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FINAL BOARD
HOW TO PLAY
Core Concept
A comp built around 6 Rapidfire + Exotech, focused on fast-stacking Zeri and a frontline bruiser threat in Renekton.
- Zeri: Core carry with Capacitor/Pulse + Gunblade for rapid scaling and healing.
- Renekton: Secondary carry with Rapidfire Emblem and sustain items for frontline pressure.
- Sejuani: Main CC unit, positioned on the same side as Zeri for consistent crowd control.
Opener
Start with any mix of:
- Capacitor, Pulse, Hologram Bow
- Preferred augments: Rapidfire Emblem or Frying Pan to quickly reach 6 Rapidfire.
Early Game (1-4)
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Recommended: Open Fort strategy to stack Cypher efficiently.
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Prioritize items in this order:
- B.F. Sword → for Gunblade
- Recurve Bow → for Giant Slayer
- Giant's Belt → for Bramble Vest
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Before Stage 3-2, add one Rapidfire unit to increase odds of getting the right augment.
Mid Game (3-2 to 4-2)
- If pressured, level to 8 at 3-7 or 4-1, even without a full Renekton setup.
- Zeri should target the enemy’s main tank.
- Sejuani on the edge, aligned with Zeri for mirrored CC.
- Jax anchors the center frontline.
- 1-cost Rapidfire units should be on the second row, so they don't block Zeri’s movement.
Late Game (Level 8-9)
- Comp is complete with 2★ Zeri + 2★ Renekton and solid frontline.
- Flex final units: Zac, Viego, or a second Sejuani for more disruption.
- vs Assassins: Swap Gunblade → Edge of Night for survivability.
- Continuously adjust positioning and item allocation based on enemy threats.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
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