Stoutland / Giratina / Tapu Lele
Deck tech
Optimal hands - Going first Lillipup(Active) + Candy + Stoutland / Giratina Ex + Dawn = This requires a lot of cards, but it enable Stoutland's attack on turn 3.
Optimal Hands - Going second Giratina Ex (Active) + Lillipup + Leaf/X Speed = This lets you pivot your strategy depending on your opponents' actions
Skipping Attack Sometimes, you will have to choose between attacking or Broken Space Below to ramp. You will have to catch the flow of it and its part of the learning curve of the deck. Here are some easy rules (not always applicable): If attacking give you a point=> Attack If attacking put the other pokemon in range for a kill next turn => Attack If your opponent have a lot of healing=> Broken Space Below If your active pokemon will die next turn and Giratina is at 2 or less Energy, and enabling it gives you points => Broken Space Below
Dawn-ing right Dawn enables a lot of surprise attacks, keep your energy on the bench as much as possible, you never know when that energy you preserved on Tapu Lele when leading with it would allow you to attack one turn earlier. Stoutland can evolve, go to the Active spot, receive a 1st energy, getting the 2nd one from Dawn and attack + disrupt your opponent's attacks. All of that from a Lillipup on your bench.
Double Trouble Morgan is your enemy with this deck, it can force your Stoutland to retreat and enable your opponent's attack at the same time. it's not always possible but try to have two Stoutlands ready for that scenario.