Mordred, Breaker of the Round Table
Intro
Get ready to stomp out the life of your enemies in true smite fashion. Bleed them dry and hunt them down. You are the blood hound of camelot and no obstacles, man or mountain will stop you.
Discord: demise14
Twitch: https://www.twitch.tv/demise2014
Items, Items, Items
Ability Icons
Ability Leveling Order
4>1>2>3
Your ult is so strong on mordred, and when you are deep into a fight it may come up two or even 3 times. Definitely keep it leveled.
Your 1 is your best tool for harass, it does a ton of damage and can heal you if you want it to. Your 2 gives you a prot shred effect on your autos that stacks per auto hit, and movement speed. I strongly perfer leveling this second Your 3 could be leveled second, but I think its best used as a little bit of poke and a utility to chase them down.
also dont forget about your passive! its a short dash and a knock up and a bit of damage
Basic Attack - Melee
Deal Physical Damage to an enemy in front of you
- Range: 1.92m
- Damage: 44 + 2.42 per level
- Mourning Damage Scaling: 100% Strength + 20% Intelligence
- Clarent Damage Scaling: 100% Intelligence + 60% Strength
notes:
- Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing time.
Ability - Passive
Hit enemies to gain Wrath. Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath. Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath. After using an ability or attacking, your Interact key becomes a Dash forward. This deals Physical Damage and Knocks Back the first enemy god hit.
notes:
- Hitting enemy gods with abilities provides 2 Wrath and 1 for basic attacks.
- Hitting enemy minions provides 1 Wrath.
- Gain 1 Wrath every 4s. passively
- Wrath can only be gained once per ability per enemy hit.
Ability 1 - Cruel Strikes
Strike twice with your swords. First Slash, dealing Physical Damage to enemies in front of you. Then Slam, dealing Physical Damage to enemies in a line and either dealing Bonus Damage or Healing, based on your Basic Attack Chain.
- Cost: 45/50/55/60/65 mana
- Cooldown: 12/11.5/11/10.5/10 seconds
- Slash Radius: 4 meters
- Slash Angle: 90 degrees
- Slam Range: 4 meters
- Slam Radius: 0.75 meters
- Slash Damage and Scaling: 55/80/105/130/155 + 45% Strength
- Slam Damage and Scaling: 55/80/105/130/155 + 65% Strength
- Bonus Damage: 40% Protections
- Heal: 45% Protections
- Minion Heal: 10/15/20/25/30
notes:
- Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain.
- Line attack Heals you on hit if Clarent is next in the basic attack chain.
- Lower healing on hitting enemy minions.
Ability 2 - Bloodrage
Deal Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own.
- Cost: 50/55/60/65/70 mana
- Cooldown: 14 seconds
- Radius: 3.2 meters
- Damage: 50/90/130/170/210
- Damage Scaling: 50% Strength and 40% Intelligence
- Attack Speed: 40%
- Movement Speed: 12/14/16/18/20%
- Protection: 4/5/6/7/8
- Buff Duration: 4 seconds
- Protection Reduced: -4/-5/-6/-7/-8
- Debuff Duration: 4 seconds
Notes:
- Physical Protection buff and debuff stacks up to 4 times.
Ability 3 - Severing Slice
Fire a projectile that deals Physical Damage and Slows enemies. Direct hits with the center of the projectile cause targets to Bleed, taking Bonus Damage as they move.
- Cost: 40/50/60/70/80 mana
- Cooldown: 12 seconds
- Range: 9.6 meters
- Radius: 0.6 meters
- Inner Radius: 0.2 meters
- Damage and Scaling: 55/85/115/145/175 + 50% Intelligence
- Bleed Damage and Scaling: 20/25/30/35/40 + 10% Strength
- Minion Damage and Scaling: 10/15/20/25/30 + 5% Strength
- Slow: 30%
- Debuff Duration: 2.5 seconds
Notes:
- Enemy gods are damaged for every 1.25m they move.
- Minions take damage over time instead of due to movement.
Ultimate Ability - Heart Slash
Deal Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a Health Shield and Healing over time, while dealing Physical Damage repeatedly to that enemy.
- Cost: 40 mana
- Cooldown: 20 seconds
- Radius: 1 meters
- Damage: 80/130/180/230/280
- Damage Scaling: 70% Strength
- Damage Per Tick: 30/40/50/60/70
- Damage Scaling Per Tick: 25% Strength
- Heal: 10/20/30/40/50
- Heal Scaling: 20% Intelligence
- Shield Health: 160/200/240/280/320
Notes:
- Ability repeatedly deals damage every 0.3s. over 1.5 seconds.
- You are Slowed while Channeling.
- This is a channeled ability meaning you can be CC'd out of it
Charged Ultimate Ability - Pursue the Weak
Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit. Nearby enemies take Physical Damage and are Stunned. After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing Physical Damage.
- Cost: 80 mana
- Radius: 3.2 meters
- Damage: 150/200/250/300/350
- Damage Scaling: 75% Strength and 75% Intelligence
- Damage Per Tick: 70/90/110/130/150
- Damage Scaling Per Tick: 15% Strength and 15% Intelligence
- Stun Duration: 0.5 seconds
Notes:
- Charge lasts 4 seconds but will continue if within a wall, ending immediately when possible.
- You gain vision of all enemies around you while Charging.
- If no enemy gods are able to be Displaced, the follow-up attack will not start.
Gameplay
Be a nuisance. Make sure youre clearing waves and farming well or you will fall behind, but as long as you are on level you can get some good early pressure. Mordred loves to be ahead so snowball your early pressure into invades and more gold, and MORE DAMAGE. In fights be looking to poke with the 3 and maybe trade some with the 1, understanding that you do have a heal on your 1 to help win small trades. You want to be close to your enemies in fights, so its really easy to start a fight with your ultimate. The small ult is a great lockdown tool, and the big ult is a good fight start, but consider holding your ult for chase down as well. Try to continue to pressure, because while you are good at scrapping you are easy to kill since you have no real mobility tools in your ult. Take 1v1s or scraps with your team, but dont full commit by yourself to multiple enemies. Poke, poke, poke until you can get them to back off and find your windows to kill or get obj.
Conclusion
Mordred is a great brawler and really fun to play. He can be a bit tricky in the positioning department, but some good sustain really helps him shine through fights, and he can be a dominant force in the game when played well. Get out there, hunt your foes down, and show them your wrath.
As always, if you'd like to see some mordred action, come on over to my twitch at https://www.twitch.tv/demise2014 and let me Know. GLHF