14.4 Gameplan & Meta

ro6in
ro6in
May 27, 25
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Patch 14.4 Comp Tier List

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About me

Ill update my meta/gameplan or guides for comps anytime i learn something new. i watch alot of streams or guides from top challenger players from china, apac, emea or na. I also watch tournaments like tactians cup from all regions. Im gm atm trying to hit challenger. If you know anything useful that i dont or think something is wrong, please let me know to improve the guides and as a player, thanks.

All Guides with augments, items, artefacts, boards with+1s and helpful tips.

https://www.tacter.com/@ro6in

Discord: ro6in#5821

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Gameplan 14.4

In 14.4 you get less components which makes Item Augments better. Most Comps have 1 Tank and 2 Carrys which means you have to click Item Augments!

Urgot & Renekton are hard to play comps but very strong

  • OPENERS & WHEN TO COMMIT ON 2-1

A.M.P Annie & Samira -> Manazane, Goldcollector, Gold/XP Augment, Winstreak Fast9, Losestreak Cypher, Nitro Opener with Elise or Yuumi Nitro, Component Tear, BF. High Resource Encounter.

Urgot & Vex -> BoomBot Emblem, Hunter Killer Missile Winstreak, Gold/XP Augment, Kog2 + Skarner, pivot out of Marksman when hitting Urgot on 8, Component BF, Winstreak Fast9. High Resource Encounter

Rapidfire Zeri & Renekton -> Rapidfire Emblem, Losestreak Cypher, Component BF, Bow, Belt, Rod. High Resource Encounter or Lucky Shop Encounter.

Bastion Morgana -> Morg Bastion start, Bastion Emblem, One For All, Starry Night, No Scout No Pivot, Shop Glitch, Pandoras Bench, Memory Bank, Zhonyas, Component Tear, Rod. Reroll Subscription or Lucky Shop Encounter.

A.M.P Yumii & Naafiri Reroll -> Exotech Item Pulse Stabilizer or Hyperfang, Artefact, Nitro, Shop Glitch, Starry Night, Not Today, Living Forge, Portable Forge, 3x A.M.P, Caretakers, Worth The Wait. Manazane, Lichbane, Component Crit. Reroll Subscription Encounter. Reroll Subscription Encounter or High Resource.

Dynamo Elise & Braum Reroll -> Elise or Morgana start in high resource lobby since comp is expensive with 2 3 Cost 3* needed, Memory Bank, Shop Glitch, Rigged Shops at 3-2, Dual Purpose, Tricksters, Zhonyas, Unending Despair Braum, Component Tear, Rod, Belt. Reroll Subscription Encounter or High Resource.

Anima Squad -> Stong Board with upgraded Anima Units, Support Spire, Quality Over Quantity, Item Augment to streak with, Worth The Wait, Components BF or for Frontline. Encounter Triple Gold for Combat orLucky Shop.

Marksman -> Flatline, Item Augment, Gold/XP Augment, Kog + Skarner start (+ Marksman Emblem), All That Shimmers, Pumping Up, Fishbones, Components BF, Crit, Bow. Triple Gold for Combat or High Resource for Items & Gold.

Street Demon Vertical -> Zyra & Mundo, Freestyling, Crown Guarded, Shojin, Quality over Quantity, Void Swarm, Losestreak Cypher, Upward Mobility, Manazane or Snipers, Component Tear & Crit. Encounter High Resource for level 9 Items & Gold.

Vexotech -> Exotech Items Chassis + Morgana & Bruisers start, Exotech start, Board of Directions, Blue Buff, Buried Treasures, Losestreak Cypher, Component Tear. High Resource Encounter since Exotech scales with Items.

Exotech Zeri & MF -> Exotech Item Flux Capacitor, Chassis. Exotech Opener with Jhin as Itemholder, Item Augment. High Resource Encounter for Items & Gold (Double Carry)

Mundo Techies -> Mundo Techie start, One for All, Starry Night, No Scout No Pivot, Shop Glitch, Pandoras Bench, Buried Treasures, Freestyling, Component Belt, Tear. Reroll Subscription Encounter

Syndicate Twisted -> Shop Glitch, Starry Night, Pandoras Bench, Rageblade, Syndicate Opener, Component Rod, Bow. Reroll Subscription Encounter

Nitro Reroll -> Starry Night, Shop Glitch, Pandoras Bench, Spare Parts, Polished Chrome, Shyvana start. Component Tear. Reroll Subscription Encounter

Golden Ox -> Golden Ox Emblem + Jarvan, Golden Fleece, Hedge Fund, Alistar2 + Graves Itemslam winstreak. Manazane, Encounter which generate Gold. Gold = DMGAMP.

Artefact Fiddle -> Artefacts, Living Forge, Portable Forge, Artefact Encounter, Bruiser Emblem, Morgana Bruiser Opener, Component Rod, Tear. Reroll Subscription Encounter or Artefact.

Cyberboss Veigar -> Manazane, New Highscore, Cower, Weaklings, Button Mash, Component Tear, Rod, Crit. Reroll Subscription Encounter or Lucky Shops For Kobuko.

Rengar -> Portable Forge, Living Forge, Rengar Orb, Gurguantuan Resolve, Component BF, Crit, Tear. (Tear hard contested by A.M.P, Street Demon, Vex. (Only playable when theres at maximum only 1 Street Demon Brand player) Reroll Subscription Encounter.

Losestreak -> Cypher, Titanic Titan, Calculated loss, Patient Study, Upward Mobility into Brand, Vexotech, Annie, Cypher Draven & Galio or Rapidfire Renekton. Cypher is better in low resource lobbys since your extra resources from cypher have more value when everyone has low resources.

No Scout No Pivot/One for All ->Morgana Bastions , Mundo Techies, Nitro

If you have BoomBot, A.M.P or 6 Rapidfire players in your lobby, hold Urgot, Samira & Renekton.

High Resource = Scuddle Puddle, Crab Rave, Loot Sub, Gold Sub, Prismatic start.

Encounters Gameplan

  • Gold Subscription = helpful for Golden Ox since Gold scales into dmgamp. Easier to cap out Bards
  • Scuddle Puddle = More Items & Gold. Easier to cap out Boards. Easier to hit gold interests breakpoints but easier to streak since people sell Units for interest in stage 1. Better with Boards which have 2nd dmgcarry or 3* Reroll. Avoid lowcap Boards.
  • Crab Rave= More Items & Gold. Easier to cap Boards. Easier to hit gold interests breakpoints but easier to streak since people sell Units for interest in stage 1. Better with Boards which have 2nd dmgcarry or 3* Reroll. Avoid lowcap Boards. Slayers/Samira good vs Big Crab.
  • Egg = More resources, can give Spatulas or radiant refactory. Check Enemys for cashout.
  • Loot Subscription = More resources, can give Spatula, Items, Artefact Anvil, Radiants, gold. Check Enemys Loot to know urs.
  • Treasure Armory = Can give Emblem or Trait Augments. Safe reforger. 10g = spat usually. (10 Anima/10 Street Demon)
  • Component Anvil = good with reroll comps or Item Augments like Crownguard. Quality Over Quantity.
  • Extra Augment Stage 2, 3, 4, 5 = Use Augment Tailering. Take Augments which synergize well with each other. Take Gold early.
  • Accelerated Augment = Augment Trailering after first Augment. Over Encumbered & Prismatic Pipeline Work.
  • Lucky Shop = Good for Reroll comps or Comps who need 5 cost to scale.
  • Two Star Shop = good for reroll or flexplay.
  • Wandering Trainier = Flexible Aug, +1 Aug for Prismatic or Spat from early Caroussel prio losestreak for +1 spat
  • To Split or Not Split = if your ahead your more likely to split since you dont want them to catch up on you. You want to hit interest breakpoints!.
  • Group Investing =
  • Reroll Subscription = good for rerollcomps or fast 8 to roll hard.
  • Three Champions = (2 Cost 2* Start) = Play around the Unit early. Frontliner = highroll while Backliner = lowroll. Can sell for Eco for losestreaking.
  • Prsmatic Prelude = higher early Tempo
  • Prismatic Finale = You want to take Combat at 4-2.

ARTEFACT ENCOUNTER

  • Artefact Anvil = can open before 2-1 Augment for direction.

  • Manazane = Veigar, Annie, Brand, Yuumi, Elise, Morg

  • Snipers Focus = Fiddle, Jinx, Brand, Shaco, Zyra, Shaco, Xayah, Aphelios, Urgot

  • Gamblers = Vayne, Twisted, Aphelios

  • Prawlers = Rengar, Shaco, Naafiri

  • Silvermere = Rengar, Jarvan, Naafiri

  • Spectral = Rengar, Shaco, Naafiri

  • Unending Despair = J4, Braum, Vi, Skarner

  • Zhonyas = Twisted, Viego, Aurora, Morg, Elise, Yuumi

  • Horizon Focus = Sejuani, Zac

  • Blightning Jewel = Fiddle, Morg

  • Anima Visage= any Tank, really good flexibile item

  • Tricksters Glass= Aurora, Kobuko.

  • Mittens= Shaco,

  • Rapidfire Cannon= Shaco

  • Fishbones= Jinx, Shaco, Xayah

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Strong or Contested Units in 14.4

Prismatic Augment Tier List 14.4

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Gold Augment Tier List 14.4

Silver Augment Tier List 14.4

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Item Tier List in 14.4

Artefact Item Tier List 14.4

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Support Item Tier List 14.4

ZAC & GAREN

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Patchnotes 14.4

  • SYSTEM CHANGES

  • UNIT CHANGES

  • Generally lowered the amount of loot you get from PVE rounds

  • Scuttle Puddle and Crab Rave no longer add two additional components

  • Slightly increased odds of Black Market Augment Hack appearing on 2-1

  • The Gold Generator Golem has been replaced with the RNGolem. This Golem is equipped with a random Emblem, a random Artifact, and a random Radiant Item.

  • Improved the power of the 13 turn egg

  • Kog'Maw

  • Kog'maw AD: 50 ⇒ 53

  • Buff to BoomBot-, Rapidfire-, Vanguard-Opener

  • Illaoi

  • Illaoi Armor/MR: 45 ⇒ 50

  • Buff to Anima Squad Opener, Cyberboss Bastion Veigar, Vertical bastion

  • Naafiri

  • Naafiri Alpha AD Damage: 175% ⇒ 165%

  • Nerf to A.M.P Reroll, Annie & Samira

  • Shyvana

  • Shyvana Mana: 40/105 ⇒ 50/100

  • Shyvana HP Gain: 200/250/300 ⇒ 200/270/340

  • Buff to Nitro, Bastion, Bastion Veigar, Anima Squad opener

  • Skarner

  • Skarner Mana: 25/80 ⇒ 25/70

  • Skarner Spell Damage Armor%: 150/225/350 ⇒ 170/255/385

  • Buff to Vanguard & BoomBot Opener

  • Twisted Fate

  • Twisted Fate Empowered Card Damage: 265/400/595 ⇒ 245/365/550

  • Nerf to Syndicate Twisted Reroll

  • Elise

  • Elise Mana: 0/55 ⇒ 0/50

  • Buff to Nitro RR & Dynamo MF, Better itemholder for Vex or Annie

  • Brand

  • Brand Mana: 25/70 ⇒ 10/70

  • Brand's ability now always arrives at his target after .75 seconds. This is similar timing to a current throw at 4 hexes, but will be much faster for long-range throws! Brand's Mana Lockout is now a fixed duration of 1.9 seconds. Previously, it was .5 seconds after the missile landed. (Between 1.4 and 2.9 based on distance from target)

  • First cast will take 2 autos more but damageoutput gets buffed while Brand also gets a Bugfix where the traveltime of thesplashdamage will be longer or short depending the enemy is standing

  • Miss Fortune

  • Miss Fortune AD: 50 ⇒ 53

  • Buff to Dynamo MF, Syndicate Twisted with MF, Exotech MF

  • Neeko

  • Neeko Mana 30/85 ⇒ 30/90

  • Small nerf to Street Demon Brand & A.M.P Boards

  • Vex

  • Vex Primary Spell Damage 190/285/1100 ⇒ 180/270/1100

  • Nerf to any Vex + Urgotline, Vexotech

  • Zeri

  • Zeri AS: 0.75 ⇒ 0.8

  • Buff to Exotech Zeri, Rapidfire Zeri (PBE 6 Bastion Zeri back?)

  • Kobuko

  • Three-Star Kobuko's Shield no longer expires.

  • ** Buff to Level 3 Kobuko**

  • Renekton

  • Renekton Mana 70/150 ⇒ 70/140

  • Renekton Ability Cast 300% AD + 30/40% AP ⇒ 100% AD + 260/400% AP

  • Renekton HP Gain on Cast 400/550/10000 ⇒ 400/650/10000

  • Renekton Double Strike AD% 175% ⇒ 180%

  • Renekton Triple Strike AD% 270% ⇒ 300%

  • Rework

  • Trait changes

  • A.M.P

  • AMP 4 Piece HP: 400 ⇒ 300

  • AMP 4 Piece Charge Power: 3 ⇒ 4

  • less HP but more firepower when not hitting Samira

  • Anima Squad

  • (7) Anima Squad 35 Armor & MR -> 40 Armor & MR

  • Buff to Vertical Anima Squad

  • Bastion

  • Bastion 6 Piece Base Armor/MR: 70 ⇒ 75

  • Buff to Vertical Bastion

  • Cypher

  • (4) Cypher 1.5x Intel, 45% -> 1.5x Intel, 50%

  • (5) Cypher 2x Intel, 65% -> 2x Intel, 70%

  • Buff to Vertical Cypher cashout, 550 cashout

  • DivineCorp

  • (5) 160% bonus -> (5) 165% bonus

  • (6) 180% bonus -> (6) 190% bonus

  • (7) 200% bonus -> (7) 210% bonus

  • Buff to any Vertical DivineCorp comp for Vex & Urgot

  • Dynamo

  • Dynamo 4 Piece Mana Regen: 10 ⇒ 11

  • Buff to Vertical 4 Dynamo Miss Fortune & Aurora

  • Golden Ox

  • Golden Ox Base Damage Amp: 12/22/25% ⇒ 12/24/26%

  • Buff to Vertical Golden Ox and midgame Golden Ox

  • Nitro Chrome: 2/3/6/12 ⇒ 2/3/7/25

  • Nitro 4 Piece Laser Damage: 425/450/475/500 ⇒ 460/490/520/550

  • Buff to reroll Nitro

  • Marksman

  • (4) 35% Attack damage. After 8 seconds, gain 20% Attack damage every 6 seconds. ->

  • (4) 35% Attack damage. After 8 seconds, gain 25% Attack damage every 6 seconds.

  • Buff to Marksman Xayaph lategame even though this Comp got better over the Patch

  • Probably reverted in A Patch

  • Rapidfire

  • (4) 10% Attack speed per stack -> (4) 11% Attack speed per stack

  • Buff to 4 Piece Rapidfire

  • Street Demon

  • (7) +17% Health, 17 AP, 17% AD -> (7) +16% Health, 16 AD, 16% AD

  • Nerf to Vertical Street Demon. Should be a 5% Nerf

  • Techies

  • Techie AP: 20/50/85/125 ⇒ 20/50/90/130

  • 6 & 8 Piece Buff to help Techie mid and Lategame

  • Vanguard

  • Vanguard Durability while shielded: 10% ⇒ 12%

  • Vanguard 6 Piece Durability: 16% ⇒ 18%

  • Buff to Vanguard overall with the 6 Piece getting 2% Durability. Vanguards are the strongest frontline with Bruisers atm anyways. This Buffs Marksman, Anima Squad, Vayne and Vertical Vanguards.

  • Emblems

  • Marksman Emblem

  • Dealing physical damage to an enemy reduces their Armor by 2. -> Dealing physical damage to an enemy reduces their Armor by 3

  • Miss Fortune got buffed, 4 Marksman got Buffed while Vanguard got Buffed. Markman Emblem might be very Strong this Patch

  • Dynamo Emblem

  • On cast, gain 1% Damage Amp per 10 Mana spent. -> On cast, gain 1.5% Damage Amp per 10 Mana spent.

  • Many Dynamo Units got buffed, probably good on Exotech Varus?

  • Bastion Emblem

  • Gain 10% of Armor and Magic Resistance as Ability Power. -> Gain 20% of Armor and Magic Resistance as Ability Power.

  • Bastion Emblem on Zac might be very strong as your 9th Unit in Vertical bastion with 3 Exotech Zeri?

  • ITEMS

  • Manazane

  • +15% Attack Damage -> +10% Attack Damage

  • +15% Attack Speed -> +10% Attack Speed

  • +15 Mana -> +5 Mana

  • Nerf to Manazane Itemholders like Veigar, Annie, Brand

  • Flux Capacitor

  • +20% Attack Damage -> +25% Attack Damage

  • *Zeri Buff

  • AUGMENTS

  • 10,000 IQ(Strategist Augmet)

  • 10,000 IQ Units Granted: Leblanc + Ekko ⇒ Yuumi + Ekko.

  • 10,000 IQ Clarified that the Gold Reward is always granted after 5 rounds.

  • 10,000 IQ Guaranteed Gold Reward: 2 ⇒ 8.

  • 10,000 IQ Reward: Random completed item ⇒ Completed Item Anvil

  • 6 Gold Buff to Losestrea Strategist

  • Bronze for Life (Gold)

  • Bronze for Life I Damage Amp per Trait: 3% ⇒ 3.5%

  • 0,5 buff. Used to be very good in Set 13 with these Stats. There is 1 Legendary Level Board with 8 Traits. Also an Nitro Board with Bronze for Life

  • Brone for Life 2 (Prismatic)

  • Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait. -> Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.

  • 0,5 buff. Used to be broken in Set 13 with these Stats. There is 1 Legendary Level Board with 8 Traits. Also an Nitro Board with Bronze for Life

  • Bulky Buddies 3(Prismatic)

  • Allies that start combat next to exactly 1 other ally gain 330 Health. -> Allies that start combat next to exactly 1 other ally gain 300 Health

  • Still very strong for most comps like Vanguards which got Buffed

  • Climb The Ladder

  • Climb the Ladder II Stats: 6 ⇒ 5

  • Is to be S Tier in 14.3 on Street Demon Brand and might still be good pick in 7 Street Demon

  • Flatline

  • Flatline Execution Percent: 12% ⇒ 10%

  • Broken in 14.3. Still broken in 14.4 since Vanguards and 4 Marksman overall get buffed.

  • Golemify

  • Golemify HP Percent: 70% ⇒ 60%

  • Golemify AD Percent: 60% ⇒ 50%

  • Still good from playing a Spot with good amount of money while beeing uncontested. Very Strong in Street Demon hex and with Renekton. Vertical Divinecorp got buffed which helps this Augment aswell

  • New High Score

  • High Score no longer grants Cyberbosses Attack Speed per High Score

  • High Score Rewards are slightly reduced at each High Score.

  • Hard Commit

  • 0 Gold to 3 Gold

  • Fine Augment in Exotech or Wandering Trainer

  • High Voltage

  • High Voltage Damage Increase: 25% ⇒ 15%

  • Used to be hiddenly broken on certain Comps which have Backline access

  • No Scout, No Pivot

  • No Scout No Pivot HP Per Turn: 12 ⇒ 14

  • No Scout No Pivot AD/AP per Turn: 1.5% ⇒ 2%

  • Buff to any Level 1 & 2 Cost Boards like Morgana RR, Zyra RR or Nitro RR.

  • Preperation(Silver)

  • Champions on your bench permanently gain 20 Health, 2% Attack Damage, and 2 Ability Power every round ->

  • hampions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round.

  • More Health might be good when playing around on PVE Rounds

  • Preperation 2(Gold)

  • Preparation II HP Per Stack: 35 ⇒ 45

  • More Health might be good when playing around on PVE Rounds

  • Shopping Spree

  • Gain 4 gold when taking this Augment -> Gain 2 gold when taking this Augment

  • Nerf but Augments gets stronger the more Level 8 Comps are playable

  • Spirit Link

  • Spirit Link Base HP Regen: 6% ⇒ 5%

  • S Tier Augment in 14.3. Still very strong on Comps which have high amount of HP

  • Adaptive Strikes (Jax) Shield: 250/300/350 AP ⇒ 300/350/400 AP

  • Adaptive Strikes (Jax) Base Damage: 120/180/270 AP ⇒ 130/200/300 AP

  • Preparation I HP Per Stack: 20 ⇒ 30

  • Wolf Unchained (Sylas) Health Gain: 180/210/240 ⇒ 220/250/280

  • Wolf Unchained (Sylas) Base Damage: 300/450/675 ⇒ 330/500/750

  • Pair of Fours HP: 404 ⇒ 344

  • Pair of Fours 4 costs granted: 2 ⇒ 3

  • Blue Battery AP: 15 ⇒ 5

  • Nerf to Annie

  • Cybernetic Implants III No longer appears on 2-1

  • Future Sight Disabled

  • Gargantuan Resolve (and +) Armor/MR increase: 50% ⇒ 80%

  • High End Shopping Gold Granted: 6 ⇒ 12

  • Wise Spending XP Gained: 2XP Per Reroll ⇒ 3XP Per 2 Rerolls. Effect only counts for rerolls purchased with gold. Tooltip rephrased.

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Teamfight Tactics
ro6in
14.4 Gameplan & Meta
ro6inUpdated 16d ago
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