Smite 2 Alpha - Anhur ADC Guide

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ANHUR - Slayer of Enemies

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Anhur. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Anhur. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Anhur Crit Build

Start: Deaths Toll Devo Gloves, 3 HP pots and Combat Blink.   FULL BUILD: Deaths Toll, Devos, Demon Blade, Musashi's Dual Swords, Hastened Fatalis,  The Executioner, Death Bringer
Start: Deaths Toll Devo Gloves, 3 HP pots and Combat Blink. FULL BUILD: Deaths Toll, Devos, Demon Blade, Musashi's Dual Swords, Hastened Fatalis, The Executioner, Death Bringer
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Ability Leveling Order

Leveling order - 2>3>1>2>4>2>1>2>4>2>1>3>4>1>1>3>4>3>3>4  - Work towards maxing your Impale then your ult, then Shifting Sands, Then your jump
Leveling order - 2>3>1>2>4>2>1>2>4>2>1>3>4>1>1>3>4>3>3>4 - Work towards maxing your Impale then your ult, then Shifting Sands, Then your jump

God Introduction

Anhur is one of the most powerful ADC's that has had some reworks done in Smite 2. His primary strengths lie with his Ranged Autos, Mobility, Displacement, and High Penetration through his Abilities/Passives. You might even catch him in some cheeky Gentlemens 1v1s ;)

ABILITY - Passive

Passive: ENFEEBLE

Dealing Damage to enemies reduces there Physical Protections Stacking up to 2 Times.

Physical Protection Reductions Reduced: 10 Physical Protections per stack

Duration: 4 Seconds

Every Application applies full duration of Enfeeble

Dealing Damage to enemies reduces there Physical Protections by 10 Stacking up to 2 Times.

Duration: 4 Seconds

Every Application applies Full Duration of Enfeeble

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Basic Attack - Ranged

Anhur's Basic Attick is a Ranged basic attack that fires a projectile that deals Physical Damage to the first enemy hit.

Projectile will STOP on first target hit and DOES NOT pass though walls.

Damage Scaling: 100% Strength + 20% Intelligence

Range: 8.8 Meters

Radius: 0.48 Meters

Ability 1 - Shifting Sands

Anhur summons an Obelisk/Pillar that is surrounded by Shifting Sands The Obelisk has 2 different rings of sand. The outer Ring does a 15% Slow The inner Ring does an additional 15% slow that stacks to 30% when closer to the piller.

Enemies in the sands are Slowed and take Additional Damage from your basic attacks.

The Obelisk acts as a Wall

You may reactivate the pillar to destroy the pillar and the sands surrounding it.

Stats:

15% Slow (additional 15% near Pillar) = 30%

Increased Auto Damage Taken (From Anhur) Per Rank 8% / 11% / 14% / 17% / 20%

Duration at all ranks: 7.5s

Mana Cost Per Rank 40 / 50 / 60 / 70 / 80

Cooldown at all ranks: 14 Seconds

Range: 10.4 Meters

Radius: 9.6 Meters

Ability 2 - Impale

Anhur throws a large spear, dealing Physical Damage in a straight line infront of him.

The first God hit is Pushed away in the direction of impact. If the God Hits a wall, they are Stunned for a short time.

The Projectile that is throw when you use Impale will pass through and damage minions, but the projectile will stop when it hits a wall or your pillar.

Enemy gods hit by this ability will deal damage to enemies they collide with.

Stats:

Physical Damage Per Rank: 55 / 105 / 155 / 205 / 255

Damage Scaling: 75% Strength

Stun Duration Per Rank: 0.85 / 0.95 / 1.05 / 1.15 / 1.25 Seconds

Range: 8.8 Meters

Radius 0.48 Meters

Cooldown At All Ranks: 12 Seconds

Mana Cost Per Rank: 50 / 60 / 70 / 80 / 90

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Ability 3 - Disperse

Anhur will Leap forward, Dealing Physical Damage wherever you land.

Upon landing enemys will be Knocked Back / Displaced from your landing point.

Stats:

Physical Damage Per Rank: 35 / 70 / 105 / 140 / 175

Damage Scaling: 55% Strength

Range: 8.8 Meters

Radius: 2.4 Meters

Cooldown Per Rank: 15 / 14.5 / 14 / 13.5 / 13 Seconds

Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80

Ultimate - Desert Fury

Anhur throws 4 empowered spears plus a Final Spear over 1.5 Seconds Each spear dealing Physical Damage.

The Final Spear deals a Burst of Bonus Physical Damage and has a wider radius

These spears pass through everything. (Gods, Walls, Minions, Jungle Camps)

Anhur is** CC immune** while channeling this ability.

Stats:

Physical Damage Per Tick: 55 / 80 / 105 / 130 / 155

Damage Scaling Per Tick: 40% Strength

Final Spear Damage: 90 / 135 / 180 / 225 / 270

Final Spear Damage Scaling: 80% Strength

Range: 12.8 Meters

Radius for first 4 Spears: 0.56 Meters

Radius for Final Spear: 0.72 Meters

Cooldown Per Rank: 90 / 85 / 80 / 75 / 70 Seconds

Gameplay/Introduction

Anhur excels in Shreading tanks, and does great in a 1 on 1 fight.

Anhurs typical Combo revolves around setting up an impale either into your own pillar or into a wall and utilizing the bonus damage of the sands of your pillar.

You can use pillar to block and slow enemies, to maximize the time of the pillar damage buff for the most damage output with your autos.

Anhur's ultimate does a large burst of damage to finish off enemies, or can be utilized for the CC Immunity to stop other gods from Crowd Controlling you.

Always keep an eye out for impale oportunities to get extra poke and potentially a kill.

While anhur has a low skill floor many high level players can play him to a very high skill ceiling which will allow for a lot of outplay, displacement, and escape potential.

Be careful using your Jump ability without a second thought, but it can be used to set up impales with the displacement from the jump, but this is a very large Risk/Reward strategy that can pay off in a pinch.

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Interactions - List of interactions with Gods/Camps

Future list of known smite god/camp interactions from anhur