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FINAL COMPOSITION
INTRODUCTION
- Cho'gath is an exceptional composition if you have the setup;
- there will soon be a Bilgewater nerf, and I'm confident that this composition will become one of the best but will be played less frequently.
- The idea is, of course, to quickly reach Cho'gath3 to stack it and achieve significant scaling.
- Thanks to the robust front line, we will incorporate Silco into the composition for healing and damage.
AUGMENTS
- Bruiser Crest - Gain a Bruiser Emblem and a Vi.
- Healing Orbs II - When an enemy dies, the nearest allied unit is healed for 500.
- Martyr - Whenever one of your units dies, all allies heal for 10% of Maximum health
LEGENDS
- Veigar : Silver Crit is really good so Cho'gath can stack easier. Skip 2nd, Take Ascension.
- Ezreal : Item & Eco
- Urf : Bruiser Emblem
EARLY GAME
- The priority is to stack Cho'gath and build his items.
- It's essential to maximize your economy, even if you're losing, as this will give you an advantage in the carousel round.
MID GAME COMPOSITION
- You can stabilize at level 7 to find Silco and finish units if necessary.
- Otherwise, it's preferable to rush to level 8 and roll to increase your chances of finding Sion.
ITEMIZATIONS
- Cho'Gath : Bramble Vest, Dragon's Claw, Redemption
- Silco : Blue buff, Morello
- Vi : Sterrak, Sunfire, Ionic spark
GAME PLAN
- Pick Veigar.
- Only take first augment if silver, otherwise take a strong augment for the comp.
- Make Econ and play Cho'gath asap and try to stack.
- Focus and Build Cho'gath's item.
- Roll down after Krugs and get Cho'gath3.
- Cassio holds for Silco.
- Make Econ again.
- Push levels.