Araquanid disruptor deck.
DECK THEORY
This deck main goal is to interrupt rare candy setups. Ideally, you start first with Palkia in the front and Dewpider benching. Lana works even if Araquanid is not in the active spot, so, if evolved in turn 3, there is the possibility to disrupt with it and bring in a weak basic starter BEFORE evolved and start hitting with Palkia. The main strenght of this deck is the existance of 4 "Sabrina" cards wich, combined with Pokeflute, can avoid the active Pokemon quite consistently. This should slow and manipulate the opponents strategy enough to compensate the lack of ramping.
Adding Manaphy feels too inconsistent, as it does not punish fast enough to take advantage of the bench dragging. Obviusly, current meta is not the best for this theorycrafting, as Fase 2's are quite popular and the deck mainly relies on opponents being inconsistent with them. Nevertheless, if everything functions according strategy and/or Misty hits, it is still capable of fighting decently.
Feel free to suggest changes.