Smite 2 Hun Batz Guide Open Beta 2

RubyEnemy
RubyEnemy
Jan 31, 25
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Hun Batz

The transformed trickster, once an artist and musician, but envy soured his talents. A grudge with the Hero Twins led him to treachery, and he was outwitted, transformed into a monkey- a god still, but forever bearing the memory of rivalry and loss. Worshipped as a deity of art, Hun Batz's craft now hides a thirst for revenge, his rivalry with the TTwins festering, his grudge an ember ready to ignite once more.

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Jungle Build(Brawlers is game to game pickup if needed)

Aspect of Disruption

Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength Buff.

Overhand Smarsh Stuns gods hit by it, but deals reduced damage.

I HIGHLY RECOMMEND USING HUN BATZ'S ASPECT

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Passive - Infused Strikes

After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a Stacking Strength buff on a successful hit. Stacks up to 4 times.

Strength: 2 Per Stack

Strength: 0.25 Per Level

Buff Duration: 4s

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Ability 1 - Somersault

Leap forward, dealing Physical Damage and Slowing enemies in the area where you take off and where you land. Enemies hit by both areas take reduced damage form the 2nd hit.

Damage: 65 | 105 | 145 | 185 | 225

Damage Scaling: 70% Strength

Slow: 20%

Slow Duration: 2s

Range: 8.8m

Radius: 2.4m

Cooldown: 13s

Cost: 60

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Ability 2 - Overhand Smash

Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, Deal Physical Damage to enemies in front of you. While Channeling you are Displacement Immune and Immune to strafe and back pedal movement Penalties

Damage: 85 | 140 | 195 | 250 | 305

Damage Scaling: 95% Strength

Physical Protections Decreased per Stack: 2 | 3 | 4 | 5 | 6

Debuff Duration: 2s

Range: 5.6m

Cone Angle: 110 Degrees

Cooldown: 12 | 11 | 10 | 9 | 8s

Cost: 60

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Ability 3 - Scared Monkey

Throw a projectile monkey that deals Physical damage to any enemies it hits. After hitting, it will Bounce to nearby enemies applying a mark to only the other most recently hit enemy. Reactivate this ability to teleport to the Marked Enemy.

Damage: 80 | 135 | 190 | 245 | 300

Damage Scaling: 70% Strength

Mark Duration: 2s

Range: 8.8m

Cooldown: 13s

Cost: 60 | 65 | 70 | 75 | 80

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Ability 4 - Fear no Evil

Create a Totem that repeatedly Fears and deals Physical Damage to all enemies around it. Hits every 0.25s

Damage per Tick: 50

Damage Scaling Per Tick 15% Strength

Feared Duration: 0.5s

Lifetime: 1 | 1.25 | 1..5 | 1.75 | 2s

Range: 7.2m

Radius: 5.6m

Cooldown: 120 | 115 | 110 | 105 | 100s

Cost: 60

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SMITE 2
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Hun Batz
RubyEnemy
Smite 2 Hun Batz Guide Open Beta 2
RubyEnemyUpdated 4mo ago
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