DivineCorp Vex
Gameplan:
The DivineCorp Trait provides Global Bonus stats which are increased on DCorp Units. This Comp spikes on Level 9 but it can do well enough in stage4 on level 8 to get to level 9. Your carrys are Urgot, Garen Renekton, Vex and Cho who is your Tank before hitting Zac2 with Blobs. This Comp lacks a bit frontline before hitting Zac2 but has great damageoutput. This Board also needs alot resources to work but it is one of the strongest comp. You want to Fast9 with alot of eco to hit Urgot2, Garen2 and Zac2. This means you want to winstreak or/and safe alot of HP while taking 1 or even 2 Eco Augments.
Your best openers are Morgana, Senna, Mundo and Gragas or... Senna, Rhaast, Jarvan and Morgana. Senna Itemholds for Urgot while Gragas or Jarvan itemholds for Cho. Jarvan can also Itemhold for Garen if you have lots of items early on. If you want to play around Vex, Morgana is your Itemholder. On Level 5, 6 and 7 you add more Divinecorp Units. On level 8 you can add any Legendary you hit Zac, Garen, Kobuko, Aurora, Renekton are all great additions after your rolldown at 4-1 or 4-2. To be stable you want to have as many upgrades as possible to be able to push to Level 9. Gragas2, Jarvan2 Cho2 and Vex1 can be enough to get you to Level 9. Since Cho wants to scale up to build HP you do not want him to take aggro early. He can 1vX late into the fight this makes having Zac really strong. He benefits very well from the global divinecorp Buff since he likes HP, AP and Resistances. On Level 9 your board gets alot stronger when your able to add 5 Cost Units. If your able to upgrade Renekton, Zac and Urgot with items your able to win Lobbys. Urgot will help you farm components. Garen provides Mods which are good but remember that the divinecorp-buff is already global. Divinecorp Urgot, Divinecorp Zac, Divinecorp Garen. BoomBot Vex.
Urgot can hold many Items very well. Krakens Fury is his best Item since he gets alot of attackspeed from his ability which helps him to stack it up quiet quick. If you have vex on your Board Strikers Flail is his next best Item. His Final Item can be Giant-Slayer, Blue Buff or Deathblade. Urgot is a short range Unit. If you put him in the bottom left or right corner he will walk up in fights at some point. Vex needs very specific Items. She always wants to have Blue Buff as a manaregenerating Item and Hextech Gunblade because she converts overhealing into true damage. Her 3rd best Item can be either Strikers Flail, Giant-Slayer or Rabadons. . Cho his best Item is Spirit Visage, second best is Warmogs and his 3rd depends on the Lobby if its ap heavy its Dragonclaw, if its ad heavy its Bramble Vest and if it is mixed your building a Steadfast. Renekton wants Bloodthirster for lifesteal, Quicksilver for Attackspeed, CC immunity against Sejuani or Zac and Steraks for survivability. Edge of NIght is also good when you have the "Not Today" Item Augment.
For positioning you want Vex to be placed 3 hexes away from bottom left or right since she has aoedamage. Urgot can be placed inside a corner next to Vex but he will walk up at some point in the fight. Place your Maintank infront of him and Vex. Gragas, Rhaast, Jarvan or Zac want to take aggro before Cho can take fully over because he needs to scale to build HP. He will 1vX late into the fight. Renekton eats Senna to get HP & AD. Do not eat Vex because she loses damage when not fullhp.
Component Prio: Tear, BF, Belt.
Encounter:
High resource Portals where you get extra Gold & Items. On Level 9 you have many Units which are able to carry with Items. The Golem Encounter is great too because it benefits from the DCorp Buff.
Augments:
Since your Board is alot stronger at Level 9 with the additon of Urgot, Zac/Garen and Renekton you want to take 1 or sometimes even 2 Gold/XP Augments depending on if your winstreaking or if the encounter gives you eco.
Since Divinecorp lacks frontline which Urgot needs to be effective farming resources you want Combat survivability Augments like Bulky Buddies. Extra Unit Augments are also good since they benefit from Divinecorp like Im The Carry or Void Swarm. Having a +1 from Wandering Trainer is also very strong.
If you know your earlygame is strong and you might winstreak you skip the Eco Augment on 2-1 for an Item- with 2 Combat-Augments. Taking 2 Eco Augments like Upward Mobility and Lategamespecialists is also fine if your 3rd Augment is a good Combat or Item Augment. Getting to Level 9 to have upgraded 5 Cost Units itemized s is a huge spike.
DivineCorp Augments
DivineCorp Level 9 (Zac2 takes Cho Tankitems)
DivineCorp Level 9, Version 2
DivineCorp Level 8 + Urgot/Zac/Aurora/Garen/Renekton
Quality over Quantity DivineCorp Level 9
DivineCorp Opener
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DivineCorp
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