Final composition





































Augments
Tome of traits , gadgeteen emblem , thrill of the hunt , +1 gadgeteen , stand united
Early items
Giant's belt(Warmog's Armor) > Recurved bow (Titan's resolve) > Chain vest(Titan's resolve)
Early game composition

















Early game tips
We want to build up our economy until level 7, and until then, we'll prepare items for Gnar and Annie. We'll need to find an AD carry until Gnar, and Gadgeteen is recommended for the early game, but you can play flex until level 7.
Mid game composition




























Mid game tips
If you've lost a lot of HP, it's important to find Gnar2 as soon as possible to stabilize at level7. Otherwise, you'll slow-roll for Gnar3 and Sona3. Augments and items are really important in this type of composition.
Win conditions
The win condition is to be able to hit Gnar3 and Sona3 without losing too much HP. We'll need good items and augments, and the +1 Gadgeteen is important for a first-place finish. We'll also need to reach level 9 and have Nunu2.
Itemization
- Bloodthirster will help Gnar to self-sustain and provide a shield to help him survive. Hand of Justice and Hextech Gunblade are okay, but BT is much better.
- Last whisper is needed to make sure we can get through tanks.
- Titan's Resolve is very strong on Gnarbecause it stacks quickly and stacks well, the AttackDamage, the AbilityPower and the tank stats are incredible on him
Game plan
- We want to build up our economy and prepare our items until level 7.
- We can play flex until then, but ideally, it's better to play Gadgeteen.
- We'll need an AD carry until Gnar, and throughout the game, we'll try to find a +1 Gadgeteen.
- Once we reach level 7, we'll slow-roll for Gnar3 and Sona3, then we'll try to build up our economy again to reach levels 8 and 9 while adding the necessary units to complete our final composition.