SMITE 2 Closed Alpha 5 God Update Notes

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Ra

Speed of Light

  • After using an ability gain Movement Speed.
  • This buff stacks up to 3 times

Celestial Beam

  • Summon a moving beam of intense light, dealing Magical Damage to enemies.

Divine Light

  • New Features!

  • For a period after activation, basic attacking fires solar rays that deal Magical Damage.

  • The solar rays count as abilities, trigger ability effects, and pierce targets.

  • Emanate light in the area around you that repeatedly slows enemies before exploding dealing Magical Damage.

  • Enemies looking at you gain additional slow stacks and are blinded by the explosion. The explosion occurs after 2s and a slow stack is applied every 0.5s.

Solar Blessing

  • Summon a pillar of light repeatedly dealing Magical Damage and Healing allies.

  • The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection

  • The pillar of light ticks 6 times over 6s

Searing Pain

  • Blast enemies in front of you with a wave of extreme heat, dealing Magical Damage. Deals 5% of Max HP true damage to enemy gods as bonus damage

  • Miscellaneous Adjustments

The Divine Light blind has been adjusted to be a bit less harsh for photosensitive people.

Sobek

Blessing of the Nile

  • When Sobek deals damage he gains a stack of Protections.

  • This effect stacks 3 times and lasts for 10s

  • An ability can only provide one stack per cast

Charge Prey

  • Dash forward. The first enemy hit takes Magical Damage and stops the dash. Sobek displaces the enemy behind him.

  • Damaged enemies are Stunned before being thrown

  • You are Displacement Immune while dashing and CC Immune while throwing

Tail Whip

  • Spin your tail, dealing Magical Damage in an area around Sobek.

  • Damaged enemies are also Displaced away from Sobek

Sickening Strike

  • New Features!

  • Now applies a disease that can spread between enemies.

  • Sickening Strikes cooldown is lowered by the amount of enemies hit by the initial strike, up to 4.

  • Strike in front of you. This strike deals Magical Damage in a cone and applies Disease, reducing healing received for 5s.

  • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s

  • Gods take % Health Damage while Non-gods take a flat amount of damage.

  • Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4

** Lurking in the Waters**

  • New Features!

  • Sob-execute! Sobek can now execute enemies at low health, scaling the HP Threshold with the length of his change.

  • Sobek is rewarded for kills (Execute or otherwise) on enemy gods with his ultimate. Sobek permanently gains 25 Max Health each time his Ultimate kills an enemy god and gains a burst of Healing.

  • Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing Magical Damage to enemies in range.

  • You may cancel this ability early, dealing less damage

  • Executes enemies below 10 to 25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health

Miscellaneous Adjustments

  • Sobek’s Camera is no longer locked after he hits an enemy with Charge Prey, allowing him to see where he will throw his enemy more easily.

  • This also allows him to turn and attack the enemy as they are flipped.

  • Sobek’s Charge Prey no longer continues for the full time if an enemy dies or becomes CC Immune during the pluck sequence; instead ending early.

  • This ending is not instantaneous, but is a shorter window than it was previously, allowing Sobek to act more quickly.

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Frgotenpower
Frgotenpower
Updated 6mo ago

SMITE 2 Closed Alpha 5 God Update Notes

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