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Smite 2 Rama Build Guide Open Beta 3

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Rama
Rama
CarryCarry
Rama
RamaHindu
Carry
Starter Items
Leather Cowl
Axe
Purification Beads
Health Potion
Final Build
Hunter's Cowl
Bragi's Harp
Qins Blade
The Executioner
Sun Beam Bow
Demon Blade
Deathbringer
Ideal for Instagram Stories and TikTok posts.
Rama
RamaHindu
Carry
Starter Items
Leather Cowl
Axe
Purification Beads
Health Potion
Final Build
Hunter's Cowl
Bragi's Harp
Qins Blade
The Executioner
Sun Beam Bow
Demon Blade
Deathbringer
Creator Branding

Passive - Astral Quiver

Your Basic Attacks cost Astral Arrows.

• When you run out of Astral Arrows, you automatically reload.

• You can reload at any time by using the cancel input.

• Reload time is scaled down with Attack Speed.

• The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the ground.

• Dropped Astral Arrows last for 10s, and picking one up restores 10 Mana.

DropChance - 30

DropChancePerLevel - 1

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Ability 1 - Astral Strike

Switch to a more powerful arrow that deals bonus Physical Damage, pierces, and Slows enemies.

• While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana.

Bonus Damage - 10 / 20 / 30 / 40 / 50

Slow - 10 / 10 / 10 / 10 / 10

SlowStacks - 3

Slow Duration - 1.5 / 1.5 / 1.5 / 1.5 / 1.5

Range - 8.8

Radius - 0.48

Cooldown - 12 / 12 / 12 / 12 / 12

Cost - 15 / 15 / 15 / 15 / 15

Ability 2 - Infinite Arrows

Focus your mind and gain increased Attack Speed.

• When activating this ability, if there are any dropped Astral Arrows within 8.8m of you, automatically collect them.

• While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.

Attack Speed - 40 / 45 / 50 / 55 / 60

Duration - 5

Radius - 8.8

Cooldown - 15 / 14 / 13 / 12 / 11

Cost - 40 / 45 / 50 / 55 / 60

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Ability 3 - Rolling Assault

Roll in the direction you are currently traveling.

• For the next 5s after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing bonus Physical Damage.

Damage - 20 / 40 / 60 / 80 / 100

Cripple - 1 / 1.25 / 1.5 / 1.75 / 2

Range - 7.2

Radius - 0.48

Cooldown - 11 / 11 / 11 / 11 / 11

Cost - 50 / 55 / 60 / 65 / 70

Ability 4 - Astral Barrage

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Launch yourself into the air for up to 5s and shoot 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size.

Damage - 190 / 280 / 370 / 460 / 550

Range - 32

Radius - 2.4 / 1.6 / 1.2

Cooldown - 90 / 90 / 90 / 90 / 90

Cost - 80 / 80 / 80 / 80 / 80

Range - 32 / 32 / 32 / 32 / 32

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RubyEnemy
RubyEnemy
Created 2mo ago

Smite 2 Rama Build Guide Open Beta 3

Rama
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