DivineCorp Vex
Gameplan ->
Vertical DivineCorp Trait recieved buffs in 14.4 while Gragas, Cho and Urgot recieved buffs in 14.3. Vex got nerfed in 14.4 but inside DivineCorp the nerf isnt that strong. Your best Opener is Morgana Itemholding for Vex, Senna Itemholding for Urgot with Gragas and Mundo. The Maincarrys of this comp are Vex, Urgot, Cho/Zac and Renekton. Your Maintank is Cho or/and Zac. Vex needs specific Items. She wants Blue Buff, Hextech Gunblade and Guardbreaker/Giant-Slayer/Rabadons. Urgot can hold many Items well which means you dont need to rush his items. Urgot holds Shivv very well which provides Magicshred which benefits Vex. Cho his best Item is Redemption, second best is Warmogs and his 3rd depends on the Lobby if its AP heavy its Dragonclaw, if its AD its Thornmail and if it is mixed you build Steadfast. Since Cho wants to scale up to build HP you do not want him to take aggro early. He can 1vX late into the fight this makes having Zac really strong. He benefits very well from the global divinecorp Buff since he likes HP, AP and Resistances. Garen provides Mods which are good but remember that the divinecorp buff is already global. Renekton wants survivability and attackspeed. Bloodthirster for lifesteal, Quicksilver for Attackspeed, CC immunity against Sejuani or Zac and Titans for overall Stats. You can build Steraks over Titans on Renekton or Edge of Night over Titans is also fine when you have the Augment Not Today since it gives him Attackspeed.
On level 8 you can add any Legendary you hit Zac, Garen, Kobuko, Aurora, Renekton are all great to add after you rolldown at 4-1 or 4-2 . Keep in Mind Vex is contested by Exotech and some BoomBot Variations same as Cho. To be stable you want to have as many upgrades as possible to go 9.
Encounter -> High resource Portals where you get extra Gold & Items. On Level 9 you have many Units which are able to carry. Golem Encounter!
Augments -> Since Divinecorp lacks frontline which Urgot needs to be effective farming resources you want Combat survivability Augments like Bulky Buddies. Extra Unit Augments are also good since they benefit from Divinecorp like Im The Carry or Void Swarm. Having a +1 from Wandering Trainer is also very strong. Since your Board is alot stronger at Level 9 with the additon of Urgot, Zac/Garen and Renekton you can take 1 Gold/XP Augment. Item Augments ar also great. Quality Over Quantity is very strong.
Preferable 1 Eco-, Item-, 1 Combat-Augment. If you know your earlygame is strong and you might winstreak you skip the Eco Augment for an Item- with 2 Combat-Augments.
DivineCorp Augments








































DivineCorp Level 9








































DivineCorp Level 8 + Urgot/Zac/Aurora/Garen/Renekton




























Quality over Quantity DivineCorp Level 9




























DivineCorp Opener









BUILDS




















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Patch 14.4
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