YMIR - Father of the Frost Giants

Introduction to my Guide :)
Welcome to my Smite 2 Guide for Ymir. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Ymir. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
Discord: Frgotenpower X: https://x.com/frgotenpower Youtube: https://www.youtube.com/@therealfrgotenpower Twitch: https://www.twitch.tv/Frgotenpower
Ability Leveling Order

God Introduction
YMIR IS HERE!!
Ymir is a very stong guardian in Smite 2. He has the flexability to play Support, Jungle, or Solo. He may even have viability in the other roles depending on the current meta of the game.
Ymir has had some reworks done in Smite 2, This makes him a much more valiable pick compaired to his previous ability kit in smite 1.
His primary strengths lie with his Role Flexability, Mobility, Crowd Control, Damage, and his ability to create a wall to dash or block enemy paths.
Ability - Passive
Passive: Frostbite
Ymir's abilities apply Frostbite when he damages or CC's enemies.(Gods,Camps,Minions, ect..)
Frostbitten enemies take more basic attack damage from Ymir and deal less damage to you.
Ymir's passive STACKS with Critical Strikes
Passive Damage Scaling: 185% Strength + 37% Intelligence
Reduced Damage dealt by enemy: 10%
Basic Attack - Melee
Ymir's Auto attack deals Magic Damage to enemys in melee range infront of you.
**If multiple enemies are in the area where you swing, the enemy closest to the center area of your swing will be hit **
Stats:
Damage Scaling: 100% Strength + 20% Intelligence
Range: 1.92 Meters
Swing Cone Angle: 120 degrees
Ability 1 - Ice Wall
Ymir Creates a wall that Knock Backs enemies at the creation location.
Ymir can reactivate his wall by pressing the button again to** destroy the Ice Wall early.**
Ymir's wall impedes all characters and abilities like any other wall on the map.
Ymir can create the wall at his feet to Displace himself forward. This is Ymir's Dash option but it consumes the wall to cast.
Enemies displaced by Ymir's wall will go up and away from the wall's spawning location.
Stats:
Wall Duration Per Rank: 2.5 / 3 / 3.5 / 4 / 4.5 Seconds
Range: 11.2 Meters
Radius 3.25 Meters
Cooldown At All Ranks: 13 Seconds
Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Glacial Strike
Ymir's Smashes his club into the ground creating a field of ice that deals Magic Damage and Slows.
**The Damaging Area of the ability starts at Ymir and moves away from him over time. **
This ability can be aimed after it is activated for a short duration.
Ymir is Slowed by 42.5% during the activation of his Glacial Strike
Stats:
**Magic Damage ** Per Rank: 60 / 105 / 150 / 195 / 240
Ability Damage Scaling: 70% Intelligence + 55% Strength
Ability Slow on enemy: 25%
Slow Duration: 2 Seconds
Range: 6 Meters
Radius: 3.6 Meters
Cooldown Per Rank: 8 / 7.5 / 7 / 6.5 / 6 Seconds
Mana Cost Per Rank: 45 / 50 / 55 / 60 / 65
Ability 3 - Frost Breath
Ymir unleashes a frozen breath, Stunning Enemies and dealing Magic Damage in a frontal cone.
Ymir is rooted during the activation of this ability
Stats:
Magic Damage Per Rank: 50 / 85 / 120 / 155 / 190
Ability Damage Scaling: 55% Intelligence
Ability Stun Duration Per Rank: 1 / 1.15 / 1.3 / 1.45 / 1.6 Seconds
Cone Angle: 90 degrees
Cooldown Per Rank: 16 / 15. 5 / 15 / 14.5 / 14 Seconds
Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80
Ultimate - Shards Of Ice
Ymir freezes the area around him, Slowing enemies in this zone while he channels the ability.
After 3 seconds, Ymir will explode dealing a burst of Magical Damage to all enemies in range.
You can cancel this ability early, but at the cost of dealing less damage.
Ymir is CC Immune while Channeling this ability.
Ymir is Rooted while Channeling.
Stats:
Damage scales linearly from 35% to 100% based on the time spent channeling up to a max of 3 seconds spend channeling.
**Magic Damage ** Per Rank: 550 / 750 / 950 / 1,150 / **1,350 **
Damage Scaling: 160% Intelligence + 30% Protections
Enemy Slow In Area: 40%
Radius: 5.6 Meters
Cooldown Per Rank: 90 / 85 / 80 / 75 / 70 Seconds
Mana Cost Per Rank: 80 / 90 / 100 / 110 / 120
Gameplay Introduction
Ymir excels in multiple facits of the game. He can be an aggressive frontline tank, a burst jungle, or a bruiser like solo.
All these playstyles have a few things in common; A basic combo for Ymir is going to consist of:
Either Walling someone off of a pathway or dashing towards them and getting a Freeze followed by an auto, Glacial Strike, auto, Ultimate.
Also Freeze, Auto, Glacial Strike, Auto, Wall, Auto, Ult.
This is a basic combo for a beginning Ymir player to get the most damage out of their abilities.
Sometimes it is worth to save your wall or your freeze and just use your body as a "Threat" of freezing or walling and this can force actives/abilities.
Ymir is oppresive! Use this to your advantage by playing agressive and forcing early pressure, as well as transitioning to a great late game iniatator for your team.
Make sure to not waste your jump, as ymir has a lack of mobility when he does not have his dash so he can be easily chased.
Ymir has great synergy with the Blink Relic
Builds - Work in Progress
There will be several builds for Ymir as meta is developed. My plan is to have atleast 1 for Jungle, Support, and Solo.
God/Camp/Item Interactions
This will be a section for all known/current god interactions.
Things that need tested:
Testing Item CC generating Frostbite on enemies
Ymir wall under a ymir while he ults.