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FINAL COMPOSITION
Traits
2
Darkin

1
Technogenius

4
Challenger

3
Demacia

2
Slayer

2
Juggernaut

9
29



















Components
x4
x2
x4
x2
x2
x3
x1
x2








INTRODUCTION
- Probably the best version of Challengers, indeed Challengers 6-8 are not strong enough to make it a viable archetype, the version adding utility like Demacia, Juggernaut is much better
AUGMENTS
- You Have My Bow - Gain a Recurve Bow. Your units gain 12% Attack Speed.
- You Have My Sword - Gain a B.F. Sword. Your units gain 15% Attack Damage.
- Social Distancing II - Units that begin combat with no adjacent allies gain 16% Attack Damage and Ability Power.
- Healing Orbs II - When an enemy dies, the nearest allied unit is healed for 500.
LEGENDS
- Ornn
- Poro
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EXAMPLE : EARLY GAME
Traits
1
Darkin

4
Challenger

2
Shurima

5
7





MID GAME
Traits
1
Darkin

4
Challenger

3
Demacia

2
Shurima

2
Juggernaut

7
23














Components
x3
x2
x2
x2
x1
x1
x1
x2








ITEMIZATIONS
- Fiora : Bloodthirster, Titan's resolve/Night Harvester, Radiant item from Demacia
- Kai'sa : Spear of Shojin, Guardbreaker, Jeweled gauntlet
- Jarvan : Protector's Vow, Sunfire
- Aatrox : Sterrak's Gage, Bloodthirster, Titan's resolve
GAME PLAN
- It's a standard composition.
- You'll need to play flexibly until level 7.
- At that point, we'll prioritize Challengers and Noxus with Samira.
- Samira will be our damage carry.
- Irelia will be our bruiser carry.
- We'll try to pick up only combat augments.
- At level 7, we'll roll to stabilize our comp.
- At level 8, we'll eventually add Heimer and Aatrox while finishing our rolls.
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