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FINAL BOARD
Traits
1
ILLBEATS

5
EDM

4
Bruiser

1
Hyperpop

2
Mosher

2
Dazzler

10
76





















Components
x5
x2
x7
x3
x2
x1






ROLLING
We go through the early game without losing much health, it is best to play around Superfan and Annie or Seraphine on level 7, we want to roll to 10/20 economy to get Lux Headliner, it is important to play only items that only have Chosen, playing Lux without and on level 1 is a very weak option . Our front relies on high health to use the full potential of Lux, which fires very often, thanks to Sona, who has 2x Quinsoo's Rageblade (Purple version), our carry practically does not stop casting ults at level 9/10, you can add either full potential in the form of EDM (Zed) which is weaker than adding e.g. Qiyana/Kayn or Yorick
HEADLINER (EARLY>MID>LATE)



AUGMENTS FOR THIS COMPOSITION












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ITEMS LUX







EARLY GAME
Traits
4
Superfan

2
Guardian

5
8





MID GAME
Traits
2
Hyperpop

1
Mixmaster

4
Bruiser

2
EDM

3
Spellweaver

2
Dazzler

8
26








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