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FINAL BOARD (version 1)
FINAL BOARD (version 2)
HOW TO PLAY
Core Concept
The Bruiser Fiddlesticks composition offers exceptional frontline durability through the 6 Bruiser trait. The primary win condition is Fiddlesticks stacking Archangel's Staff to deliver devastating single-target bursts.
Opener
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Required Augments & Items:
- Bruiser Emblem
- Archangel's Staff components
- Deathfire Grasp or Sniper’s Focus
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A Bruiser Emblem is crucial to activate the 6 Bruiser trait early while still fielding Fiddlesticks as a carry.
Early Game (Stage 2)
- With Bruiser Emblem, aim to level to 4 at 2-1 to preserve HP through a win streak.
- If board quality is lacking, utilize the Cypher trait (ideally at 175 stacks) as a temporary carry. Transition into the full Bruiser setup around Stage 3.
Mid Game (Stages 3-4)
- Roll at 3-2 or 3-5 to hit the core Bruiser units and stabilize.
- By 4-1, level to 7 and roll to complete your main board.
- Look for combat augments like Divine Ascension or Epitaph; when combined with Redemption, they significantly boost survivability and increase the comp’s ceiling.
Late Game (Stages 5+)
- Position Fiddlesticks carefully to avoid crowd control from units like Sejuani and Veigar.
- At level 9, consider adding 5-cost upgrades such as Viego or Garen for additional strength.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
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