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[Patch 14.10] LoL 14.10 Patch Notes | Split 2

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Champions Changed


1. Champions


  • Magical Footwear is replaced with Triple Tonic (rune) and Cash Back (rune) as their rows were reshuffled.


  • E non-champion damage cap only applies to monsters. It does not apply to minions.
  • E monster damage cap increased from 60-140 to 200 all ranks.
  • With no R stacks, this is a buff against targets with health greater than 2000-4667. This caps at 6667 health.
  • The threshold decreases as damage from R stacks increases.


  • R range indicator radius decreased from 450 to 375. This now matches the effect, which remains unchanged.


  • Q range indicator halfwidth increased from 60 to 120.
  • The Q missile itself is unchanged at 60 halfwidth.


  • New: E now deals 100 bonus damage to monsters.


  • Q third hit/missile monster damage cap decreased from 150-450 to 150-350.
  • Q damage self base health scaling decreased from five percent to four percent.
  • Q turret damage increased from x0.5 to x1.0.
  • Q cost reduced from 30-50 to 30 over all ranks.
  • E damage total health scaling reduced from 10 percent to eight percent.
  • R cast time decreased from 0.75 seconds to 0.65 seconds.


  • Passive critical strike chance at 100 Fury increased from 40 percent to 50 percent.


  • Q mark healing from minions increased from 10 percent to 50 percent.


  • Passive critical strike chance multiplier was reduced from x2.5 to x2.0
  • Passive excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.


  • Passive critical strike chance multiplier reduced from x2.5 to x2.0.
  • Passive excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.


  • Base stats:
  • Health increased from 610 plus 103 to 640 plus 100.
  • Mana regeneration growth increased from 0.55 to 0.70.
  • Base attack damage decreased from 61 to 55.
  • Armor adjusted from 28 plus 4.7 to 30 plus 4.5.
  • Base attack speed increased from 0.638 to 0.644.
  • Attack speed ratio increased from 0.638 to 0.644.
  • Acquisition range increased from 500 to 550.
  • Attack windup percentage increased from 10 percent to 11.6 percent.
  • Base windup time increased from 0.15674 seconds (at five frames, the attack speed is 0.638) to 0.18 seconds (six frames, the attack speed is 0.644).
  • Attack animation cast frame increased from 4.2 to 5.5.
  • This only influences how quickly the animation plays, not how fast the attack fires.
  • Combined with the above change to base windup time, his attack should be slightly slower, but his animations shouldn’t feel slower.
  • Passive:
  • Package has been removed.
  • Removed: This no longer converts 80 percent of the attack into magic damage.
  • Passive now deals 15 percent of the attack as additional true damage. This applies to critical strikes and spellblade procs.
  • Q:
  • Missile speed increased from 1000 to 1100.
  • Missile minimum travel time is reduced from 0.25 seconds to 0.227 seconds.
  • Cooldown reduced from eight seconds across all ranks to 9-7 seconds.
  • Mana cost reduced from 60-100 to 60-80.
  • Damage:
  • Base damage was reduced from 75-255 to 70-230.
  • Base attack damage scaling increased from 70 percent to 120 percent.
  • Ability power scaling increased from 50 percent to 70 percent.
  • Animation cast frame decreased from 10 to eight.
  • This only influences the animation speed, not cast time.
  • W:
  • Tick rate increased from 0.25 seconds to 0.5 seconds. The total damage over 2.5 seconds remains unchanged.
  • New: W now has a minimum range of 300. The maximum range remains unchanged at 600.
  • Mana cost increased from 80 across all ranks to 80-100.
  • E:
  • Cooldown duration decreased from 16 seconds to 12 seconds.
  • Mana cost increased from 50 across all ranks to 50-70.
  • Damage type has been adjusted from 50 percent physical and 50 percent magic damage to 100 percent physical damage. So, there is no more magic damage from E.
  • Total damage over four seconds has been reduced from 120-320 plus 240 percent base attack damage to 100-300 plus 200 percent base attack damage.
  • Resists shred has been increased from up to 8-20 after eight ticks to up to 12-24 after four ticks.
  • This spell still shreds armor and magic resistance despite no longer dealing magic damage.
  • R:
  • Damage type adjusted from magic damage to physical damage.
  • Mana cost increased from 20 to 35.
  • Maximum ammo reduced from seven to four.
  • Ammo granted when first ranked increased from one to two.
  • Ammo recharge time increased from scaling between 12-10 seconds to 20 seconds over all ranks.
  • Basic attacks against champions now refunds 2-4 seconds of ammo recharge time at 0-100 percent critical strike chance.
  • This refund is on-hit and not on-attack, meaning there’s a delay between your attack and the refund. It can also be denied by dodge or miss.
  • Damage:
  • Base damage scaling increased from 80-150 to 80 / 180 / 280.
  • Attack damage scaling has been adjusted from 25 percent/ 50 percent / 75 percent total to 70 percent bonus attack damage over all ranks.
  • Removed: Ability power scaling.

2. Runes

New runes

  • New runes have been added; some mirror the sunset runes and their effects, while others introduce something different. The bulk of the changes come in the Inspiration tree, with multiple runes shuffled or reworked entirely.

Absorb Life

  • Precision tree, row one (replaces Overheal).
  • Killing a target grants you a burst of health.

Cash Back

  • Inspiration tree, first row.
  • Gain six percent of gold spent back when you purchase a Legendary item.

Jack of All Trades

  • Inspiration tree, third row.
  • For each differing stat gained from items, gain a Jack stack. Each Jack stack gives one Ability Haste, with bonus Adaptive Force granted at five and 10 Jack stacks.

Legend: Haste

  • Precision tree, row two (replaces Legend: Tenacity).
  • Gain 1.5 Ability Haste per Legend stack, stacks up to 10.
  • Legend stacks can be earned per champion takedown, epic monster takedown, large monster kill, or minion kill.

Adjusted runes

Cut Down

  • New effect: Deal eight percent more damage to targets that have more than 60 percent max HP.

First Strike

  • Bonus damage increased from seven to eight percent.
  • Base gold of hit increased by 10.
  • Gold from damage dealt reduced from 100/70 to 50/35 percent (melee/ranged).

Fleet Footwork

  • Base heal amount reduced from 10-130 to 8-110.
  • Duration of speed boost increased from one to 1.25 seconds.

Font of Life

  • Immobilizing enemies now heals the user and lowest-health ally for 10-50 HP.
  • Amount reduced by 30 percent for ranged champions.

Hail of Blades

  • Ranged attack speed reduced to 80 percent of bonus for ranged champions.

Relentless Hunter

  • No longer grants five movement speed at zero stacks.

Sudden Impact

  • Cooldown increased from four to 10 seconds.
  • Impact now deals 20-80 bonus True damage within five seconds after dashing or leaving stealth.

Time Warp Tonic

  • Moves to Inspiration tree, row two.
  • No longer works on Biscuits or mana items.
  • No longer grants two percent movement speed.
  • Immediate consumption bonus increased from 30 to 40 percent.
  • No longer reduces lingering heal effects.

Triple Tonic

  • Moves to Inspiration tree, row two.

Press the Attack

  • Base damage reduced from 40-180 to 40-160.
  • Cooldown adjusted from six seconds after trigger to five seconds out of combat.
  • Duration changed from six to five seconds.

Removed runes

  1. Future’s Market
  2. Ingenious Hunter
  3. Legend: Tenacity
  4. Minion Dematerializer
  5. Overheal
  6. Predator

3. Systems


  • Death streak penalty increased from 0.2 to 0.25.

Minion experience splits

  • Solo: 95 percent base experience.
  • Group split evenly increased from 116 to 124 percent base exp.
  • Fixed: Bug for a while where an index out-of-bounds check goes wrong, resulting in five recipients triggering a fallback behavior and actually splitting by 20 percent instead of the intended 23.2 percent each.

Summoner Spells


  • Shield increased from 105-411 linear for two seconds to 120-480 linear for 2.5 seconds.


  • Lingering tenacity increased from 65 percent for three seconds to 75 percent for three seconds.
  • Cooldown duration increased from 210 seconds to 240 seconds.


  • Slow increased from 30 percent to 40 percent.
  • Cooldown duration increased from 210 seconds to 240 seconds.


  • Duration decreased from 15 seconds to 10 seconds.
  • Cooldown duration increased from 210 seconds to 240 seconds.


  • Ally heal range increased from 835 to 900.