FINAL BOARD (version 1 - if u have Augment free Critical play Titan no Infinity Edge)
FINAL BOARD (version 2)
FINAL BOARD (version 3)
FINAL BOARD (version 4)
HOW TO PLAY
New Flex Composition – Multiple Variants
This is a new and currently underplayed composition, and many players are unaware that it can be played in multiple ways—not just a single fixed version. Some variants depend on Emblems or Augments, so it’s important to stay flexible and consider your options when they appear. You should generally avoid committing to a specific version early—do not force-pick an Emblem as your first augment choice.
VERY IMPORTANT IS PUSH UP "ALL OUT"!
Core Items & Priorities
The most reliable core item setup includes:
- Infinity Edge
- Guardbreaker
- Edge of Night (this is the most important item, though somewhat game-dependent)
For example, if you get an augment that grants critical strike chance, you can skip Infinity Edge and instead build higher-value items like:
- Deathblade
- Sterak’s Gage
- Titan’s Resolve – highly recommended
Leveling & Roll Timing
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Begin rolling at level 8
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Your primary carry is KSante, who should be upgraded to 2 stars as a priority
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Depending on your variant, aim to 2-star other 4-cost units like:
- Jarvan IV
- Akali (takes on the second carry role in some versions)
In the first version, tank items typically go on Neeko, while Jarvan is a strong user of Protector’s Vow.
Late Game Scaling
Your late game plan revolves around quickly reaching higher levels to further strengthen your board with legendary units, such as:
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Gwen, who can serve as an additional carry
- You can pre-itemize Ryze with Gwen’s items earlier in the game
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#