Ra
Speed of Light
- After using an ability gain Movement Speed.
- This buff stacks up to 3 times
Celestial Beam
- Summon a moving beam of intense light, dealing Magical Damage to enemies.
Divine Light
-
New Features!
-
For a period after activation, basic attacking fires solar rays that deal Magical Damage.
-
The solar rays count as abilities, trigger ability effects, and pierce targets.
-
Emanate light in the area around you that repeatedly slows enemies before exploding dealing Magical Damage.
-
Enemies looking at you gain additional slow stacks and are blinded by the explosion. The explosion occurs after 2s and a slow stack is applied every 0.5s.
Solar Blessing
-
Summon a pillar of light repeatedly dealing Magical Damage and Healing allies.
-
The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection
-
The pillar of light ticks 6 times over 6s
Searing Pain
-
Blast enemies in front of you with a wave of extreme heat, dealing Magical Damage. Deals 5% of Max HP true damage to enemy gods as bonus damage
-
Miscellaneous Adjustments
The Divine Light blind has been adjusted to be a bit less harsh for photosensitive people.
Sobek
Blessing of the Nile
-
When Sobek deals damage he gains a stack of Protections.
-
This effect stacks 3 times and lasts for 10s
-
An ability can only provide one stack per cast
Charge Prey
-
Dash forward. The first enemy hit takes Magical Damage and stops the dash. Sobek displaces the enemy behind him.
-
Damaged enemies are Stunned before being thrown
-
You are Displacement Immune while dashing and CC Immune while throwing
Tail Whip
-
Spin your tail, dealing Magical Damage in an area around Sobek.
-
Damaged enemies are also Displaced away from Sobek
Sickening Strike
-
New Features!
-
Now applies a disease that can spread between enemies.
-
Sickening Strikes cooldown is lowered by the amount of enemies hit by the initial strike, up to 4.
-
Strike in front of you. This strike deals Magical Damage in a cone and applies Disease, reducing healing received for 5s.
-
Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s
-
Gods take % Health Damage while Non-gods take a flat amount of damage.
-
Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4
** Lurking in the Waters**
-
New Features!
-
Sob-execute! Sobek can now execute enemies at low health, scaling the HP Threshold with the length of his change.
-
Sobek is rewarded for kills (Execute or otherwise) on enemy gods with his ultimate. Sobek permanently gains 25 Max Health each time his Ultimate kills an enemy god and gains a burst of Healing.
-
Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing Magical Damage to enemies in range.
-
You may cancel this ability early, dealing less damage
-
Executes enemies below 10 to 25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health
Miscellaneous Adjustments
-
Sobek’s Camera is no longer locked after he hits an enemy with Charge Prey, allowing him to see where he will throw his enemy more easily.
-
This also allows him to turn and attack the enemy as they are flipped.
-
Sobek’s Charge Prey no longer continues for the full time if an enemy dies or becomes CC Immune during the pluck sequence; instead ending early.
-
This ending is not instantaneous, but is a shorter window than it was previously, allowing Sobek to act more quickly.