🟢 Strengths 1️⃣ One of the Best Late-Game Tanks ✅ Passive (Living Forge) lets Ornn buy items without recalling, giving him a gold efficiency advantage. ✅ Masterwork Upgrades provide huge power spikes for allies, making him extremely valuable in late-game team fights. ✅ Naturally very tanky, scaling well into full-build scenarios. 2️⃣ Strong Team Fight Engage & Disruption ✅ Ultimate (Call of the Forge God) is one of the best engage tools in the game, applying AoE CC in fights. ✅ E (Searing Charge) can knock up multiple enemies when hitting terrain. ✅ Great at peeling for carries & locking down priority targets. ✅ Perfect for coordinated team play, working well with AoE wombo combos (e.g., Yasuo, Miss Fortune, Orianna). 3️⃣ Exceptional Lane Sustain & Safe Early Game ✅ Passive (Living Forge) + W (Bellow’s Breath) shield allows him to stay in lane longer. ✅ His ability to buy items in lane means he can survive difficult matchups without needing to recall. ✅ Decent poke & wave clear with Q (Volcanic Rupture). ✅ Naturally strong into melee champions like Sett, Darius, and Aatrox due to his tankiness. 4️⃣ Tanky Frontliner with High CC ✅ Naturally tanky thanks to W (Bellow’s Breath) granting Unstoppable & Brittle damage. ✅ Has multiple CC tools (knock-ups, slows, Brittle procs), making him great for disrupting enemies. ✅ Can soak tons of damage while providing team utility. 5️⃣ Versatile & Works in Most Team Comps ✅ Fits well in front-to-back team fights as an engage tank. ✅ Doesn’t need many resources to be effective, making him a great pick in low-economy roles. ✅ Good into dive comps, stopping assassins from reaching his carries. 🔴 Weaknesses 1️⃣ Weak Against Mobile & Ranged Champions 📌 Problem: Ornn has no mobility and struggles to reach highly mobile enemies. ❌ Weak Against: Fiora, Vayne, Kayle, Quinn, Gwen (hard to lock down and poke him out of lane). ✅ Solution: • Rush armor/MR early (Plated Steelcaps, Spectre’s Cowl) to survive poke. • Maximize passive sustain by upgrading items instead of taking bad trades. • Rely on team coordination to land CC on mobile threats. 2️⃣ Ultimate Can Be Dodged or Blocked 📌 Problem: Call of the Forge God (R) can be dodged, blocked (by Wind Wall), or outplayed. ❌ Weak Against: Yasuo (Wind Wall), Morgana (Black Shield), champions with dashes. ✅ Solution: • Bait out mobility tools before using R. • Angle your R from unexpected positions to catch enemies off guard. • Use E after landing R for a guaranteed knock-up. 3️⃣ Vulnerable to Percent-Health Damage 📌 Problem: Ornn is very tanky, but percent-health damage champions can shred him. ❌ Weak Against: Vayne (Silver Bolts), Gwen (True Damage Snips), Fiora (Vital Procs), Cho’Gath (Feast). ✅ Solution: • Stack resistances & Thornmail to mitigate true damage threats. • Don’t take extended fights with percent-health damage dealers. • Rely on team fights instead of 1v1s to stay effective. 4️⃣ Low Carry Potential – Relies on Team 📌 Problem: Ornn doesn’t deal much damage late-game and relies on his team to follow up on his engages. ❌ Weak If: Your team is behind and doesn’t capitalize on your CC. ✅ Solution: • Prioritize peel if your carries are fed instead of just engaging. • Upgrade key ally items early (like ADC or mid laner) to give them a power spike. • Ping before engaging so your team is ready to follow up. 5️⃣ Can Be Pushed in & Out-Farmed Early 📌 Problem: Ornn’s wave clear is mediocre, meaning he can get pushed into tower and lose CS. ❌ Weak If: The enemy can constantly shove waves and roam. ✅ Solution: • Use Q and W efficiently to last-hit under turret. • Look for opportunities to trade instead of just clearing waves. • Build Bami’s Cinder early for better wave clear.