League of Legends Patch 25.12 Notes

Jun 12, 25
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Patch Highlights

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Hall of Legends

  • Risen Legend Vayne Skin & Border
  • Risen Legend Vayne Event Chroma (Mythclimber)
  • Frosted Ezreal, PROJECT: Lucian, Fae Dragon Ashe Skins
  • 125 Mythic Essence
  • 11 Loot Chests
  • 13 Uzi-Themed Icons & Emotes
  • Soak It Up Ward
  • Relentless Hunter Banner
  • “Crazy Little Dog” Title
  • and more!
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Champions

Aatrox

Passive - Deathbringer Stance

  • Healing Ratio vs Champions: 80% ⇒ 100%
  • Healing Ratio vs Minions: 20% ⇒ 25%

E - Umbral Dash

  • Champion Damage Healing Ratio: 16% (+0.9% per 100 bonus HP) ⇒ 16% (+1.1% per 100 bonus HP)

Ahri

E - Charm

  • Charm Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 ⇒ 1.2 / 1.35 / 1.5 / 1.65 / 1.8

R - Spirit Rush

  • Cooldown: 130 / 115 / 100 ⇒ 140 / 120 / 100

Aphelios

Base Stats

  • Level 1 Attack Speed: .640 ⇒ .665

Severum

  • Onslaught Movement Speed: 20% ⇒ 25%

Calibrum

  • Moonshot Damage: 60-160 (+42-60% bonus AD) ⇒ 70-160 (+42-60% bonus AD)

Aurora

Base Stats

  • Base Magic Resistance: 30 ⇒ 32

R - Between Worlds

  • Damage: 175 / 275 / 375 (+60% AP) ⇒ 175 / 275 / 375 (+70% AP)

Azir

Base Stats

  • Movement Speed: 335 ⇒ 330
  • Attack Speed per Level: 6% ⇒ 5.5%

Bard

Base Stats

  • Base Movement Speed: 330 ⇒ 335

Bel'Veth

R - Endless Banquet

  • Cast Range: 275 ⇒ 175 / 275 / 375 / 450 (matches E attack range)

Bugfix

  • Bugfix: Casting R no longer locks Bel’Veth out of non-Flash summoners spells

Garen

E - Judgment

  • Damage: 4 / 8 / 12 / 16 / 20 (+36 / 38 / 40 / 42 / 44% AD) ⇒ 4 / 7 / 10 / 13 / 16 (+36 / 39 / 42 / 45 / 48% AD) (Note: This will be a buff after 100 total AD)
  • Bugfix: Armor shred is now properly extended by additional spins instead of occasionally failing to stack up if the remaining duration was low

Gwen

Base Stats

  • Base Health: 620 ⇒ 600

W - Hallowed Mist

  • Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 24 / 22.5 / 21 / 19.5 / 18 seconds

Jax

Passive - Relentless Assault

  • Bonus Attack Speed per Stack: 3.5 / 5 / 6.5 / 8 / 9.5 / 11% (based on level) ⇒ 5 / 6.5 / 8 / 9.5 / 11 / 12.5% (based on level)

Kalista

Base Stats

  • Base Health: 580 ⇒ 560

Q - Pierce

  • Cooldown: 8 ⇒ 9 seconds

LeBlanc

E - Ethereal Chains

  • Damage: 80 / 120 / 160 / 200 / 240 (+80% AP) ⇒ 80 / 120 / 160 / 200 / 240 (+85% AP)

R - Mimic

  • Cooldown: 50 / 40 / 30 ⇒ 45 / 35 / 25

Lee Sin

E - Tempest / Cripple

  • Cooldown: 9 ⇒ 8 seconds
  • Slow Amount: 20 / 35 / 50 / 65 / 80% ⇒ 35 / 45 / 55 / 65 / 75%

Mordekaiser

Q - Obliterate

  • Damage: 0–45 (based on level) (+80 / 110 / 140 / 170 / 200) (+70% AP) ⇒ 0–45 (based on level) (+80 / 115 / 150 / 185 / 220) (+70% AP)

Neeko

Q - Blooming Burst

  • Damage: 80 / 125 / 170 / 215 / 260 (+50% AP) ⇒ 60 / 110 / 160 / 210 / 260 (+60% AP)

W - Shapesplitter

  • Bonus Magic Damage: 40 / 75 / 110 / 145 / 180 ⇒ 30 / 65 / 100 / 135 / 170

Rammus

Base Stats

  • Base Armor: 40 ⇒ 35
  • Armor Growth: 5.5 ⇒ 4.5
  • Level 1 Attack Speed: 0.656 ⇒ 0.7
  • Base Attack Damage: 55 ⇒ 65

Passive - Spiked Shell

  • REMOVED: Rammus’ basic attacks no longer gain 10 (+10%) armor (increased by 50% during W) magic damage on-hit
  • NEW: Rammus now gains 15% of his total Armor and Magic Resist as bonus AD

Q - Powerball

  • Damage: 80 / 110 / 140 / 170 / 200 ⇒ 80 / 120 / 160 / 200 / 240
  • Smooth Moves: Powerball no longer locks Rammus out of casting his E for ~0.375 seconds after colliding with an enemy

W - Defensive Ball Curl

  • Duration: 6 ⇒ 7 seconds
  • Duration on Basic Attack: W’s duration is no longer increased on basic attacks
  • Bonus Armor: 40 (+35 / 45 / 55 / 65 / 75% total armor) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total armor)
  • Bonus Magic Resistance: 10 (+30 / 35 / 40 / 45 / 50% total magic resistance) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total magic resistance)
  • Reflected Damage: 15 (+15% of total armor) ⇒ 15 (+10% of total armor) (+10% of total magic resistance)
  • Dragon Damage: Rammus’ W now properly reflects damage from Dragon’s basic attacks (same for Thornmail)
  • Tooltip Improvements: W’s tooltip now more clearly states how much Armor and MR will be gained from the ability
  • Tooltip Improvements: W’s tooltip is no longer blank when the ability is active and will now show the amount of damage returned

E - Frenzying Taunt

  • Attack Speed: E no longer provides Rammus with 20 / 25 / 30 / 35 / 40% bonus attack speed.
  • Damage to Monsters: E now deals 80 / 100 / 120 / 140 / 160 (+70% AP) to monsters on cast (Note: This ability does not deal damage to champions)

R - Soaring Slam

  • Cooldown: 90 ⇒ 120/105/90 seconds
  • Initial Damage: 100 / 175 / 250 (+60% AP) ⇒ 150/ 250 / 350 (+60% AP)
  • Epicenter Damage: R no longer deals 50% bonus damage at the center of the impact
  • Aftershock Damage Removed: R no longer deals 20 / 30 / 40 (+10% AP) damage on aftershocks
  • Slow: 15 / 17.5 / 20% per stack, up to 60 / 70 / 80% ⇒ 30 / 40 / 50%, no longer stacks
  • QoL Improvement: Rammus can now Powerball soar even if Rammus is on top of an enemy if Soaring Slam is cast quickly enough
  • QoL Improvement: Re-timed R’s animation to play the full animation over the dash
  • Bugfix: R No longer breaks its animation and fails to deliver Powerball if they are cast too quickly together
  • Bugfix: Fixed a bug where R’s animation bugged out at short ranges

Rumble

Q - Flamesplitter

  • Total Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 110% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 110% AP) (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health)

E - Electro Harpoon

  • Slow: 15 / 20 / 25 / 30 / 35% ⇒ 10 / 15 / 20 / 25 / 30%
  • Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5% ⇒ 15 / 22.5 / 30 / 37.5 / 45%

Samira

Passive - Daredevil Impulse

  • Style Bonus Movement Speed per Stack: 2 / 2.5 / 3 / 3.5% (max stacks: 12 / 15 / 18 / 21%) ⇒ 2.75 / 3 / 3.25 / 3.5% (max stacks: 16.5 / 18 / 19.5 / 21%)

Q - Flair

  • Damage: 0 / 5 / 10 / 15 / 20 (+95 / 102.5 / 110 / 117.5 / 125% AD) ⇒ 5 / 10 / 15 / 20 / 25 (+95 / 102.5 / 110 / 117.5 / 125% AD)

Senna

Passive - Absolution

  • Soul Drop Chance per Minion Kill: 14% ⇒ 10%

Shen

E - Shadow Dash

  • Damage: 60 / 85 / 110 / 135 / 160 (+15% bonus HP) ⇒ 60 / 85 / 110 / 135 / 160 (+11% bonus HP)

Taliyah

Base Stats

  • Base Magic Resist: 30 ⇒ 28

Q - Threaded Volley

  • Empowered Damage: 190% ⇒ 180%

Twisted Fate

E - Stacked Deck

  • Bonus Attack Speed: 10 / 20 / 30 / 40 / 50% ⇒ 15 / 25 / 35 / 45 / 55%

R - Destiny

  • Cooldown: 180 / 150 / 120 ⇒ 160 / 130 / 100 seconds

Varus

Base Stats

  • Base Armor: 27 ⇒ 24

Vi

W - Denting Blows

  • Target Max Health Damage: 4 / 5.5 / 7 / 8.5 / 10% (+2.857% bonus AD) ⇒ 4 / 5 / 6 / 7 / 8 (+3.5% bonus AD)
  • Bonus Attack Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 30 / 35 / 40 / 45 / 50%

E - Relentless Force

  • Bonus Damage: 0 / 15 / 30 / 45 / 60 (+120% AD) (+100% AP) ⇒ 10 / 30 / 50 / 70 / 90 (+110% AD) (+100% AP)

Yorick

Passive - Shepard of Souls

  • Mist Walker Attack Speed: 0.5 (+100% of Yorick’s bonus attack speed) ⇒ 0.5 (+8-80% attack speed)

Q - Last Rites

  • Damage: 30 / 55 / 80 / 105 / 130 (+50% AD) ⇒ 30 / 50 / 70 / 90 / 110 (+50% AD)

Zeri

R - Lightning Crash

  • Damage: 175 / 275 / 375 (+ 85% bonus AD) (+ 110% AP) ⇒ 200 / 300 / 400 (+100% bonus AD) (+110% AP)
  • Chain Lightning Damage: 30% AD ⇒ 40% AD

Runes

Grasp of the Undying

  • Ranged Effectiveness: 60% ⇒ 40%
AD

Dragon

  • Dragon Hits: All dragon basic attacks now trigger on-hit events (e.g. Thornmail, Defensive Ball Curl)
  • Dragon Dodges: All dragon basic attacks now respect dodge

ARAM

Champions

Bel’Veth

  • Tenacity: 100% ⇒ 120%
  • Damage Taken: 100% ⇒ 95%

Kayn

  • Q Bonus AD Ratio: 85% ⇒ 95%
  • E Cooldown (Shadow Assassin): 10 ⇒ 7 seconds

Kennen

  • Damage Dealt: 105% ⇒ 100%

Shyvana

  • Fury Regeneration per Siege, Cannon Minion, and Heal: 0.05 ⇒ 0.1

Sion

  • W Health per Unit/Chapion Takedown: 8 ⇒ 5

Items

Blade of the Ruined King

  • Passive Damage: 10/8% ⇒ 12/10% of the target’s current health

Summoner Spells

Exhaust

  • Cooldown: 240 ⇒ 290 (Note: ARAM has 70 summoner haste, so in practice this is going from 140 to 170 seconds)
AD

Brawl

Champions

Kayle

  • Passive XP: Kayle will no longer gain passive experience in Brawl

Systems

Passive Gold

  • Passive Gold: 65g per 10s ⇒ 75g per 10s, increased to 100g per 10s after 5 minutes

Passive Experience

  • Passive Experience: 20exp per 10s ⇒ 20exp per 10s, increased to 30exp per 10s after 5 minutes

Juice

  • New Offerings: Added Bandle Juice of Power, Vitality, and Haste to the item shop. These consumables grant a permanent stacking buff, and can only be purchased after level 16. They also come with hats. Since they come with hats we’re getting rid of Cappa Juice.

Bugfixes & QoL Changes

QoL Changes

  • Thornmail now properly reflects damage from Dragon’s basic attacks.

Bugfixes

  • Fixed a bug that caused Rift Herald to not dance upon the Nexus being destroyed nearby.
  • Fixed a bug that caused Rengar’s leap to fail when targeting the Nexus, very large units, or when his range is increased.
  • Fixed a bug that caused Bloodsong’s damage amp to not amplify Death’s Dance’s bleed effect.
  • Fixed a bug that caused Blood Song’s audio to play every instance, even if you already had the buff.
  • Fixed a bug that caused Brand’s R to fizzle out if the next targeted unit had died.
  • Fixed a bug that caused Akali’s passive indicator to sometimes appear around the incorrect characters.
  • Fixed a bug that caused Sylas’ E2 to apply his W’s damage and heal multiple times.
  • Fixed a bug that caused Aurelion Sol’s passive execute indicator to sometimes become inaccurate.
  • Fixed a bug that caused Shadowflame to increase Ignite’s damage.
  • Fixed a bug that caused Rift Herald to be able to collide with a Nexus Turret without doing damage if a player was piloting it.
  • Fixed a bug that caused Rift Herald to sometimes fail its charge attack.
  • Fixed a bug that caused some of Lunar Beast Darius’ SFX to not play or be cut off early.
  • Fixed a bug that caused Senna’s Mist Wraiths to consume on-hit bonuses like Statikk Shiv or Sheen procs.
  • Fixed a bug that caused Mordekaiser’s Q VFX to follow Mordekaiser’s facing direction instead of remaining where he had cast and hit the ability.
  • Fixed a bug that caused Mordekaiser’s Q to turn with the direction he was facing when Flash was used during its channel.
  • Fixed a bug that caused Swain’s E to be able to pull Yone back to the starting location of his R.
  • Fixed a bug that caused the Death Screen improvements to not correctly function in various game modes.
  • Fixed a bug that caused Ivern’s Daisy to be unable to attack Inhibitors and Nexuses.
  • Fixed a bug that caused debug text to appear when players with Honor Level 5 used their pings.
  • Fixed a bug that caused the chat pings for Lethal Tempo and Sixth Sense to not appear correctly.
  • Fixed a bug that caused Samira’s VO upon taking down a champion to not play correctly.
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League of Legends Patch 25.12 Notes
LatestReplaysUpdated 2d ago
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