
SYNDICATE TWISTED FATE CARRY! - ITS ALL IN THE CARDS! 🏆 FINAL COMP



































🔄 When to Make Key Decisions
Reroll Augment:
- Consider rerolling your augment if none of the options support your comp path (e.g., no economy, no combat boosts, or no synergy with your current board).
- Especially reroll if you’re committing to a reroll comp and don’t see augments that benefit 2-cost carries or help stabilize early.
Syndicate Augment:
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Take a Syndicate augment early if you already have multiple Syndicate units or a good item setup for a Syndicate carry.
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Great choice if you plan to reroll for Syndicate synergy or if it gives extra power early).
Rageblade Opener:
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Prioritize Rageblade opener if you're aiming to play Ashe or another auto-attack-based carry.
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Best built from Recurve Bow + Needlessly Large Rod. If you hit early, you can play for win streak and build tempo.
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If you don’t hit it, consider defaulting to a lose streak strategy to get the components from carousel.
🧊 How to Play: Level 6 Slow Roll Comp Core Strategy
This comp focuses on rolling at Level 6, using gold above 50 (a.k.a. "slow roll") to 3-star 2-cost carries, depending on your trait and item setup.
When to Commit
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You hit multiple copies of key 2-cost units early.
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You have strong item components for one of the 2-cost carries (e.g., Rageblade, Last Whisper for).
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You get augments that support rerolling or your core traits.
EARLY GAME PLAN! ITS ALL IN THE CARDS! 🏆 EARLY COMP


















This Module Directly Supports Rezone
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