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Patch Highlights

ROTATING SHOP INFOGRAPHIC

SIMPLYFYING COSMETICS TIERS
- Little Legends released prior to patch 14.5 in the Rare and Epic tiers will be combined into the new Standard tier.
- Non-upgradable Little Legends and Booms are designated as three-star content.
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SYSTEMS
PVE LOOT
- Generally lowered the amount of loot you get from PVE rounds
- Scuttle Puddle and Crab Rave no longer add two additional components
BLACK MARKET AUGMENT HACK
- Slightly increased odds of Black Market Augment Hack appearing on 2-1
HACK: GOLEM ARMORY
- The Gold Generator Golem has been replaced with the RNGolem. This Golem is equipped with a random Emblem, a random Artifact, and a random Radiant Item.
HACK: EGGS
- Improved the power of the 13 turn egg
LARGE CHANGES
TRAITS
- Cypher AD/AP After Cashout: 30/45/65% ⇒ 30/50/70%
- Divinicorp Bonus Stats: 100/110/125/140/160/180/200% ⇒ 100/110/125/140/165/190/210%
- Golden Ox Base Damage Amp: 12/22/25% ⇒ 12/24/26%
- Nitro Chrome: 2/3/6/12 ⇒ 2/3/7/25
- Nitro 4 Piece Laser Damage: 425/450/475/500 ⇒ 460/490/520/550
- Techie AP: 20/50/85/125 ⇒ 20/50/90/130
- Vanguard Durability while shielded: 10% ⇒ 12%
- Vanguard 6 Piece Durability: 16% ⇒ 18%
1-COST UNITS
- Kog'maw AD: 50 ⇒ 53
2-COST UNITS
- Illaoi Armor/MR: 45 ⇒ 50
- Naafiri Alpha AD Damage: 175% ⇒ 165%
- Shyvana Mana: 40/105 ⇒ 50/100
- Shyvana HP Gain: 200/250/300 ⇒ 200/270/340
- Skarner Mana: 25/80 ⇒ 25/70
- Skarner Spell Damage Armor%: 150/225/350 ⇒ 170/255/385
- Twisted Fate Empowered Card Damage: 265/400/595 ⇒ 245/365/550
3-COST UNITS
- Elise Mana: 0/55 ⇒ 0/50
4-COST UNITS
- Brand Mana: 25/70 ⇒ 10/70
- Brand's ability now always arrives at his target after .75 seconds. This is similar timing to a current throw at 4 hexes, but will be much faster for long-range throws!
- Brand's Mana Lockout is now a fixed duration of 1.9 seconds. Previously, it was .5 seconds after the missile landed. (Between 1.4 and 2.9 based on distance from target)
- Miss Fortune AD: 50 ⇒ 53
- Neeko Mana 30/85 ⇒ 30/90
- Vex Primary Spell Damage 190/285/1100 ⇒ 180/270/1100
- Zeri AS: 0.75 ⇒ 0.8
5-COST UNITS
- Renekton Mana 70/150 ⇒ 70/140
- Renekton Ability Cast 300% AD + 30/40% AP ⇒ 100% AD + 260/400% AP
- Renekton HP Gain on Cast 400/550/10000 ⇒ 400/650/10000
- Renekton Double Strike AD% 175% ⇒ 180%
- Renekton Triple Strike AD% 270% ⇒ 300%
- Three-Star Kobuko's Shield no longer expires.
SILVER AUGMENTS
- Adaptive Strikes (Jax) Shield: 250/300/350 AP ⇒ 300/350/400 AP
- Adaptive Strikes (Jax) Base Damage: 120/180/270 AP ⇒ 130/200/300 AP
- Preparation I HP Per Stack: 20 ⇒ 30
- Wolf Unchained (Sylas) Health Gain: 180/210/240 ⇒ 220/250/280
- Wolf Unchained (Sylas) Base Damage: 300/450/675 ⇒ 330/500/750
GOLD AUGMENTS
- 10,000 IQ Units Granted: Leblanc + Ekko ⇒ Yuumi + Ekko.
- 10,000 IQ Clarified that the Gold Reward is always granted after 5 rounds.
- 10,000 IQ Guaranteed Gold Reward: 2 ⇒ 8.
- 10,000 IQ Reward: Random completed item ⇒ Completed Item Anvil
- Bronze for Life I Damage Amp per Trait: 3% ⇒ 3.5%
- Caretaker's Favor Grants items retroactively if picked at higher levels than the level thresholds. Note: Caretaker's Chosen already worked this way.
- Climb the Ladder II Stats: 6 ⇒ 5
- Cybernetic Implants II No longer appears on 2-1
- Flatline Execution Percent: 12% ⇒ 10%
- Golemify HP Percent: 70% ⇒ 60%
- Golemify AD Percent: 60% ⇒ 50%
- High Score no longer grants Cyberbosses Attack Speed per High Score
- High Score Rewards are slightly reduced at each High Score.
- High Voltage Damage Increase: 25% ⇒ 15%
- Hostile Takeover Banned in Double Up
- No Scout No Pivot HP Per Turn: 12 ⇒ 14
- No Scout No Pivot AD/AP per Turn: 1.5% ⇒ 2%
- Pair of Fours HP: 404 ⇒ 344
- Pair of Fours 4 costs granted: 2 ⇒ 3
- Preparation II HP Per Stack: 35 ⇒ 45
- Spirit Link Base HP Regen: 6% ⇒ 5%
PRISMATIC AUGMENTS
- Blue Battery AP: 15 ⇒ 5
- Bronze for Life II: Damage Amp per Trait: 3.5% ⇒ 4%
- Bulky Buddies III HP: 330 ⇒ 300
- Cybernetic Implants III No longer appears on 2-1
- Future Sight Disabled
- Gargantuan Resolve (and +) Armor/MR increase: 50% ⇒ 80%
- Hard Commit Grants 3g on selection and every stage.
- High End Shopping Gold Granted: 6 ⇒ 12
- Shopping Spree Gold Granted: 4 ⇒ 2
- Wise Spending XP Gained: 2XP Per Reroll ⇒ 3XP Per 2 Rerolls. Effect only counts for rerolls purchased with gold. Tooltip rephrased.
ITEMS
- Bastion Emblem Armor/MR to AP: 10% ⇒ 20%
- Dynamo Emblem Damage Amp per 10 mana Spent: 1% ⇒ 1.5%
- Marksman Emblem Armor Shredded: 2 ⇒ 3
- Slayer Emblem Healing Increase: 25% ⇒ 33%
- Manazane Starting Mana 15 ⇒ 5
- Manazane AS 15% ⇒ 10%
- Manazane AD 15% ⇒ 10%
SMALL CHANGES
TRAITS
- Anima Squad 7 Piece Armor/MR: 35 ⇒ 40
- AMP 4 Piece HP: 400 ⇒ 300
- AMP 4 Piece Charge Power: 3 ⇒ 4
- Bastion 6 Piece Base Armor/MR: 70 ⇒ 75
- Dynamo 4 Piece Mana Regen: 10 ⇒ 11
- Exotech Flux Capacitor AD: 20% ⇒ 25%
- Marksman 4 Piece AD Bonus: 20% ⇒ 25%
- Rapidfire 4 Piece AS per stack: 10% ⇒ 11%
- Street Demon 7 Piece Stats: 17% ⇒ 16%
BUG FIXES
- Always split: Fixed a missing armory choice in one of the Stage 3 variants of the To Split or Not to Split hacked encounter
- Big if true: Stage 3 Big Carousel no longer has an extra unit with no item
- But that's what Transit is for!? Anima Squad's Final Transit can no longer hit other boards
- Spilleng is hard: Tome Carousel banner announcement is now spelled correctly
- Street Demon empowered hexes now show the correct stats during the planning phase
- Tagging Spree now correctly grants attack speed to non-Street Demons
- Two-Star 3-Cost carousel now works
- More like Missed Fortune: Fixed a bug where Miss Fortune's first wave could fire in an odd direction
- Fixed a bug where 3-Star Kobuko wasn't doing the intended damage after his rework
- Masterwork Upgrade no longer duplicates an item when used on a unit during combat who stars up after combat
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