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This composition was nerfed before being in live, but it still one of the best for sure. Your main carry will be Twisted Fate, and your secondary carries will be other Dazzler. As for tanks, the items will preferably go in Blitzcrank, and if not in Ekko. It should be noted that the buff that the Disco Balls give is very important, so despite worsening your positioning, it is recommended that all your units be close to the Disco Balls. Finally, Lulu is a very good champion to use when you don't have another one (regardless of whether you put the carry Ap items on her or not).
Augments
The best augments you can have are Cybernetic and Combat Augments. Furthermore, the augments that give you items are not bad because you will have more than one tank, and the items that you may have left over from Ap can go in Ziggs. Additionally, it is important to emphasize that because of the Disco Balls your positioning is very limited, so any augment that needs a specific positioning, like Best Friends or Keepers, should never be take.
Best Augments



























Items
Twisted Fate can carry Ap or AttackSpeed items. The Hextech Gunblade is his best item, and then the best are the Archangel's Staff and Guardbreaker (these two items can be exchanged). For the tank items, it is essential to have Warmog's Armor and Gargoyle Stoneplate in Blitzcrank, since it is best to position it only on the front line, and it will receive all the damage first (the third item can be any tank item). Other interesting items would be the Sunfire Cape since it is very good in early and reducing the healing of the enemies is very relevant, and Statikk Shiv since reducing Magic Resistance is very good (it is advisable to put this item on another unit than Twisted Fate).
Best Items







Other Good Items













Early-Mid Game
To play this composition, no specific headliner or champion is required at the beginning, since the objective is to set up the strongest possible comp and push levels. The best start would be a headliner with +1 Disco to have 3 disco along with Annie and Amumu at level 4 (at level 5 you would put another disco and then at level 6 you put a dazzler). In case you can't find Amumu (becuase it is a 3-cost), you can just play Bard that give you Dazzler until you find it. Another possible strong start would be with a +1 K/DA headliner to play K/DA and Superfan.
Lvl 4 Comp

















Lvl 5 Comp


















Lvl 6 Comp




















Late Game
It is highly recommended not to role at level 7 (to play this comp or another one that has 4-cost main units) because you cannot get a 4-cost headliner at this level. At level 8, the best headliner is +1 Disco (better Twisted Fate than Blitzcrank) since you cannot slam Spatula Disco (and the emblem is very difficult to achieve) and it is the only way to reach 6 Disco. In addition to the 6 Discos, you play Ekko (for Sentinel, which is global trait, and as an individual unit who is one of the best tanks in the game), and two more Dazzlers (Ziggs being the strongest). However, another variant would be to play Twisted Fate +1 Dazzler headliner (you would you play a Bruiser instead of one of the Dazzlers that is not Disco).
Lvl 7 Comp





























Lvl 8 Comp




























