Yemoja - Goddess of Rivers
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Yemoja Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Yemoja. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
Discord: Frgotenpower
Yemoja Support Build
Yemoja Ability Leveling Order
God Introduction
Yemoja is a great Support in smite 2, They bring Healing, Crowd Control, Deployable Walls, and Distance Generation.
Yemoja has had some reworks done in Smite 2, Primarily Giving enemy Gods Omi when she uses her abilties (Will come up in future gods).
She also has some good healing effects but is overall very similar to smite 1
Passive - Omi
Yemoja uses Omi to cast spells instead of Mana.
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Starting with 7, earning up to 10
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Yemoja's water based attacks and abilities can hit allies, poviding them a Heal over 6s
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Additional Omi is gained at lvl 5, 10, and 15.
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Cooldown Reduction increases Omi regeneration.
Basic Attack - Ranged
Fire a projectile that deals Magical Damage to the first enemy hit.
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Projectile stops on first target hit, and does not pass through walls.
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Yemoja’s basic attacks have an increased radius to hit allies, and apply Omi Regeneration on them.
----- STATS -----
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 8.8 Meters
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Radius: 0 .48 Meters
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Ally Radius: 0.8 Meters
Ability 1 - Bouncing Bubble / MoonStrike
Bouncing Bubble (MoonStrike): Yemoja tosses a bubble that bouces twice, dealing Magical Damage and Slows enemeis before expoding into smaller bubbles.
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Small bubbles deal reduced Magical Damage
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This ability changes to Moonstike when used.
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Moonstike data not implimented.
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Allies hit will also gain Omi Regeneration.
----- STATS -----
Enemies take reduced damage from the ability, if hit by both bubbles.
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First Bubble Damage Per Rank: 55 / 90 / 125 / 160 / 195
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Damage Scaling: 30% Inteligence
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Small Bubble Damage: 27.5 / 45 / 62.5 / 80 / 97.5
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Small Bubble Damage Scaling: 15% Intelligence
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Slow: 30%
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Slow Duration: 1 Second
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Range: 5.6 Meters
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Radius: 2.24 Meter
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Small Bubble Radius: 1 Meter
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Cooldown At All Ranks: 0 Seconds
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Omi Cost At All Ranks: 2
Ability 2 - Mending Waters
Yemoja fires a wave of water, dealing Magical Damage to enemies.
This wave spreads and bounces between allied gods, Healing them and providing them a Health Shield.
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This ability also does bonus damage to enemy Health Shields.
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Allies hit will also gain Omi Regeneration.
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This projectile stops on walls or first allied god hit.
----- STATS -----
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Damage Per Rank: 65 / 95 / 125 / 155 / 180
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Damage Scaling: 40% Intellgence
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Heal Per Rank: 20 / 40 / 60 / 80 / 100
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Shield Health: 30 / 60 / 90 / 120 / 150
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Shield Health Scaling: 15% Intelligence
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Bonus Damage to Shields: 2x / 2x / 2x / 2x / 3x
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Range: 9.6m
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Radius: 1.12m
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Cooldown at All Ranks: 0 Seconds
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Omi Cost at all ranks: 3
Ability 3 - Riptide
Yemoja creates a ring of water that Knock Backs anyone entering it.
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Allies travel further in the direction the ring is placed and gain Movement Speed and Protections.
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Enemies are Slowed for 2 seconds
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Placing the ring at the maximium distance revserses its direction
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Allies that use the ring also gain Omi Regeneration.
----- STATS -----
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Movement Speed: 10% / 12.5% / 15% / 17.5% / 20%
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Protection: 20 / 25 / 30 / 35 / 40
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Buff Duration:
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Slow: 15%"
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Slow Duration: 2 Seconds
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Range: 9.6m
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Radius: 2.24m
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Cooldown: 0 Seconds
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Omi Cost At All Ranks: 3
Ultimate - River's Rebuke:
Yemoja conjures two large walls of water that block enemy movement and projectiles.
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After a delay they crash down dealing (70%int) magical damage, Trembling and Slowing enemies hit.
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Allies impacted by the crashing waves gain Omi Regeneration and Moonstike's buff
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You gain a buff of increased Omi over time on using this ability.
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You gain half of your missing Omi immediately but the duration of the restoration buff is decreased based on the amount restored.
----- STATS -----
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Enemies are slowed by 60% decreasing to normal over 3s.
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Damage Per Rank: 250 / 320 / 390 / 460 / 530
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Damage Scaling: 70% Intelligence
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Range: 15 Meters
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Radius: 4.5 Meters
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Cooldown: 140 / 135 / 130 / 125 / 120 Seconds
God/Camp/Item Interactions
Testing in progress