Support Us
This Module Directly Supports Frgotenpower
Get unlimited access to all content on Tacter, support creators like Frgotenpower and enjoy premium benefits with Tacter Boost.
Subscribe to Tacter BoostNew Ported God
- Jormungandr
General:
Ranged Basic Attacks
Basic Attacks proc item hit effects for 40% damage and 20% healing.
- Damage Type: Magical - Scaling Type: Intelligence & Strength Scaling
Passive: Immovable
- You are immune to Hard Displacement, but are instead dazed, a debuff that slows you and increases the damage you take.
Ability 1: Venomous Haze
- Fire a noxious spit at an area dealing Magical Damage and creating a toxic cloud that persists. While within the cloud, you gain extra cooling for your basic attacks
Ability 2: Consuming Bellow
-
Channel briefly, drawing power from nearby toxic clouds, then roar to deal Magical Damage, Slow, and Tremble enemies around you. Each cloud empowers you and the roar, increasing the size and causing it to deal bonus Magical Damage per cloud.
-
While Empowered, your Basic Attacks fire at their maximum rate.
Ability 3: Submerge
-
Sumberge into the ground, becoming Stealthed and gaining Movement Speed. Reactivating to emerge, Knocking Up and dealing Magical Damage to enemies.
-
While submerged, you pulse out a ring, gaming vision of enemies Emerging through a toxic cloud creates two new clouds
Ultimate Ability: The World Serpent
-
Enter into the world before diving up to three times across the battlefield. Each time you Submerge you deal Magical Damage to enemies hit.
-
Emerging out of the ground and your body crashing down, deals Magical Damage to enemies hit. Each time you emerge and submerge, you Knock Up enemies and leave behind a low duration toxic cloud.
-
You are CC immune during this ability.
-
Aspect releasing August 29th
Aspect of the Unyielding
- Toxic clouds do not deal tick damage but allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower cooldown for Venomous Haze. Consuming Bellow does not deal bonus damage but allies gain INT and STR. Submerge Knockup height is increased.
New Wandering Market Travelers
Infinite Duality Agni
Contents
Infinite Duality Skin - Instantly unlocked after purchasing the Premium Traveler Page Premium Page Contents - Unlock the following items with Wandering Market Coins Infinite Duality - Dark Matter Infinite Duality - Azure Rift Infinite Duality - Platinum Pulse Two-Heads Title Galaxy Jump Stamp
Infinite Overseer Cerberus
Contents
-
Infinite Overseer Skin - Instantly unlocked after purchasing the Premium Traveler Page
-
Premium Page Contents - Unlock the following items with Wandering Market Coins
-
Infinite Overseer - Obsidian Supernova
-
Infinite Overseer - Forest Guardian
-
Infinite Overseer - Abyss Walker
-
Overseer Title
-
Flying Doggo Tracker
Quality of Life and New Player Improvements
General
Items
-
Item descriptions have been updated to improve clarity
-
Item descriptions now contain color coding for effects such as attack speed, intelligence etc
Quick play
-
Pick from 3, now has simplified descriptions making selection easier to understand.
Game Modes
Conquest
-
The pots near Gold Fury pit can now be broken with Basic Attacks
-
Jungle Monsters now use their abilities earlier in their attack chain
-
Wind Sprites grant Jormungandr a Movement Speed buff for 2 seconds
Oracle Camp & Middle Lane Contestable Buff Camp
-
Initial spawn time pushed back from 1:00 to 1:30
Satyr Camp (Blue Buff) & Chimera Camp (Purple Buff)
- Initial spawn time pushed up from 0:25 to 0:20
Satyr Camp (Blue Buff)
Elder Satyr (Buff Holder)
-
Decreased base Max Health from 975 to 350
-
Decreased base Protections from 26 to 18
-
Decreased base XP Reward from 86 to 34
-
Decreased base Gold reward from 56 to 27
Satyr (Mini)
-
Decreased base Max Health from 208 to 160
-
Decreased base Protections from 14 to 10
-
Decreased base XP Reward from 29 to 17
-
Decreased base Gold Reward from 19 to 7
Vs AI
- Joust and Arena Vs AI once again use rules and settings equal to their PvP counterparts and use the regular Item Store
God Balance
Agni (Nerf)
Rain Fire (4)
- Decreased Scaling: 65% -> 60%
Aspect of Combustion
Combustion (P)
-
Decreased Ignite Scaling: 3% -> 2%
-
Decreased Consume Scaling: 80% -> 70%
Athena (Buff)
Confound (2)
- Decreased Taunt Duration Protection Scaling threshold: 150 -> 115
Chaac (Nerf)
Thunder Strike
- Increased Cooldown: 10/9.5/9.8.5/8s -> 10s
Torrent
- Decreased Base Damage: 100/160220/280/340 -> 80/135/190/245/300
Cupid (Fix)
Share the Love (2)
- Fixed an issue where this ability was not providing the Mana Heal effect when picking up a Heart and was also not providing Cupid Health when allies picked up a Heart
Hades (Buff)
Shroud of Darkness (2)
- Decreased Silence Duration Protection Scaling Threshold: 125 -> 100
Hou Yi (Nerf)
Suntouched
-
Increased Health Threshold for Suntouched to trigger: 20% -> 25%
-
Updated tooltip to state that Suntouched cannot trigger again while Suntouched is active.
Ricochet
- Decreased Base Damage: 95/145/195/245/295 -> 85/135/185/235/285
Divebomb
- Increased Cooldown: 15 -> 17/16.5/16/15.5/15s
Kali (Nerf)
General
-
Decreased Per Level Health: 97.5 -> 92.6
-
This results in 98 less health at level 20
-
Decreased Base Attack Speed: 1 -> 0.97
Neith (Shift)
Broken Weave
-
Increased Strength Scaling: 15% -> 20%
-
Decreased Intelligence Scaling: 25% -> 20%
-
Increased Attack Speed Scaling: 2% -> 3% Strength Per Stack
-
Decreased Intelligence Bonus: 10 -> 8
-
Decreased Intelligence Bonus Per Level: 0.5 -> 0.4
-
Intelligence at Level 20 Per Stack: 20 -> 16
Unravel
- Decreased Intelligence Scaling: 90% -> 80%
Ullr (Fix)
-
Weild Axe (Weild Bow) (4)
-
Fixed an issue where he would get the previous ranks Strength and Lifesteal while in Axe Stance, if he ranked the ability in Axe Stance.
Vulcan (Shift)
Master Craftsman (P)
Alternator Mod
-
Decreased Thumper’s Cooldown: 12s -> 6s
-
After you cast Thumper, you will need 6s to cast Inferno Cannon again.
Thermal Mod
- Decreased Bonus Backfire and Magma Bomb Scaling: 30% -> 20%
Earthshaker (4)
“Short range Earthshakers should be less impactful, but max range Earthshakers will remain hitting as hard as they currently do.”
-
Decreased Base Damage: 320/420/520/620/720 -> 285/375/465/555/645
-
Decreased Intelligence Scaling: 120% -> 110%
-
Increase Max Distance Damage Multiplier: 1.5x -> 1.65x
Item Balance
Ancient Signet (Buff)
-
Increased Intelligence: 75 -> 80
-
Increased Mana: 200 -> 250
Book of Thoth (Buff)
-
Increased Mana Conversion before Evolution: 4% -> 5%
-
Increased Mana Conversion after Evolution: 6% -> 7%
Divine Ruin (Buff)
-
Now only triggers on God Damage
-
Increased Intelligence Scaling: 10% -> 20%
-
Decreased Cooldown: 20s -> 15s
Gem of Focus (Buff)
- Increased Cooldown Rate: 10 -> 20
Tekko-Kagi (Buff)
- Increased Strength: 50 -> 60
Regrowth Striders (Nerf)
- Decreased Movement Speed: 30% decaying to 10% -> 25% decaying to 0%.
Runeforged Hammer (Buff)
-
Increased Strength: 40 -> 45
-
Increased Item Protection Scaling: 50 -> 65%
-
Decreased Cooldown: 40 -> 30s
-
Increased Cooldown Reduction on Applying Hard Crowd Control: 3s -> 6s
Soul Gem (Shift)
-
“Soul Gem’s healing was unchanged in the healing pass, as we felt it was underperforming and remaining where it was could bring it into a good spot. However, it still underperforms where it was in Smite 1.
-
One major reason is that it didn’t consider ally god hits. We are fixing that, giving gods who can buff or heal themselves and allies a much easier way to stack, giving them more control over reaching the effect. With this change the healing may now be too easily available, so we are doing a rough approximation of the Healing Pass to its heal, but giving it more raw Intelligence to help it feel like a strong pick and further bolster the passive damage boost it can trigger.” Adjusted so that it now considers abilities that hit allies for stacking. Stack Proc happens once per ability.
-
Damage Proc happens once per target per ability.
-
Increased Intelligence: 40 -> 60
-
Increased Base Heal: 5 -> 20
-
Decreased Heal Per Level: 10 -> 6
-
Level 1: 15 -> 26
-
Level 20: 205 -> 140
Daybreak Gavel (Shift)
-
“Daybreak Gavel and Soul Gem were already close in their raw effect, but with the change to Soul Gem they really occupy a very similar space. We are adjusting Daybreak to focus more on gaining raw Strength or Intelligence than bolstering just the next ability, separating it out from Soul Gem.”
-
Removed: On Ability Use: Consume all Stacks, this ability is +10% Strength and Intelligence scaling per stack (max 40%).
-
NEW: On Non-Healing Ability Use: Consume all Stacks, gaining +13 Strength or +16 Intelligence (based on highest item stat) for 8s per Stack (max 4)
Staff of Myrddin (Buff)
- Decreased Cooldown: 120s -> 80s
Totem of Death (Buff)
- Increased Intelligence: 45 -> 60
Typhon’s Heart (Buff)
-
Typhon’s Spawn will now only consider targets in combat to attack.
-
Will prioritize Gods over any other target.
-
Typhon’s Spawn will now retreat to their owner if they are separated by more than 13.2m.
-
Increased Damage Scaling: 20 -> 30% Intelligence
-
Increased Typhon’s Spawn Health: 50 -> 55 Per Level
-
Increased Intelligence: 40 -> 50
Umbral Link (Buff)
- Decreased Cost: 2700 -> 2500
Triton’s Conch (Buff)
-
Increased Strength: 20 -> 25
-
Decreased Cost: 2800 -> 2700
-
Increased Base Strength Aura: 7 -> 10
Bug Fixes
Quality of Life
-
Fixed an issue where Minions would move backwards after getting pulled by an ability Gods
-
Janus Recall now has portals.
Audio
-
Decreased A04 hit volume for Aladdin
-
Fixed an issue with A04 projectile being too quiet for Vulcan
-
Fixed an issue with ability VO not playing for The Morrigan
-
Revised Titan death sounds