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Urgotthe Dreadnought
Runes
Precision









Resolve





Shards
Urgot will just jump on your face, flip you backwards and just keep running you down with his Autos, so PTA really helps with that.

w

e

q




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Summoners


Items


Win Conditions
- From level 6 onwards, don't fight with your opponent if R is on cooldown or if you don't know where the opponent's Jungler is.
- Play around the enemy laner and kite them. Utilise your legs to deal extra damage when trading.
- Your R is slow moving and easily dodgeable. Wait until the enemy has either used Flash, their escape ability or until they are close by before throwing it out.
Weak Against
- Dr. Mundo: Dr. Mundo's sustain and durability can mitigate Urgot's poke and all-ins, making it challenging for Urgot to consistently wear him down.
- Mordekaiser: Mordekaiser's shield and sustained damage output can out-trade Urgot in extended engagements, putting Urgot at a disadvantage.
- Yorick: Yorick's ability to summon ghouls and zone Urgot with his wall can hinder Urgot's ability to engage and trade effectively.
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Strong Against
- Kennen: Urgot's tankiness and crowd control can nullify Kennen's attempts to poke and disengage, allowing Urgot to dictate trades and pressure.
- Teemo: Urgot's range and durability can help him endure Teemo's poke and engage on Teemo to mitigate his harass and set up all-ins.
- Quinn: Urgot's bulkiness and lock-down abilities can counter Quinn's hit-and-run playstyle, granting Urgot opportunities to initiate fights and trade favorably.
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Game Strategy
- Early Game: Play safe early against champions with strong early-game trades. Focus on farming and using your Q to poke your opponent when safe. Urgot's power spikes come with levels and key items like the Black Cleaver. His ultimate is a significant power spike for securing kills.
- Mid Game: In the side lane, focus on split pushing and drawing enemy attention. Urgot excels in 1v1 duels, making him a strong side lane presence. Urgot can dive with his tankiness, but it's risky. Ensure you have vision and your team's support before diving. Save your E for disengaging if the dive goes wrong.
- Late Game: In late-game team fights, your role is to initiate with Disdain or peel for your carries. Use your Fear Beyond Death to execute high-priority targets. When playing around late-game objectives, be the frontline for your team. Zone enemies away from the objective and peel for your carries.