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FINAL BOARD
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HOW TO PLAY
Buff in Patch 13.6
Darius
- Heal: 238/288/362 → 245/301/386
- Kingpin Range: 2 hexes
- Dmg Falloff: 10% → 5% per hex
- Heal per Enemy: 65/77/99 → 85/97/119
Syndicate
(5): 400 → 450 HP, 15% → 18% Damage Amp, 2 Kingpins (7): 500 → 550 HP, Upgraded Kingpin
Vayne
0.7 → 0.75
Core Gameplan Overview
To execute this comp effectively, starting with a Bow is key — it grants access to essential items like Guinsoo’s Rageblade or Kraken Slayer.
An ideal augment in this setup is Starry Night, as it helps you quickly 2-star your core units:
- Vayne
- Darius
Rolling Strategy
- Level 6: Slow roll to hit Vayne and Darius
- Once stable, rush level 8
- At level 8, focus on finding Zed and begin adding Legend units to scale into late game
Syndicate Variant
With a Syndicate Emblem, you can pivot into 5 Syndicate, which has been buffed recently. Without the emblem, this variation is not recommended.
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INFORMATIONS SPECIAL FOR YOU!
This Module Directly Supports TFTtomus
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Subscribe to Tacter BoostALTERNATIVE ITEMS
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EARLY GAME
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