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GRIM TIERLIST - SET 14 META COMPS
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Lv 5 - Core comp
Traits
3
Street Demon

2
Bruiser

2
Techie

1
Golden Ox

1
Slayer

1
Strategist

1
Anima Squad

5
38



















Components
x9
x2
x3
x1
x2
x2
x1







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Lv 6 - Core comp
Traits
4
Bruiser

3
Techie

1
Divinicorp

2
Street Demon

1
Golden Ox

1
Slayer

1
Exotech

1
Anima Squad

6
42




















Components
x9
x2
x3
x1
x2
x2
x1







Lv 7 - Core comp
Traits
4
Bruiser

4
Techie

1
Divinicorp

2
Street Demon

1
Golden Ox

1
Slayer

1
Cyberboss

1
Exotech

1
Anima Squad

7
44





















Components
x9
x2
x3
x1
x2
x2
x1







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Lv 8 - Core comp
Traits
5
Techie

4
Bruiser

2
Cyberboss

3
Street Demon

1
Golden Ox

1
Slayer

1
Exotech

1
Anima Squad

8
50






















Components
x9
x2
x3
x1
x2
x2
x1







Lv 9 - Core comp
Traits
6
Techie

1
Soul Killer

4
Bruiser

2
Cyberboss

3
Street Demon

2
Golden Ox

1
Slayer

1
Exotech

1
Anima Squad

9
55























Components
x9
x2
x3
x1
x2
x2
x1







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COMP GUIDE - ABC of the Comp
A. When should you play this comp?
- Multiple copies of Mundo / Zyra
- Belt / Mana opener
- Augment that allows you to have free rolls
B. When should you roll?
- slowroll at level 5, stay above 50 and 3 star your units
- push levels after you hit Mundo 3 > Zyra 3 > Seraphine 3 > Alistar 3
C. What components are important?
- Belt > Mana > Armor
D. Upgrades priority
- Mundo 3 > Zyra 3 > Seraphine 3 > Alistar 3
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