ANHUR - Slayer of Enemies
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Anhur. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Anhur. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Anhur Crit Build
Ability Leveling Order
God Introduction
Anhur is one of the most powerful ADC's that has had some reworks done in Smite 2. His primary strengths lie with his Ranged Autos, Mobility, Displacement, and High Penetration through his Abilities/Passives. You might even catch him in some cheeky Gentlemens 1v1s ;)
ABILITY - Passive
Passive: ENFEEBLE
Dealing Damage to enemies reduces there Physical Protections Stacking up to 2 Times.
Physical Protection Reductions Reduced: 10 Physical Protections per stack
Duration: 4 Seconds
Every Application applies full duration of Enfeeble
Dealing Damage to enemies reduces there Physical Protections by 10 Stacking up to 2 Times.
Duration: 4 Seconds
Every Application applies Full Duration of Enfeeble
Basic Attack - Ranged
Anhur's Basic Attick is a Ranged basic attack that fires a projectile that deals Physical Damage to the first enemy hit.
Projectile will STOP on first target hit and DOES NOT pass though walls.
Damage Scaling: 100% Strength + 20% Intelligence
Range: 8.8 Meters
Radius: 0.48 Meters
Ability 1 - Shifting Sands
Anhur summons an Obelisk/Pillar that is surrounded by Shifting Sands The Obelisk has 2 different rings of sand. The outer Ring does a 15% Slow The inner Ring does an additional 15% slow that stacks to 30% when closer to the piller.
Enemies in the sands are Slowed and take Additional Damage from your basic attacks.
The Obelisk acts as a Wall
You may reactivate the pillar to destroy the pillar and the sands surrounding it.
Stats:
15% Slow (additional 15% near Pillar) = 30%
Increased Auto Damage Taken (From Anhur) Per Rank 8% / 11% / 14% / 17% / 20%
Duration at all ranks: 7.5s
Mana Cost Per Rank 40 / 50 / 60 / 70 / 80
Cooldown at all ranks: 14 Seconds
Range: 10.4 Meters
Radius: 9.6 Meters
Ability 2 - Impale
Anhur throws a large spear, dealing Physical Damage in a straight line infront of him.
The first God hit is Pushed away in the direction of impact. If the God Hits a wall, they are Stunned for a short time.
The Projectile that is throw when you use Impale will pass through and damage minions, but the projectile will stop when it hits a wall or your pillar.
Enemy gods hit by this ability will deal damage to enemies they collide with.
Stats:
Physical Damage Per Rank: 55 / 105 / 155 / 205 / 255
Damage Scaling: 75% Strength
Stun Duration Per Rank: 0.85 / 0.95 / 1.05 / 1.15 / 1.25 Seconds
Range: 8.8 Meters
Radius 0.48 Meters
Cooldown At All Ranks: 12 Seconds
Mana Cost Per Rank: 50 / 60 / 70 / 80 / 90
Ability 3 - Disperse
Anhur will Leap forward, Dealing Physical Damage wherever you land.
Upon landing enemys will be Knocked Back / Displaced from your landing point.
Stats:
Physical Damage Per Rank: 35 / 70 / 105 / 140 / 175
Damage Scaling: 55% Strength
Range: 8.8 Meters
Radius: 2.4 Meters
Cooldown Per Rank: 15 / 14.5 / 14 / 13.5 / 13 Seconds
Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80
Ultimate - Desert Fury
Anhur throws 4 empowered spears plus a Final Spear over 1.5 Seconds Each spear dealing Physical Damage.
The Final Spear deals a Burst of Bonus Physical Damage and has a wider radius
These spears pass through everything. (Gods, Walls, Minions, Jungle Camps)
Anhur is** CC immune** while channeling this ability.
Stats:
Physical Damage Per Tick: 55 / 80 / 105 / 130 / 155
Damage Scaling Per Tick: 40% Strength
Final Spear Damage: 90 / 135 / 180 / 225 / 270
Final Spear Damage Scaling: 80% Strength
Range: 12.8 Meters
Radius for first 4 Spears: 0.56 Meters
Radius for Final Spear: 0.72 Meters
Cooldown Per Rank: 90 / 85 / 80 / 75 / 70 Seconds
Gameplay/Introduction
Anhur excels in Shreading tanks, and does great in a 1 on 1 fight.
Anhurs typical Combo revolves around setting up an impale either into your own pillar or into a wall and utilizing the bonus damage of the sands of your pillar.
You can use pillar to block and slow enemies, to maximize the time of the pillar damage buff for the most damage output with your autos.
Anhur's ultimate does a large burst of damage to finish off enemies, or can be utilized for the CC Immunity to stop other gods from Crowd Controlling you.
Always keep an eye out for impale oportunities to get extra poke and potentially a kill.
While anhur has a low skill floor many high level players can play him to a very high skill ceiling which will allow for a lot of outplay, displacement, and escape potential.
Be careful using your Jump ability without a second thought, but it can be used to set up impales with the displacement from the jump, but this is a very large Risk/Reward strategy that can pay off in a pinch.
Interactions - List of interactions with Gods/Camps
Future list of known smite god/camp interactions from anhur