Patch 14.4
This Module Directly Supports ro6in
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Gameplan ->
Check your Exotech items and your Enemys. You want to know how contested this comp will be in your Lobby. Only played when having useful Exotech Items on 3 & 5 breakpoints. Flux Capacitor/Pulse Stabilizer + 1 Tank Exotech Item. (Corrupted Chassis > Lantern.) You dont want to be contested since this Board on 1* at 4-1 is weak. Your best opener to play into this comp is Exotech or Nitro. Jhin and Kindred can be your Itemholder for MF and Zeri. On Level 8 to be stable you want atleast Morde2 with Chassis, Sejuani1 and Braum2 with either itemized Zeri/itemized MF upgraded. On Level 9 if you have enough frontline Items you can drop Jhin and Jax for Aurora and Renekton while Zac Viego or another Sejuani2 is your Unit to put in at Level 9. Keep in Mind your Zeri Exotech has to be from your Exotech 3 breakpoint. You also only want to add 5 Costs if your frontline is strong enough, you have Items or Upgraded 5 Costs or your Jax and Jhin is not 1*.
Encounters -> Item Encounter since Exotech strength scales with Items while you have in Zeri, MF, Sejuani and Morde 4 Carrys.
Augments -> items or Combat. With 3 4 Cost carrys this comp can be very expensive which means taking Slammin as an Econ Augment which gives you 1 extra component is also very good. Slammin is a good XP Augment.
Augments Exotech Zeri




























Exotech Zeri & Miss Fortune Level 8



































Exotech Zeri & Miss Fortune Level 9








































Exotech Opener











BUILDS














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