One attack is all you need.
Blacephalon is the prime example of a glass cannon. With 100 HP, this Ultra Beast has a rather insane attack. For 3 energy, Beat Punk will deal 130 damage. Having access to this kind of power on a basic is downright ridiculous, yet there is a big price to pay here. As this attack comes with one hell of a recoil, hitting Blacephalon as well for 70. This leaves our pokemon with 30 HP, making him extremely easy to revenge kill. Blacephalon is clearly designed to be a one hit wonder, with the power to easily net you a KO, at the expense of giving away an easy point for the opponent. What kind of shell can make a pokemon of this nature shine? I ran into an interesting deck concept which I believe makes Blacephalon excel, check this out.
Today’s deck forsakes defense and goes all in on ridiculous offense. In a lineup of fiery one hit wonders. Both Blacephalon and Turtonator require 3 energy to attack, yet have access to supporters to ramp up. Infernape is quite similar to Blacephalon, as his attack is considerably above curve, yet it’s very difficult to fire off consecutive blows. This deck's gameplan is quite simple, we ideally lead off with Turtonator, if we find Kiawe in our opener, oftentimes that’s all it takes to win. Otherwise, we take our time building up energy, as we then unleash an attack to score a one hit KO, our opponent revenge kills and then we retaliate with yet another massive blow. While our pokemon’s attacks are indeed extremely powerful, we will often find ourselves facing off against a pokemon that can just barely avoid the immediate KO. Blacephalon’s Beat Punk misses out on knocking out pokemon with 140 HP, while Infernape falls short in taking down those with 150. And that’s exactly why we play a full set of Giovanni. With Giovanni, Turtonator’s Rapid Spin deals 100 damage, Blacelphalon’s Beat Punk hits for 140 and Infernape’s Flare Blitz reaches 150.
Our offense may be limited. Yet our attacks carry huge weight. Tank your opponents hits and then retaliate.