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FINAL BOARD (version 1)
FINAL BOARD (version 2)
FINAL BOARD (version 3)
FINAL BOARD (version 4 - only with Emblem Techie)
FINAL BOARD (version 5)
FINAL BOARD (version 5)
HOW TO PLAY
🌆 Street Demon Core Comp Overview
Core Identity: With buffs to the Street Demon trait and adjustments to Brand, this comp sees a notable power spike. It benefits from excess AD items, has smoother transitions, and now boasts a higher late-game ceiling.
🌀 Opener – Early Priorities
- Best openings come from AP/mana items or Street Demon-related Augments.
- Look for strong synergy starts or traits that enable early aggression.
🔮 Early Game (Stage 2–3)
- Use Zyra or Seraphine as early carries with Bruiser or Street Demon traits.
- Slam all usable items – AP is prioritized.
- Aim to win streak using strong trait combos and early power.
🚀 Mid Game (Stage 3–4)
- Shift AD items onto Jinx to make use of leftovers.
- Push for level 8 by Stage 4 to stabilize.
- Focus on combat Augments; avoid greed and optimize positioning to boost efficiency.
🌟 Late Game (Stage 5+)
- Once you hit Neeko or Brand 2⭐, look to level up.
- Add Ziggs or 2⭐ Gragas as flex picks for frontline and utility.
- Zyra continues offering strong AOE CC.
- At level 9, tech in Yuumi or Samira to push the comp’s ceiling. Adjust board positioning flexibly based on matchups.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
INFORMATIONS SPECIAL FOR YOU!
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