5 → +8 per stage (Buff)
- Stand United: Shield share 40% → 50% & MR per cast 10 → 25 (Buff)
- Super Genius: AP gain rate 1.5s → 2s (Nerf)
- Unstoppable: 300 → 150 HP (Nerf)
- Weights: Damage reduction 18% → 12% (Nerf)