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FINAL BOARD (version 1)
Traits
6
Dominator

4
Black Rose

2
Form Swapper

2
Sorcerer


























Augments / Anomalies
Crown's Will
High Voltage


Components
x1
x3
x2
x2
x3
x5
x3
x3
x3









FINAL BOARD (version 2)
Traits
6
Dominator

1
Banished Mage

4
Black Rose

2
Sorcerer

2
Form Swapper



























Augments / Anomalies
Crown's Will
Crown Guarded
High Voltage



Components
x3
x3
x2
x6
x4
x3
x3
x2
x1









ROLLING
Game Strategy – Strongest Board Focus 🔥
Early Game (Levels 2-5) 🌱
- If we have a good start, we aim to build the strongest possible board.
- This usually means Visionary & Sentinet at level 2, with Morgana/Vex as carries and Singed/Irelia as frontline tanks.
- If the start isn't ideal, it's better to lose the first five rounds to build up economy and better shop options.
Mid Game (Levels 6-8) ⚔️
- A key addition is Sion as the third or fourth Black Rose unit.
- We also want to reach 4 Dominators, which provides a solid mid-game power spike at level 7-8.
Rolling & Key Units 🎲
- At level 7, we roll to hit Cassiopeia and Blitzcrank at 3-star.
- This setup is strong enough to win fights consistently up to level 10.
Late Game (Levels 9-10) 🚀
- In the late game, we should add a secondary carry, such as Mordekaiser or Silco.
- Lastly, we can itemize Jayce and LeBlanc for extra power.
Additional Optimizations 🛠️
- If we have a Dominator Emblem, we can replace Ziggs with a 6-cost unit.
- Black Rose Emblem is also a great option to make Sion even stronger.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
ITEMS CASSIOPEIA








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EARLY GAME
Traits
2
Sentinel

2
Visionary





MID GAME
Traits
5
Dominator

3
Black Rose

2
Scrap

2
Form Swapper










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